From 5d118160150cad8a318c513dbc71dc49941ef0ab Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 28 Mar 2021 15:09:01 +0100 Subject: Move some redstone implementations into the source file --- .../IncrementalRedstoneSimulator.cpp | 129 ++++++++++++++++++--- 1 file changed, 112 insertions(+), 17 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp') diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp index 459cf672e..c27f6d04d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp @@ -2,13 +2,116 @@ #include "Globals.h" #include "IncrementalRedstoneSimulator.h" +#include "BlockType.h" #include "RedstoneHandler.h" +#include "RedstoneSimulatorChunkData.h" #include "ForEachSourceCallback.h" +bool cIncrementalRedstoneSimulator::IsAlwaysTicked(BLOCKTYPE a_Block) +{ + switch (a_Block) // Call the appropriate simulator for the entry's block type + { + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return true; + default: return false; + } +} + + + + + +bool cIncrementalRedstoneSimulator::IsRedstone(BLOCKTYPE a_Block) + +{ + switch (a_Block) + { + // All redstone devices, please alpha sort + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HOPPER: + case E_BLOCK_INACTIVE_COMPARATOR: + case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_LEVER: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_OBSERVER: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_TRAPPED_CHEST: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_WOODEN_DOOR: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_PISTON: + { + return true; + } + default: return false; + } +} + + + + + +void cIncrementalRedstoneSimulator::ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position) +{ + BLOCKTYPE CurrentBlock; + NIBBLETYPE CurrentMeta; + Chunk.GetBlockTypeMeta(Position, CurrentBlock, CurrentMeta); + + ForEachSourceCallback Callback(Chunk, Position, CurrentBlock); + RedstoneHandler::ForValidSourcePositions(Chunk, Position, CurrentBlock, CurrentMeta, Callback); + + // Inform the handler to update + RedstoneHandler::Update(Chunk, TickingSource, Position, CurrentBlock, CurrentMeta, Callback.Power); +} + + + + + void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { auto & ChunkData = *static_cast(a_Chunk->GetRedstoneSimulatorData()); @@ -49,23 +152,6 @@ void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt -void cIncrementalRedstoneSimulator::ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position) -{ - BLOCKTYPE CurrentBlock; - NIBBLETYPE CurrentMeta; - Chunk.GetBlockTypeMeta(Position, CurrentBlock, CurrentMeta); - - ForEachSourceCallback Callback(Chunk, Position, CurrentBlock); - RedstoneHandler::ForValidSourcePositions(Chunk, Position, CurrentBlock, CurrentMeta, Callback); - - // Inform the handler to update - RedstoneHandler::Update(Chunk, TickingSource, Position, CurrentBlock, CurrentMeta, Callback.Power); -} - - - - - void cIncrementalRedstoneSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) { // Never update blocks without a handler: @@ -95,6 +181,15 @@ void cIncrementalRedstoneSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Positi +cRedstoneSimulatorChunkData * cIncrementalRedstoneSimulator::CreateChunkData() +{ + return new cIncrementalRedstoneSimulatorChunkData; +} + + + + + void cIncrementalRedstoneSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) { // Having WakeUp called on us directly means someone called SetBlock (or WakeUp) -- cgit v1.2.3