From 145b3492e7b27abb5a5a8aca1b37cb98ba03a772 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 24 Feb 2014 12:58:57 +0100 Subject: Small improvements to boats. --- src/Entities/Boat.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 67df201ce..94b24c5af 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -89,6 +89,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); + SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed if ((POSY_TOINT < 0) || (POSY_TOINT > cChunkDef::Height)) @@ -98,7 +99,10 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk) if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT))) { - SetSpeedY(1); + if (GetSpeedY() < 2) + { + AddSpeedY(0.2); + } } } @@ -108,12 +112,12 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk) void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) { - if (GetSpeed().Length() > 7) + if (GetSpeed().Length() > 7.5) { return; } - Vector3d ToAddSpeed(m_Attachee->GetLookVector() * (a_Sideways * 1.5)); + Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ; ToAddSpeed.y = 0; AddSpeed(ToAddSpeed); -- cgit v1.2.3