From 0b044e1c83a62c266afaf0852ccbd5e7b01cec5e Mon Sep 17 00:00:00 2001 From: Tycho Date: Thu, 11 Sep 2014 17:48:21 +0100 Subject: Possibly decoupled IncrementalRedstoneSimulator from the rest of the server THis wil hopefully allow for unit testing --- src/Simulator/IncrementalRedstoneSimulator.h | 28 ++++++++++++++++------------ 1 file changed, 16 insertions(+), 12 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 79740a8f6..bc2c4ffd0 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -6,23 +6,25 @@ /// Per-chunk data for the simulator, specified individual chunks to simulate typedef cCoordWithBlockAndBoolVector cRedstoneSimulatorChunkData; +class cRedstonePoweredEntity; +typedef cItemCallback cRedstonePoweredCallback; - +template class GetHandlerCompileTime, class ChestType> class cIncrementalRedstoneSimulator : - public cRedstoneSimulator + public cRedstoneSimulator { - typedef cRedstoneSimulator super; + typedef cRedstoneSimulator super; public: - cIncrementalRedstoneSimulator(cWorld & a_World); + cIncrementalRedstoneSimulator(WorldType & a_World); ~cIncrementalRedstoneSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); } - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) override; enum eRedstoneDirection { @@ -82,9 +84,9 @@ private: SimulatedPlayerToggleableList * m_SimulatedPlayerToggleableBlocks; RepeatersDelayList * m_RepeatersDelayList; - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } - void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL); - cChunk * m_Chunk; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } + void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk, ChunkType * a_OtherChunk = NULL); + ChunkType * m_Chunk; // We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly // In addition to being non-performant, it would stop the player from actually breaking said device @@ -159,12 +161,12 @@ private: /** Removes a block from the Powered and LinkedPowered lists Used for variable sources such as tripwire hooks, daylight sensors, and trapped chests */ - void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk, bool a_IsFirstCall = true); + void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, ChunkType * a_Chunk, bool a_IsFirstCall = true); /** Returns if a coordinate is powered or linked powered */ bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } /** Returns if a coordinate is in the directly powered blocks list */ - bool AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk); + bool AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, ChunkType * a_Chunk); /** Returns if a coordinate is in the indirectly powered blocks list */ bool AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */ @@ -312,5 +314,7 @@ private: }; - +#ifdef SELF_TEST +#include "IncrementalRedstoneSimulator.inc" +#endif -- cgit v1.2.3