From 39c8e68ef030b70f1f50165e74d26100bc1988cc Mon Sep 17 00:00:00 2001 From: andrew Date: Sat, 1 Mar 2014 14:27:55 +0200 Subject: Exported cScoreboard::ForEachTeam --- src/Bindings/ManualBindings.cpp | 1 + src/Scoreboard.cpp | 19 +++++++++++++++++++ src/Scoreboard.h | 15 ++++++++++++++- 3 files changed, 34 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 3c3e78d25..fcdd728be 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -2586,6 +2586,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_beginmodule(tolua_S, "cScoreboard"); tolua_function(tolua_S, "ForEachObjective", tolua_ForEach); + tolua_function(tolua_S, "ForEachTeam", tolua_ForEach); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cPlugin"); diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp index ee56a1145..05fd0314d 100644 --- a/src/Scoreboard.cpp +++ b/src/Scoreboard.cpp @@ -498,6 +498,25 @@ bool cScoreboard::ForEachObjective(cObjectiveCallback& a_Callback) +bool cScoreboard::ForEachTeam(cTeamCallback& a_Callback) +{ + cCSLock Lock(m_CSObjectives); + + for (cTeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it) + { + // Call callback + if (a_Callback.Item(&it->second)) + { + return false; + } + } + return true; +} + + + + + void cScoreboard::AddPlayerScore(const AString & a_Name, cObjective::eType a_Type, cObjective::Score a_Value) { cCSLock Lock(m_CSObjectives); diff --git a/src/Scoreboard.h b/src/Scoreboard.h index 2abd1564b..e22ecaeb1 100644 --- a/src/Scoreboard.h +++ b/src/Scoreboard.h @@ -14,9 +14,11 @@ class cObjective; +class cTeam; class cWorld; typedef cItemCallback cObjectiveCallback; +typedef cItemCallback cTeamCallback; @@ -170,6 +172,11 @@ public: // tolua_end + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates + { + return "cTeam"; + } + private: typedef std::set cPlayerNameSet; @@ -260,10 +267,16 @@ public: /** Execute callback for each objective. * - * Returns true if all objectives processed, false if the callback aborted by returning true. + * Returns true if all objectives have been processed, false if the callback aborted by returning true. */ bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp + /** Execute callback for each team. + * + * Returns true if all teams have been processed, false if the callback aborted by returning true. + */ + bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp + void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot); -- cgit v1.2.3