From 2467d29a4ec63936d0af20ae4d5cfb8e897e75be Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 18 Nov 2014 12:07:08 +0100 Subject: Moved all Noise-related files into a separate folder. --- src/RidgedNoise.h | 91 ------------------------------------------------------- 1 file changed, 91 deletions(-) delete mode 100644 src/RidgedNoise.h (limited to 'src/RidgedNoise.h') diff --git a/src/RidgedNoise.h b/src/RidgedNoise.h deleted file mode 100644 index 69b480f60..000000000 --- a/src/RidgedNoise.h +++ /dev/null @@ -1,91 +0,0 @@ - -// RidgedNoise.h - -// Implements the cRidgedNoise template class that generates ridged noise based on another noise provider. - - - - - -#pragma once - - - - - -template -class cRidgedNoise -{ -public: - /** Creates a new instance with the seed set to 0. */ - cRidgedNoise(void): - m_Noise(0) - { - } - - - /** Creates a new instance with the specified seed. */ - cRidgedNoise(int a_Seed): - m_Noise(a_Seed) - { - } - - - /** Sets the seed for the underlying noise. */ - void SetSeed(int a_Seed) - { - m_Noise.SetSeed(a_Seed); - } - - - /** Fills a 2D array with the values of the noise. */ - void Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction - ) const - { - int ArrayCount = a_SizeX * a_SizeY; - m_Noise.Generate2D( - a_Array, a_SizeX, a_SizeY, - a_StartX, a_EndX, - a_StartY, a_EndY - ); - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] = fabs(a_Array[i]); - } - } - - - /** Fills a 3D array with the values of the noise. */ - void Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction - ) const - { - int ArrayCount = a_SizeX * a_SizeY * a_SizeZ; - m_Noise.Generate2D( - a_Array, a_SizeX, a_SizeY, a_SizeZ, - a_StartX, a_EndX, - a_StartY, a_EndY, - a_StartZ, a_EndZ - ); - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] = fabs(a_Array[i]); - } - } - -protected: - N m_Noise; -} ; - - - - - -- cgit v1.2.3