From ca6ef58b1ee8521e4b940ee4883dee714960e413 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Fri, 5 Feb 2016 23:45:45 +0200 Subject: Bulk clearing of whitespace --- src/Simulator/FloodyFluidSimulator.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/Simulator/FloodyFluidSimulator.cpp') diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 518357f0b..afa54b2ad 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -54,7 +54,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ), a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ) ); - + BLOCKTYPE MyBlock; NIBBLETYPE MyMeta; a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta); @@ -108,7 +108,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re { SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta); } - + // If source creation is on, check for it here: if ( (m_NumNeighborsForSource > 0) && // Source creation is on @@ -189,7 +189,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a } } // for i - Coords[] } // if not fed from above - + // Block is not fed, decrease by m_Falloff levels: if (a_MyMeta >= 8) { @@ -231,11 +231,11 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX; const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ; - + BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta); - + if (IsAllowedBlock(BlockType)) { if ((BlockMeta == a_NewMeta) || IsHigherMeta(BlockMeta, a_NewMeta)) @@ -295,13 +295,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { ASSERT(!"Unknown fluid!"); } - + if (!IsPassableForFluid(BlockType)) { // Can't spread there return; } - + // Wash away the block there, if possible: if (CanWashAway(BlockType)) { @@ -337,7 +337,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { FLOG(" Checking neighbors for source creation"); - + static const Vector3i NeighborCoords[] = { Vector3i(-1, 0, 0), @@ -345,7 +345,7 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX Vector3i( 0, 0, -1), Vector3i( 0, 0, 1), } ; - + int NumNeeded = m_NumNeighborsForSource; for (size_t i = 0; i < ARRAYCOUNT(NeighborCoords); i++) { -- cgit v1.2.3