From af200dfaae63e61bf0bbd237582e3cbbe08baed6 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 16 Mar 2016 10:58:28 +0100 Subject: Changed cLuaWindow callbacks to use cLuaState::cCallback. --- src/UI/Window.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/UI') diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 5a2e55feb..4582d6cf4 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -307,7 +307,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) // Checks whether the player is still holding an item if (!a_Player.GetDraggingItem().IsEmpty()) { - LOGD("Player holds item! Dropping it..."); + LOGD("Player is holding an item while closing their window, dropping it as a pickup..."); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } -- cgit v1.2.3