From fcd3d1bfedbfbe535f406e3db933486bad913ab4 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 10 Dec 2014 22:35:16 +0100 Subject: Added a cWorld:PrepareChunk function. It prepares the chunk - loads or generates it and lights it. The spawn prepare process uses this function. --- src/World.cpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'src/World.cpp') diff --git a/src/World.cpp b/src/World.cpp index e73dcb915..ff5a2cf35 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -115,7 +115,7 @@ public: { int chunkX, chunkZ; DecodeChunkCoords(i, chunkX, chunkZ); - m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, this); + m_World.PrepareChunk(chunkX, chunkZ, this); } // for i // Wait for the lighting thread to prepare everything. Event is set in the Call() callback: @@ -2907,6 +2907,15 @@ void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ) +void cWorld::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallAfter) +{ + m_ChunkMap->PrepareChunk(a_ChunkX, a_ChunkZ, a_CallAfter); +} + + + + + void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ); @@ -3017,7 +3026,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkZ); + m_ChunkMap->GenerateChunk(a_ChunkX, a_ChunkZ); } -- cgit v1.2.3