From 1d81db64462d7b37bad32d0a7c86a798cff21d93 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 12 Jan 2014 23:19:08 +0000 Subject: Fixed wire, rail, and pressure plate unpowering --- src/Simulator/RedstoneSimulator.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/Simulator') diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index 6ab915d03..469680098 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -69,7 +69,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu // Changeable sources ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0x08) || + ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) || (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) ) @@ -505,8 +505,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl // transferring power to other wires around. // However, self not directly powered anymore, so source must have been removed, // therefore, self must be set to meta zero - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0); - m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock return; // No need to process block power sets because self not powered } else @@ -903,6 +902,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B else { m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); } break; } @@ -965,6 +965,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B else { m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); } break; } -- cgit v1.2.3