From 89b1bbdc5fca5a51df1a5dd18ce91f27cb667c04 Mon Sep 17 00:00:00 2001 From: Howaner Date: Wed, 30 Jul 2014 21:59:35 +0200 Subject: Added beacon. --- src/UI/SlotArea.cpp | 195 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 195 insertions(+) (limited to 'src/UI/SlotArea.cpp') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index b5f84c24c..4199bbf56 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "SlotArea.h" #include "../Entities/Player.h" +#include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/EnderChestEntity.h" @@ -1190,6 +1191,200 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) +//////////////////////////////////////////////////////////////////////////////// +// cSlotAreaBeacon: + +cSlotAreaBeacon::cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow) : + cSlotArea(1, a_ParentWindow), + m_Beacon(a_Beacon) +{ + m_Beacon->GetContents().AddListener(*this); +} + + + + + +cSlotAreaBeacon::~cSlotAreaBeacon() +{ + m_Beacon->GetContents().RemoveListener(*this); +} + + + + +bool cSlotAreaBeacon::IsPlaceableItem(short a_ItemType) +{ + switch (a_ItemType) + { + case E_ITEM_EMERALD: + case E_ITEM_DIAMOND: + case E_ITEM_GOLD: + case E_ITEM_IRON: + { + return true; + } + } + return false; +} + + + + + +void cSlotAreaBeacon::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) +{ + ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + + bool bAsync = false; + if (GetSlot(a_SlotNum, a_Player) == NULL) + { + LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + return; + } + + switch (a_ClickAction) + { + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, false); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } + default: + { + break; + } + } + + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (!Slot.IsSameType(a_ClickedItem)) + { + LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots); + LOGWARNING("My item: %s", ItemToFullString(Slot).c_str()); + LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str()); + bAsync = true; + } + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (DraggingItem.IsEmpty()) + { + DraggingItem = Slot; + Slot.Empty(); + } + else if (Slot.IsEmpty()) + { + if (!IsPlaceableItem(DraggingItem.m_ItemType)) + { + return; + } + + Slot = DraggingItem.CopyOne(); + DraggingItem.m_ItemCount -= 1; + if (DraggingItem.m_ItemCount <= 0) + { + DraggingItem.Empty(); + } + } + else if (DraggingItem.m_ItemCount == 1) + { + if (!IsPlaceableItem(DraggingItem.m_ItemCount)) + { + return; + } + + // Switch contents + cItem tmp(DraggingItem); + DraggingItem = Slot; + Slot = tmp; + } + + SetSlot(a_SlotNum, a_Player, Slot); + if (bAsync) + { + m_ParentWindow.BroadcastWholeWindow(); + } +} + + + + + +void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) +{ + const cItem * Slot = GetSlot(0, a_Player); + if (!Slot->IsEmpty() || !IsPlaceableItem(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemCount != 1)) + { + return; + } + + if (a_ShouldApply) + { + SetSlot(0, a_Player, a_ItemStack.CopyOne()); + } + a_ItemStack.Empty(); +} + + + + + +const cItem * cSlotAreaBeacon::GetSlot(int a_SlotNum, cPlayer & a_Player) const +{ + UNUSED(a_Player); + return &(m_Beacon->GetSlot(a_SlotNum)); +} + + + + + +void cSlotAreaBeacon::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + UNUSED(a_Player); + m_Beacon->SetSlot(a_SlotNum, a_Item); +} + + + + + +void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) +{ + UNUSED(a_SlotNum); + // Something has changed in the window, broadcast the entire window to all clients + ASSERT(a_ItemGrid == &(m_Beacon->GetContents())); + + m_ParentWindow.BroadcastWholeWindow(); +} + + + + //////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnchanting: -- cgit v1.2.3 From 0f1fd3312332da2a6104c9eb98625610a4a08eff Mon Sep 17 00:00:00 2001 From: Hownaer Date: Thu, 28 Aug 2014 01:21:54 +0200 Subject: Enchanting table improvements. --- src/UI/SlotArea.cpp | 192 +++++++++++++++++++++------------------------------- 1 file changed, 77 insertions(+), 115 deletions(-) (limited to 'src/UI/SlotArea.cpp') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 4199bbf56..74173d087 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -207,7 +207,7 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ m_ParentWindow.DistributeStack(Slot, a_Player, this, true); if (Slot.IsEmpty()) { - // Empty the slot completely, the cilent doesn't like left-over ItemType with zero count + // Empty the slot completely, the client doesn't like left-over ItemType with zero count Slot.Empty(); } SetSlot(a_SlotNum, a_Player, Slot); @@ -1389,8 +1389,11 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) //////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnchanting: -cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) : - cSlotAreaTemporary(1, a_ParentWindow) +cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) : + cSlotAreaTemporary(1, a_ParentWindow), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) { a_ParentWindow.m_SlotArea = this; } @@ -1409,7 +1412,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); return; } - + switch (a_ClickAction) { case caShiftLeftClick: @@ -1420,7 +1423,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio } case caDblClick: { - DblClicked(a_Player, a_SlotNum); + // DblClicked(a_Player, a_SlotNum); return; } case caMiddleClick: @@ -1428,6 +1431,25 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio MiddleClicked(a_Player, a_SlotNum); return; } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, false); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } default: { break; @@ -1443,106 +1465,37 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio bAsync = true; } cItem & DraggingItem = a_Player.GetDraggingItem(); - switch (a_ClickAction) + + if (DraggingItem.IsEmpty()) { - case caRightClick: - { - // Right-clicked - if (DraggingItem.IsEmpty()) - { - DraggingItem = Slot.CopyOne(); - Slot.Empty(); - break; - } - - if (Slot.IsEmpty()) - { - Slot = DraggingItem.CopyOne(); - DraggingItem.m_ItemCount -= 1; - if (DraggingItem.m_ItemCount <= 0) - { - DraggingItem.Empty(); - } - } - else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1)) - { - // Swap contents - cItem tmp(DraggingItem); - DraggingItem = Slot; - Slot = tmp; - } - break; - } - - case caLeftClick: + if (!Slot.IsEmpty()) { - // Left-clicked - if (DraggingItem.IsEmpty()) - { - DraggingItem = Slot.CopyOne(); - Slot.Empty(); - break; - } - - if (DraggingItem.IsEqual(Slot)) - { - // Do nothing - break; - } - - if (!Slot.IsEmpty()) - { - if (DraggingItem.m_ItemCount == 1) - { - // Swap contents - cItem tmp(DraggingItem); - DraggingItem = Slot; - Slot = tmp; - } - } - else - { - Slot = DraggingItem.CopyOne(); - DraggingItem.m_ItemCount -= 1; - if (DraggingItem.m_ItemCount <= 0) - { - DraggingItem.Empty(); - } - } - break; + DraggingItem = Slot; + Slot.Empty(); } - default: + } + else if (Slot.IsEmpty()) + { + Slot = DraggingItem.CopyOne(); + DraggingItem.m_ItemCount -= 1; + + if (DraggingItem.m_ItemCount <= 0) { - LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction)); - m_ParentWindow.BroadcastWholeWindow(); - return; + DraggingItem.Empty(); } - } // switch (a_ClickAction - - SetSlot(a_SlotNum, a_Player, Slot); - if (bAsync) - { - m_ParentWindow.BroadcastWholeWindow(); } - UpdateResult(a_Player); -} - - - - - -void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum) -{ - cItem & Dragging = a_Player.GetDraggingItem(); - if ((!Dragging.IsEmpty()) || (a_SlotNum != 0)) + else if ((DraggingItem.m_ItemCount == 1) && !DraggingItem.IsEqual(Slot)) { - return; + // Switch contents + cItem tmp(DraggingItem); + DraggingItem = Slot; + Slot = tmp; } - - cItem Item = *GetSlot(0, a_Player); - if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false)) + + SetSlot(a_SlotNum, a_Player, Slot); + if (bAsync) { - m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true); + m_ParentWindow.BroadcastWholeWindow(); } } @@ -1567,7 +1520,15 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe { a_ItemStack.Empty(); } +} + + + + +void cSlotAreaEnchanting::OnPlayerAdded(cPlayer & a_Player) +{ + super::OnPlayerAdded(a_Player); UpdateResult(a_Player); } @@ -1587,29 +1548,33 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) +void cSlotAreaEnchanting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + super::SetSlot(a_SlotNum, a_Player, a_Item); + UpdateResult(a_Player); +} + + + + + void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) { cItem Item = *GetSlot(0, a_Player); - if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty()) - { - m_ParentWindow.SetProperty(0, 0, a_Player); - m_ParentWindow.SetProperty(1, 0, a_Player); - m_ParentWindow.SetProperty(2, 0, a_Player); - } - else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK) + if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty()) { int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15); cFastRandom Random; - int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); - int topSlot = std::max(base / 3, 1); - int middleSlot = (base * 2) / 3 + 1; - int bottomSlot = std::max(base, Bookshelves * 2); + int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); + int TopSlot = std::max(Base / 3, 1); + int MiddleSlot = (Base * 2) / 3 + 1; + int BottomSlot = std::max(Base, Bookshelves * 