From 9b97d63f8f939dbc431cc2dcd9eddf959f86603a Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 30 Apr 2021 14:23:46 +0100 Subject: Chest, weather, crash, and miscellaneous fixes (#5215) * Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests --- src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h index 145c5dc83..d68e48997 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h @@ -24,10 +24,7 @@ namespace TrappedChestHandler int NumberOfPlayers = 0; a_Chunk.DoWithBlockEntityAt(a_Position, [&NumberOfPlayers](cBlockEntity & a_BlockEntity) { - if (a_BlockEntity.GetBlockType() != E_BLOCK_TRAPPED_CHEST) - { - return false; - } + ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_TRAPPED_CHEST); NumberOfPlayers = static_cast(a_BlockEntity).GetNumberOfPlayers(); return false; -- cgit v1.2.3