From 83870f9fc0e19da646f408a2d6636adfe4b5c002 Mon Sep 17 00:00:00 2001 From: Dave Tucker Date: Mon, 23 Nov 2015 23:39:19 +0000 Subject: Add enum for Sound and Particle Effects Fixes #2603 Signed-off-by: Dave Tucker --- src/Simulator/IncrementalRedstoneSimulator.cpp | 8 ++++---- src/Simulator/SandSimulator.cpp | 3 ++- 2 files changed, 6 insertions(+), 5 deletions(-) (limited to 'src/Simulator') diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 43f38584e..fc3dc0a73 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -444,7 +444,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl if ((MetaData & 0x4) == 0) { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } @@ -456,7 +456,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl if ((MetaData & 0x4) != 0) { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } @@ -973,7 +973,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY, if (!DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ)) { DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } @@ -986,7 +986,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY, if (DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ)) { DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 70dde8cc0..2ced0cb83 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -8,6 +8,7 @@ #include "../Entities/FallingBlock.h" #include "../Chunk.h" #include "../IniFile.h" +#include "../EffectID.h" @@ -258,7 +259,7 @@ void cSandSimulator::FinishFalling( a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta); if (a_FallingBlockType == E_BLOCK_ANVIL) { - a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0); + a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, a_BlockX, a_BlockY, a_BlockZ, 0); } return; } -- cgit v1.2.3