From c13b1931ff26a5643c9fe68ab32b1e362cfacd70 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 9 May 2015 09:25:09 +0200 Subject: More style checking. Spaces around some operators are checked. --- src/Simulator/FloodyFluidSimulator.h | 2 +- src/Simulator/IncrementalRedstoneSimulator.cpp | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src/Simulator') diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index 8e1be5e6b..0eac61a03 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -47,7 +47,7 @@ protected: /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block. + /** Checks if the specified block should harden (Water / Lava interaction) and if so, converts it to a suitable block. Returns whether the block was changed or not. */ bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 40be9c582..7f320af0d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -366,7 +366,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last) { if ( - IsMechanism(Type) && // Is it a mechanism? Not block/other torch etc. + IsMechanism(Type) && // Is it a mechanism? Not block / other torch etc. (!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on ) { @@ -1600,7 +1600,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB if ((OtherRepeaterDir & 0x03) == 0x3) { return true; - } // If so, I am latched/locked + } // If so, I am latched / locked } // Check if western(left) neighbor is a powered on repeater who is facing us @@ -1612,7 +1612,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB if ((OtherRepeaterDir & 0x03) == 0x1) { return true; - } // If so, I am latched/locked + } // If so, I am latched / locked } break; @@ -1634,7 +1634,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB if ((OtherRepeaterDir & 0x30) == 0x00) { return true; - } // If so, am latched/locked + } // If so, I am latched / locked } // Check if northern(up) neighbor is a powered on repeater who is facing us @@ -1646,7 +1646,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB if ((OtherRepeaterDir & 0x03) == 0x02) { return true; - } // If so, I am latched/locked + } // If so, I am latched / locked } break; -- cgit v1.2.3