From d8c8d0124da12587bbaf52992f7a8d2e0b010544 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 20 Aug 2020 20:04:28 +0100 Subject: Replace PowerData struct with PowerLevel * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char --- .../IncrementalRedstoneSimulator/TrappedChestHandler.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h index 94a3c3b07..c0d41c1ee 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h @@ -9,14 +9,14 @@ namespace TrappedChestHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_BlockType); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); UNUSED(IsLinked); - return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel; + return DataForChunk(a_Chunk).GetCachedPowerData(a_Position); } inline unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position) @@ -34,14 +34,14 @@ namespace TrappedChestHandler return static_cast(std::min(NumberOfPlayers, 15)); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - const auto Power = GetPowerLevel(a_Chunk, a_Position); - const auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power)); + const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position); + const auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, PowerLevel); - if (Power != PreviousPower.PowerLevel) + if (PowerLevel != PreviousPower) { UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents); } -- cgit v1.2.3