From 99856df6869d32731e6fdcfeb1460297410f5820 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 29 Jul 2020 00:12:45 +0100 Subject: Add WakeUp/AddBlock distinction * WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator --- .../IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h index 3523463bd..7f1a6a9cf 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h @@ -21,6 +21,10 @@ public: { } +private: + + virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override; + virtual void Simulate(float Dt) override {}; virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override; @@ -36,7 +40,7 @@ public: return IsRedstone(a_BlockType); } - virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override; + virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override; /** Returns if a block is a mechanism (something that accepts power and does something) Used by torches to determine if they will power a block */ -- cgit v1.2.3