From 07ca09574072b303064eafb2751f8f83c865f083 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 4 May 2020 09:10:47 +0100 Subject: Improve entity position updates (#4701) * Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity --- src/UI/SlotArea.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/UI') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 5c00c918e..b8e4edbd1 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -2620,10 +2620,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) Item.Empty(); } // for i - itr->second[] - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY); - vY = -vY * 2 + 1.f; - a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created + a_Player.TossItems(Drops); } -- cgit v1.2.3