From 158435737eff36ad3217991a13ee8da431a580a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michal=20Havl=C3=AD=C4=8Dek?= <80639037+havel06@users.noreply.github.com> Date: Thu, 30 Dec 2021 23:09:58 +0100 Subject: Transparent blocks no longer conduct redstone power (#5359) * Fixes #5336 --- src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h index 66b56aa5a..16c10fd5e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h +++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h @@ -24,9 +24,6 @@ public: private: - /** Returns whether a potential source position that's occupied by Block should be treated as linked. */ - static bool ShouldQueryLinkedPosition(BLOCKTYPE Block); - /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. Both QueryPosition and SolidBlockPosition are relative to Chunk. */ static PowerLevel QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition); -- cgit v1.2.3