From f49f90906c76f4581b1caa225ee841fd60b1c04d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 21 Apr 2020 23:16:28 +0100 Subject: Reduced packet spam when entities idle * Try not to send look packets when nothing's changed. --- src/Protocol/Protocol_1_9.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Protocol/Protocol_1_9.cpp') diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index dfa371a62..8327eaf40 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -446,8 +446,8 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob) Pkt.WriteBEDouble(LastSentPos.x); Pkt.WriteBEDouble(LastSentPos.y); Pkt.WriteBEDouble(LastSentPos.z); + Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); // Doesn't seem to be used Pkt.WriteByteAngle(a_Mob.GetPitch()); - Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedX() * 400)); Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedY() * 400)); -- cgit v1.2.3