From c3d6afe47e8e50f9b029caf012c69d1e6ee4e76a Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 1 Aug 2020 11:25:06 +0100 Subject: Corrected wakeup sequences * Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative - Begin migration away from stationary fluids * Tick the chunk after applying a client's changed * Broadcast pending blocks at the end of a tick --- src/World.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/World.cpp') diff --git a/src/World.cpp b/src/World.cpp index f70343889..d19d9f6c6 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1036,12 +1036,11 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La // Add players waiting in the queue to be added: AddQueuedPlayers(); - m_ChunkMap->Tick(a_Dt); - TickMobs(a_Dt); - m_MapManager.TickMaps(); - TickClients(static_cast(a_Dt.count())); TickQueuedBlocks(); + m_ChunkMap->Tick(a_Dt); // Tick chunk after clients to apply at least one round of queued ticks (e.g. cBlockHandler::Check) this tick + TickMobs(a_Dt); + m_MapManager.TickMaps(); TickQueuedTasks(); GetSimulatorManager()->Simulate(static_cast(a_Dt.count())); -- cgit v1.2.3