From aec5200893e09f90cc43b61088b30364800b51c6 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 17 Jan 2014 11:11:17 +0100 Subject: Removed internal cEntity::GetRot() usage. --- src/UI/SlotArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/UI') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index c8653a1e5..bfcad3d92 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -911,7 +911,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) } // for i - itr->second[] double vX = 0, vY = 0, vZ = 0; - EulerToVector(-a_Player.GetRot().x, a_Player.GetPitch(), vZ, vX, vY); + EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created } -- cgit v1.2.3