From 19302eeb87e6b915786ea7fa156ac3bc2ce451b4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 21 Jan 2021 22:51:55 +0000 Subject: Redstone: inline -> static --- .../IncrementalRedstoneSimulator/DaylightSensorHandler.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h index 53ad4c4fb..51a5fcb3b 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h @@ -9,7 +9,7 @@ namespace DaylightSensorHandler { - inline PowerLevel GetPowerLevel(const cChunk & a_Chunk, const Vector3i a_Position) + static PowerLevel GetPowerLevel(const cChunk & a_Chunk, const Vector3i a_Position) { if (a_Chunk.GetBlock(a_Position) == E_BLOCK_INVERTED_DAYLIGHT_SENSOR) { @@ -27,7 +27,7 @@ namespace DaylightSensorHandler return static_cast(std::clamp(RawOutput, 0.f, 15.f)); } - inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_BlockType); @@ -37,7 +37,7 @@ namespace DaylightSensorHandler return IsLinked ? 0 : a_Chunk.GetMeta(a_Position); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) + static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating Darryl the daylight sensor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -52,7 +52,7 @@ namespace DaylightSensorHandler } } - inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) + static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_Position); -- cgit v1.2.3