From f089103c2b121f8128abfd6cdf0bd3cfbeca4465 Mon Sep 17 00:00:00 2001 From: Debucquoy Anthony tonitch Date: Sat, 18 Jun 2022 02:09:58 +0200 Subject: Additional Y height checks (#5405) For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang --- src/Simulator/VaporizeFluidSimulator.cpp | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) (limited to 'src/Simulator/VaporizeFluidSimulator.cpp') diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 6256c8e78..a0939ebca 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -14,6 +14,20 @@ +void cVaporizeFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +{ + // Nothing needed + + UNUSED(a_Dt); + UNUSED(a_ChunkX); + UNUSED(a_ChunkZ); + UNUSED(a_Chunk); +} + + + + + void cVaporizeFluidSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) { if ((a_Block == m_FluidBlock) || (a_Block == m_StationaryFluidBlock)) @@ -27,16 +41,3 @@ void cVaporizeFluidSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BL ); } } - - - - - -void cVaporizeFluidSimulator::Simulate(float a_Dt) -{ - // Nothing needed -} - - - - -- cgit v1.2.3