From 3c1c073714e2b0542c9a79db962b6fc9e6ddd352 Mon Sep 17 00:00:00 2001 From: LO1ZB Date: Thu, 28 Aug 2014 11:36:35 +0200 Subject: remove y-coord from chunks --- src/World.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 578c9682b..50b157312 100644 --- a/src/World.h +++ b/src/World.h @@ -351,16 +351,16 @@ public: void RemoveClientFromChunkSender(cClientHandle * a_Client); /** Touches the chunk, causing it to be loaded or generated */ - void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void TouchChunk(int a_ChunkX, int a_ChunkZ); /** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */ - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + bool LoadChunk(int a_ChunkX, int a_ChunkZ); /** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */ void LoadChunks(const cChunkCoordsList & a_Chunks); /** Marks the chunk as failed-to-load: */ - void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ); /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() */ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp -- cgit v1.2.3 From 75e131638616c68d126eb64abdf903a93dd7322f Mon Sep 17 00:00:00 2001 From: LO1ZB Date: Fri, 29 Aug 2014 20:19:45 +0200 Subject: fix chunk regenerating --- src/World.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 50b157312..49e30694e 100644 --- a/src/World.h +++ b/src/World.h @@ -380,7 +380,7 @@ public: /** Regenerate the given chunk: */ void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export - /** Generates the given chunk, if not already generated */ + /** Generates the given chunk */ void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export /** Queues a chunk for lighting; a_Callback is called after the chunk is lighted */ -- cgit v1.2.3 From a51c1e0b73a83cddcce865671ca30240393e458f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 3 Sep 2014 17:00:26 +0200 Subject: Added cWorld::ForEachEntityInBox() --- src/World.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 578c9682b..d4acb52d4 100644 --- a/src/World.h +++ b/src/World.h @@ -324,6 +324,11 @@ public: /** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */ bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox. + Returns true if all entities processed, false if the callback aborted by returning true. + If any chunk in the box is missing, ignores the entities in that chunk silently. */ + bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */ bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp -- cgit v1.2.3 From 137b021d26d47b11fc27df1c0b52f408f0ef5257 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 5 Sep 2014 22:16:48 +0200 Subject: Rewritten chunk status to specify whether the chunk is in queue. This fixes #1370. --- src/World.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 49932ac9d..6316c6811 100644 --- a/src/World.h +++ b/src/World.h @@ -279,7 +279,12 @@ public: /** Gets the chunk's blocks, only the block types */ bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes); - bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; + /** Returns true iff the chunk is in the loader / generator queue. */ + bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) const; + + /** Returns true iff the chunk is present and valid. */ + bool IsChunkValid(int a_ChunkX, int a_ChunkZ) const; + bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; /** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/ @@ -358,12 +363,6 @@ public: /** Touches the chunk, causing it to be loaded or generated */ void TouchChunk(int a_ChunkX, int a_ChunkZ); - /** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */ - bool LoadChunk(int a_ChunkX, int a_ChunkZ); - - /** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */ - void LoadChunks(const cChunkCoordsList & a_Chunks); - /** Marks the chunk as failed-to-load: */ void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ); @@ -822,6 +821,7 @@ private: virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override; virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override; virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override; + virtual bool IsChunkQueued (int a_ChunkX, int a_ChunkZ) override; // cPluginInterface overrides: virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override; -- cgit v1.2.3 From 2c945c8818a19405c566be1fcb6367a69b0a60c8 Mon Sep 17 00:00:00 2001 From: Tycho Date: Mon, 8 Sep 2014 19:07:45 +0100 Subject: TimeOfDay does not need to be an Int64 --- src/World.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 6316c6811..274bd2dcf 100644 --- a/src/World.h +++ b/src/World.h @@ -157,14 +157,14 @@ public: } virtual Int64 GetWorldAge (void) const override { return m_WorldAge; } - virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; } + virtual int GetTimeOfDay(void) const override { return m_TimeOfDay; } void SetTicksUntilWeatherChange(int a_WeatherInterval) { m_WeatherInterval = a_WeatherInterval; } - virtual void SetTimeOfDay(Int64 a_TimeOfDay) override + virtual void SetTimeOfDay(int a_TimeOfDay) override { m_TimeOfDay = a_TimeOfDay; m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; @@ -888,7 +888,7 @@ private: double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs - Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs + int m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred -- cgit v1.2.3 From f94df06b6601f9dcecd383f5d093d225f41d1c65 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 9 Sep 2014 03:02:25 +0200 Subject: Added the player list to the 1.8 protocol. --- src/World.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 6316c6811..fae784c20 100644 --- a/src/World.h +++ b/src/World.h @@ -237,7 +237,7 @@ public: void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); -- cgit v1.2.3 From 3bd3ac2200392542b111d2bcd2951bd342edf721 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 11 Sep 2014 17:03:09 +0200 Subject: 1.8: Added ParticleEffect packet. --- src/World.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index fae784c20..2c363c0af 100644 --- a/src/World.h +++ b/src/World.h @@ -236,7 +236,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); -- cgit v1.2.3 From d07ef85ee310486c07ce9905ef66c1cb31549617 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 16:41:23 +0200 Subject: Spawn exp if you break a mob spawner. --- src/World.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 274bd2dcf..0c57e6611 100644 --- a/src/World.h +++ b/src/World.h @@ -469,7 +469,7 @@ public: int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1); /** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */ - int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward); + virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override; /** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */ void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1); -- cgit v1.2.3 From f246faec1636ba9a7e5850dfbbb568d1b7dff0b9 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 16 Sep 2014 20:05:55 +0200 Subject: Preparing 1.8 update Added Spectator gamemode --- src/World.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 0c57e6611..6f680694f 100644 --- a/src/World.h +++ b/src/World.h @@ -188,6 +188,9 @@ public: /** Returns true if the world is in Adventure mode */ bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } + /** Returns true if the world is in Spectator mode */ + bool IsGameModeAdventure(void) const { return (m_GameMode == gmSpectator); } + bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } -- cgit v1.2.3 From b70e09bc90ce28d9397de75ea80bdb669dfbf4ef Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 17 Sep 2014 17:32:37 +0200 Subject: Update World.h --- src/World.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 6f680694f..8b40037af 100644 --- a/src/World.h +++ b/src/World.h @@ -189,7 +189,7 @@ public: bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } /** Returns true if the world is in Spectator mode */ - bool IsGameModeAdventure(void) const { return (m_GameMode == gmSpectator); } + bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); } bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } -- cgit v1.2.3 From 43ed690520d3c3b47ed7ff6f48f868e8011565e0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 18 Sep 2014 18:50:17 +0200 Subject: Exported player list states to extra functions. --- src/World.h | 58 +++++++++++++++++++++++++++++++--------------------------- 1 file changed, 31 insertions(+), 27 deletions(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index c7b377a21..391124a03 100644 --- a/src/World.h +++ b/src/World.h @@ -223,33 +223,37 @@ public: void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_end - void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL); - void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); - void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); - void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); - void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); - virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); + void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); + void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); + void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); + void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); virtual cBroadcastInterface & GetBroadcastManager(void) override { -- cgit v1.2.3