From 60dfaa09679219868e58a44d6d86f5d8d524ce24 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Sat, 15 Jul 2017 03:09:55 +0100 Subject: Allocate redstone component handlers upfront --- .../SmallGateHandler.h | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h index 1844f417d..6c201f354 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h @@ -12,13 +12,9 @@ class cSmallGateHandler : public cRedstoneHandler typedef cRedstoneHandler super; public: - cSmallGateHandler(cWorld & a_World) : - super(a_World) - { - } - - virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { + UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); @@ -27,28 +23,30 @@ public: return 0; } - virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { + UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); return 0; } - virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - - if (a_PoweringData != static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData)) + auto Data = static_cast(a_World.GetRedstoneSimulator())->GetChunkData(); + if (a_PoweringData != Data->ExchangeUpdateOncePowerData(a_Position, a_PoweringData)) { - m_World.SetBlockMeta(a_Position, (a_PoweringData.PowerLevel > 0) ? (a_Meta | 0x4) : (a_Meta & ~0x04)); + a_World.SetBlockMeta(a_Position, (a_PoweringData.PowerLevel > 0) ? (a_Meta | 0x4) : (a_Meta & ~0x04)); } return {}; } - virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { + UNUSED(a_World); UNUSED(a_BlockType); UNUSED(a_Meta); return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; -- cgit v1.2.3