From f089103c2b121f8128abfd6cdf0bd3cfbeca4465 Mon Sep 17 00:00:00 2001 From: Debucquoy Anthony tonitch Date: Sat, 18 Jun 2022 02:09:58 +0200 Subject: Additional Y height checks (#5405) For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang --- .../IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h index 7f08c50af..365f0176e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h @@ -26,7 +26,6 @@ private: void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position); - virtual void Simulate(float Dt) override {} virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override; virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override; virtual cRedstoneSimulatorChunkData * CreateChunkData() override; -- cgit v1.2.3