From 26ac146f41091dc070d8075f5fc9de25b5a22578 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 17 Apr 2020 11:36:37 +0200 Subject: More Vector3 in cBlockHandler (#4644) * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works. --- src/World.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/World.cpp') diff --git a/src/World.cpp b/src/World.cpp index 0cbe0e445..eaed47e9c 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -590,9 +590,9 @@ bool cWorld::IsWeatherWetAtXYZ(Vector3i a_Pos) -void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +void cWorld::SetNextBlockToTick(const Vector3i a_BlockPos) { - return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); + return m_ChunkMap->SetNextBlockToTick(a_BlockPos); } @@ -3195,7 +3195,7 @@ void cWorld::TickQueuedBlocks(void) if (Block->TicksToWait <= 0) { // TODO: Handle the case when the chunk is already unloaded - m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z); + m_ChunkMap->TickBlock({Block->X, Block->Y, Block->Z}); delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else -- cgit v1.2.3