From be121f9e80290fb3ad126a6f063784161e516fd0 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 28 Aug 2020 21:40:40 +0100 Subject: Save enderchest block entities to storage + Add EnderChest saving, as Vanilla does - Remove CreateBlockEntities. Storage should save & load everything so looping over chunk data is not needed --- src/WorldStorage/WSSAnvil.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/WorldStorage/WSSAnvil.h') diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 8c3fda2d7..7684fd81b 100755 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -163,6 +163,7 @@ protected: OwnedBlockEntity LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos); OwnedBlockEntity LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos); OwnedBlockEntity LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos); + OwnedBlockEntity LoadEnderChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos); OwnedBlockEntity LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos); OwnedBlockEntity LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos); OwnedBlockEntity LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos); -- cgit v1.2.3