From 5b62c4c3145c08b093521e42c565922fa85de4ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 26 Jun 2015 17:24:51 -0500 Subject: Reorganised the redstone simulator -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved --- .../RedstoneRepeaterHandler.h | 73 ++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h new file mode 100644 index 000000000..a41a8217f --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h @@ -0,0 +1,73 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockRedstoneRepeater.h" + + + + + +class cRedstoneRepeaterHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cRedstoneRepeaterHandler(cWorld & a_World) : + super(a_World) + { + } + + inline static bool IsOn(BLOCKTYPE a_Block) + { + return (a_Block == E_BLOCK_REDSTONE_REPEATER_ON); + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + return (a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ? GetPowerLevel(a_Position, a_BlockType, a_Meta) : 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_Meta); + return IsOn(a_BlockType) ? 15 : 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + auto Data = static_cast(m_World.GetRedstoneSimulator())->GetChunkData(); + auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); + + if (DelayInfo == nullptr) + { + bool ShouldBeOn = (a_PoweringData.PowerLevel != 0); + if (ShouldBeOn != IsOn(a_BlockType)) + { + Data->m_MechanismDelays[a_Position] = std::make_pair((((a_Meta & 0xC) >> 0x2) + 1), ShouldBeOn); + } + } + else + { + int DelayTicks; + bool ShouldPowerOn; + std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; + + if (DelayTicks == 0) + { + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); + Data->m_MechanismDelays.erase(a_Position); + return cVector3iArray{ cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta) + a_Position }; + } + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + return { cBlockRedstoneRepeaterHandler::GetRearCoordinateOffset(a_Meta) + a_Position }; + } +}; -- cgit v1.2.3