From 416c160fb52b400e81e029a358c503053a2b93ec Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 11 Jul 2014 19:40:33 +0100 Subject: Suggestions --- src/Simulator/IncrementalRedstoneSimulator.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/Simulator') diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 141904530..ffaa02ef9 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1915,6 +1915,7 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBl } // No need to get neighbouring chunk as we can guarantee that when something is powering us, the entry will be in our chunk + // TODO: on C++11 support, change this to a llama function pased to a std::remove_if for (PoweredBlocksList::iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if ( @@ -2077,6 +2078,8 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_SourceX, int a_SourceY, int a_SourceZ, cChunk * a_Chunk, bool a_IsFirstCall) { + // TODO: on C++11 support, change both of these to llama functions pased to a std::remove_if + for (PoweredBlocksList::iterator itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->end();) { if (itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))) -- cgit v1.2.3