From 447d929da18b656227c77d9c00958bcf52afeeb2 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Sun, 20 Aug 2017 23:23:23 +0100 Subject: Implement anvil chunk sparsing --- src/WorldStorage/NBTChunkSerializer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/WorldStorage/NBTChunkSerializer.cpp') diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 73c633e1a..1e8543648 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -68,11 +68,11 @@ void cNBTChunkSerializer::Finish(void) m_Writer.EndList(); } - // If light not valid, reset it to all zeroes: + // If light not valid, reset it to defaults: if (!m_IsLightValid) { - memset(m_BlockLight, 0, sizeof(m_BlockLight)); - memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); + m_Data.FillBlockLight(0x00); + m_Data.FillSkyLight(0x0f); } // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this. -- cgit v1.2.3