From 21068011c6d8a4794eec86794d6b9612a265f03a Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 2 Oct 2020 14:22:17 +0100 Subject: Remove SetProperty(...cPlayer) Enchantment table, anvil windows are already opened one per-player. --- src/Protocol/Protocol_1_8.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Protocol/Protocol_1_8.cpp') diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index c6b21fc3d..ae3137eb6 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -1694,13 +1694,13 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window) -void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, size_t a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktWindowProperty); Pkt.WriteBEUInt8(static_cast(a_Window.GetWindowID())); - Pkt.WriteBEInt16(a_Property); + Pkt.WriteBEInt16(static_cast(a_Property)); Pkt.WriteBEInt16(a_Value); } -- cgit v1.2.3