From 0bacda32692729e4b9743f91d92cd329e198d73a Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Sat, 21 Oct 2017 17:56:09 +0100 Subject: Implement horse inventory (#4053) * Implement horse inventory * Fix sign conversions * Add API doc for ItemCategory::IsHorseArmor * Improve HandleOpenHorseInventory comment and style fixes. --- src/UI/HorseWindow.cpp | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 src/UI/HorseWindow.cpp (limited to 'src/UI/HorseWindow.cpp') diff --git a/src/UI/HorseWindow.cpp b/src/UI/HorseWindow.cpp new file mode 100644 index 000000000..ab060609d --- /dev/null +++ b/src/UI/HorseWindow.cpp @@ -0,0 +1,61 @@ + +// HorseWindow.cpp + +// Representing the UI window for a horse entity + +#include "Globals.h" +#include "Mobs/Horse.h" +#include "UI/HorseWindow.h" +#include "UI/SlotArea.h" + + + + + +cHorseWindow::cHorseWindow(cHorse & a_Horse): + Super(wtAnimalChest, "Horse"), + m_Horse(a_Horse) +{ + m_SlotAreas.push_back(new cSlotAreaHorse(a_Horse, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +void cHorseWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) +{ + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Horse Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); + } + else + { + // Inventory or Hotbar + if (ItemCategory::IsHorseArmor(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemType == E_ITEM_SADDLE)) + { + AreasInOrder.push_back(m_SlotAreas[0]); /* Horse */ + Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + } +} + + + + + +UInt32 cHorseWindow::GetHorseID() const +{ + return m_Horse.GetUniqueID(); +} + + + + -- cgit v1.2.3