2); - m_ParentWindow.SetProperty(0, topSlot, a_Player); - m_ParentWindow.SetProperty(1, middleSlot, a_Player); - m_ParentWindow.SetProperty(2, bottomSlot, a_Player); + m_ParentWindow.SetProperty(0, TopSlot, a_Player); + m_ParentWindow.SetProperty(1, MiddleSlot, a_Player); + m_ParentWindow.SetProperty(2, BottomSlot, a_Player); } else { @@ -1625,12 +1590,9 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) { - int PosX, PosY, PosZ; - ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); - int Bookshelves = 0; cBlockArea Area; - Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); + Area.Read(a_World, m_BlockX - 2, m_BlockX + 2, m_BlockY, m_BlockY + 1, m_BlockZ - 2, m_BlockZ + 2); static const struct { @@ -1678,7 +1640,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) if ( (Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot (Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place - ) + ) { Bookshelves++; } -- cgit v1.2.3 From 6c3b80f04c7c2cca26efb57cc9827a7a1d20fcda Mon Sep 17 00:00:00 2001 From: Hownaer Date: Thu, 28 Aug 2014 14:58:03 +0200 Subject: Fixed crashes and use std::swap. --- src/UI/SlotArea.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/UI/SlotArea.cpp') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 74173d087..88af257a0 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1423,7 +1423,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio } case caDblClick: { - // DblClicked(a_Player, a_SlotNum); + DblClicked(a_Player, a_SlotNum); return; } case caMiddleClick: @@ -1470,8 +1470,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio { if (!Slot.IsEmpty()) { - DraggingItem = Slot; - Slot.Empty(); + std::swap(DraggingItem, Slot); } } else if (Slot.IsEmpty()) @@ -1487,9 +1486,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio else if ((DraggingItem.m_ItemCount == 1) && !DraggingItem.IsEqual(Slot)) { // Switch contents - cItem tmp(DraggingItem); - DraggingItem = Slot; - Slot = tmp; + std::swap(DraggingItem, Slot); } SetSlot(a_SlotNum, a_Player, Slot); -- cgit v1.2.3 From c0c4ac5236779af648fd64d32eb7075553e4a88a Mon Sep 17 00:00:00 2001 From: Hownaer Date: Thu, 28 Aug 2014 15:21:50 +0200 Subject: Added comments. --- src/UI/SlotArea.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/UI/SlotArea.cpp') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 88af257a0..b4facb2d3 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1468,6 +1468,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio if (DraggingItem.IsEmpty()) { + // DraggingItem is empty -> Switch draggingitem and slot if (!Slot.IsEmpty()) { std::swap(DraggingItem, Slot); @@ -1475,6 +1476,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio } else if (Slot.IsEmpty()) { + // DraggingItem isn't empty and slot is empty -> Set one dragging item in the slot Slot = DraggingItem.CopyOne(); DraggingItem.m_ItemCount -= 1; @@ -1485,7 +1487,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio } else if ((DraggingItem.m_ItemCount == 1) && !DraggingItem.IsEqual(Slot)) { - // Switch contents + // DraggingItem and slot aren't empty -> Switch items std::swap(DraggingItem, Slot); } -- cgit v1.2.3 From 3e741134279e02d204a8d4638f2d46dfbf814d0c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 12 Sep 2014 23:18:02 +0100 Subject: Implemented Chest Minecarts --- src/UI/SlotArea.cpp | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) (limited to 'src/UI/SlotArea.cpp') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index b4facb2d3..999bed989 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -10,6 +10,7 @@ #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/EnderChestEntity.h" #include "../BlockEntities/FurnaceEntity.h" +#include "../Entities/Minecart.h" #include "../Items/ItemHandler.h" #include "Window.h" #include "../CraftingRecipes.h" @@ -1919,6 +1920,40 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe +//////////////////////////////////////////////////////////////////////////////// +// cSlotAreaMinecartWithChest: + +cSlotAreaMinecartWithChest::cSlotAreaMinecartWithChest(cMinecartWithChest * a_Chest, cWindow & a_ParentWindow) : + cSlotArea(27, a_ParentWindow), + m_Chest(a_Chest) +{ +} + + + + + +const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const +{ + // a_SlotNum ranges from 0 to 26, use that to index the minecart chest entity's inventory directly: + UNUSED(a_Player); + return &(m_Chest->GetSlot(a_SlotNum)); +} + + + + + +void cSlotAreaMinecartWithChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + UNUSED(a_Player); + m_Chest->SetSlot(a_SlotNum, a_Item); +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cSlotAreaInventoryBase: -- cgit v1.2.3