From 225c2fa9f6bc2ebffcc9160090482e6833a220ce Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 29 Jul 2020 01:18:59 +0100 Subject: Always use relative coordinates in AddBlock + Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available --- src/Simulator/FloodyFluidSimulator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Simulator/FloodyFluidSimulator.cpp') diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index c63d7e965..5f4d5ba85 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -309,7 +309,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i // Spread: FLUID_FLOG(" Spreading to {0} with meta {1}", absPos, a_NewMeta); a_NearChunk->SetBlock(relPos, m_FluidBlock, a_NewMeta); - m_World.GetSimulatorManager()->WakeUp(absPos, a_NearChunk); + m_World.GetSimulatorManager()->WakeUp(*a_NearChunk, relPos); HardenBlock(a_NearChunk, relPos, m_FluidBlock, a_NewMeta); } -- cgit v1.2.3