From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Simulator/RedstoneSimulator.h | 86 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 src/Simulator/RedstoneSimulator.h (limited to 'src/Simulator/RedstoneSimulator.h') diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h new file mode 100644 index 000000000..c0d5795c7 --- /dev/null +++ b/src/Simulator/RedstoneSimulator.h @@ -0,0 +1,86 @@ + +#pragma once + +#include "Simulator.h" + + + + + +class cRedstoneSimulator : + public cSimulator +{ + typedef cSimulator super; +public: + cRedstoneSimulator(cWorld & a_World); + ~cRedstoneSimulator(); + + virtual void Simulate( float a_Dt ) override; + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; } + + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + + enum eRedstoneDirection + { + REDSTONE_NONE = 0, + REDSTONE_X_POS = 0x1, + REDSTONE_X_NEG = 0x2, + REDSTONE_Z_POS = 0x4, + REDSTONE_Z_NEG = 0x8, + }; + eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ); + eRedstoneDirection GetWireDirection(const Vector3i & a_Pos) { return GetWireDirection(a_Pos.x, a_Pos.y, a_Pos.z); } + + static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos); + static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos); + static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation); + static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData); + static NIBBLETYPE LeverDirectionToMetaData(char a_Dir); + static bool IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos); + static bool IsLeverOn(NIBBLETYPE a_BlockMeta); + + +private: + struct sRepeaterChange + { + Vector3i Position; + int Ticks; + bool bPowerOn; + bool bPowerOffNextTime; + }; + + typedef std::deque BlockList; + + typedef std::deque< sRepeaterChange > RepeaterList; + RepeaterList m_SetRepeaters; + + void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn); + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {} + + void HandleChange( const Vector3i & a_BlockPos ); + BlockList RemoveCurrent( const Vector3i & a_BlockPos ); + + bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); + int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ); + + bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); + bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ); + + BlockList m_Blocks; + BlockList m_BlocksBuffer; + + BlockList m_RefreshPistons; + BlockList m_RefreshDropSpensers; + + BlockList m_RefreshTorchesAround; + + void RefreshTorchesAround( const Vector3i & a_BlockPos ); + + // TODO: The entire simulator is synchronized, no need to lock data structures; remove this + cCriticalSection m_CS; +}; + + + + -- cgit v1.2.3