From 6e4122e551eeb41d3e950b363dd837d5586fe560 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 31 Jul 2015 16:49:10 +0200 Subject: Unified the doxy-comment format. --- src/UI/SlotArea.h | 46 ++++++++++++++++++++++------------------------ 1 file changed, 22 insertions(+), 24 deletions(-) (limited to 'src/UI/SlotArea.h') diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index cd340408a..b150c47a1 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -35,19 +35,19 @@ public: int GetNumSlots(void) const { return m_NumSlots; } - /// Called to retrieve an item in the specified slot for the specified player. Must return a valid cItem. + /** Called to retrieve an item in the specified slot for the specified player. Must return a valid cItem. */ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const = 0; - /// Called to set an item in the specified slot for the specified player + /** Called to set an item in the specified slot for the specified player */ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) = 0; - /// Called when a player clicks in the window. Parameters taken from the click packet. + /** Called when a player clicks in the window. Parameters taken from the click packet. */ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem); - /// Called from Clicked when the action is a shiftclick (left or right) + /** Called from Clicked when the action is a shiftclick (left or right) */ virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem); - /// Called from Clicked when the action is a caDblClick + /** Called from Clicked when the action is a caDblClick */ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum); /** Called from Clicked when the action is a middleclick */ @@ -59,24 +59,23 @@ public: /** Called from Clicked when the action is a number click. */ virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction); - /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. + /** Called when a new player opens the same parent window. The window already tracks the player. CS-locked. */ virtual void OnPlayerAdded(cPlayer & a_Player); - /// Called when one of the players closes the parent window. The window already doesn't track the player. CS-locked. + /** Called when one of the players closes the parent window. The window already doesn't track the player. CS-locked. */ virtual void OnPlayerRemoved(cPlayer & a_Player); /** Called to store as much of a_ItemStack in the area as possible. a_ItemStack is modified to reflect the change. The default implementation searches each slot for available space and distributes the stack there. if a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) - If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled - */ + If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled */ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill); - /// Called on DblClicking to collect all stackable items into hand. - /// The items are accumulated in a_Dragging and removed from the slots immediately. - /// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting. - /// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill. + /** Called on DblClicking to collect all stackable items into hand. + The items are accumulated in a_Dragging and removed from the slots immediately. + If a_CollectFullStacks is false, slots with full stacks are skipped while collecting. + Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill. */ virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks); protected: @@ -88,7 +87,7 @@ protected: -/// Handles any part of the inventory, using parameters in constructor to distinguish between the parts +/** Handles any part of the inventory, using parameters in constructor to distinguish between the parts */ class cSlotAreaInventoryBase : public cSlotArea { @@ -111,7 +110,7 @@ protected: -/// Handles the main inventory of each player, excluding the armor and hotbar +/** Handles the main inventory of each player, excluding the armor and hotbar */ class cSlotAreaInventory : public cSlotAreaInventoryBase { @@ -128,7 +127,7 @@ public: -/// Handles the hotbar of each player +/** Handles the hotbar of each player */ class cSlotAreaHotBar : public cSlotAreaInventoryBase { @@ -145,7 +144,7 @@ public: -/// Handles the armor area of the player's inventory +/** Handles the armor area of the player's inventory */ class cSlotAreaArmor : public cSlotAreaInventoryBase { @@ -168,7 +167,7 @@ public: -/// Handles any slot area that is representing a cItemGrid; same items for all the players +/** Handles any slot area that is representing a cItemGrid; same items for all the players */ class cSlotAreaItemGrid : public cSlotArea, public cItemGrid::cListener @@ -196,8 +195,7 @@ protected: /** A cSlotArea with items layout that is private to each player and is temporary, such as a crafting grid or an enchantment table. -This common ancestor stores the items in a per-player map. It also implements tossing items from the map. -*/ +This common ancestor stores the items in a per-player map. It also implements tossing items from the map. */ class cSlotAreaTemporary : public cSlotArea { @@ -212,7 +210,7 @@ public: virtual void OnPlayerAdded (cPlayer & a_Player) override; virtual void OnPlayerRemoved(cPlayer & a_Player) override; - /// Tosses the player's items in slots [a_Begin, a_End) (ie. incl. a_Begin, but excl. a_End) + /** Tosses the player's items in slots [a_Begin, a_End) (ie. incl. a_Begin, but excl. a_End) */ void TossItems(cPlayer & a_Player, int a_Begin, int a_End); protected: @@ -220,7 +218,7 @@ protected: cItemMap m_Items; - /// Returns the pointer to the slot array for the player specified. + /** Returns the pointer to the slot array for the player specified. */ cItem * GetPlayerSlots(cPlayer & a_Player); } ; @@ -234,7 +232,7 @@ class cSlotAreaCrafting : typedef cSlotAreaTemporary super; public: - /// a_GridSize is allowed to be only 2 or 3 + /** a_GridSize is allowed to be only 2 or 3 */ cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow); // cSlotAreaTemporary overrides: @@ -450,7 +448,7 @@ protected: // cItemGrid::cListener overrides: virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; - /// Called after an item has been smelted to handle statistics etc. + /** Called after an item has been smelted to handle statistics etc. */ void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player); } ; -- cgit v1.2.3