From 2423fbf2efa39e28cc348acc11b9269e573dcdef Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Jul 2014 22:15:34 +0200 Subject: Normalized comments. This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. --- src/WorldStorage/WSSAnvil.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 1a43cf4ba..388ad0332 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -69,7 +69,7 @@ Since only the header is actually in the memory, this number can be high, but st -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWSSAnvil: cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : @@ -1356,7 +1356,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - std::auto_ptr Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height + std::auto_ptr Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) { return; @@ -1465,7 +1465,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a return; } - std::auto_ptr Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false + std::auto_ptr Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx)) { return; @@ -2592,7 +2592,7 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWSSAnvil::cMCAFile: cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) : -- cgit v1.2.3 From 5e198c673009cf8ca9d92cf59848999bc96bbc37 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Jul 2014 22:50:58 +0200 Subject: Basic style fixes. --- src/WorldStorage/WSSAnvil.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 388ad0332..b4048b097 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -56,7 +56,7 @@ thus making skylight visible in Minutor's Lighting mode */ // #define DEBUG_SKYLIGHT -/** Maximum number of MCA files that are cached in memory. +/** Maximum number of MCA files that are cached in memory. Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle. */ #define MAX_MCA_FILES 32 @@ -393,7 +393,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT m_World->SetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - BlockTypes, MetaData, + BlockTypes, MetaData, IsLightValid ? BlockLight : NULL, IsLightValid ? SkyLight : NULL, NULL, Biomes, @@ -449,7 +449,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight); #else const char * BlockLight = (const char *)(Serializer.m_BlockLight); - #endif + #endif const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight); for (int Y = 0; Y < 16; Y++) { @@ -463,7 +463,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ } a_Writer.EndList(); // "Sections" - // Store the information that the lighting is valid. + // Store the information that the lighting is valid. // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading. if (Serializer.IsLightValid()) { @@ -2363,8 +2363,8 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N return; } int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner"); - if (OwnerIdx > 0) - { + if (OwnerIdx > 0) + { AString OwnerName = a_NBT.GetString(OwnerIdx); if (OwnerName != "") { -- cgit v1.2.3 From f5bcfdc58c7b5d69abbb222787bb2229c0b54088 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 19 Jul 2014 02:51:39 -0700 Subject: Splash potions: Renamed PotionParticleType to PotionColor for clarity --- src/WorldStorage/WSSAnvil.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index b4048b097..663d489bc 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType")); SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier)); - SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName")); + SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName")); // Store the new splash potion in the entities list: a_Entities.push_back(SplashPotion.release()); -- cgit v1.2.3