From b3f6afefe9a70741734944027573de5834939349 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 12 Apr 2014 13:14:35 +0100 Subject: Simplified pickup speed randomisation --- src/World.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/World.cpp b/src/World.cpp index c188fd522..1ba849806 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1632,7 +1632,6 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) { - MTRand r1; a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { @@ -1642,9 +1641,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double continue; } - float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); - float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(50)); - float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); + float SpeedX = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); + float SpeedY = (float)(a_FlyAwaySpeed * GetTickRandomNumber(50)); + float SpeedZ = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, -- cgit v1.2.3 From c0c47d33c571bde4cfb45043b645b3d45c3223e6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 12 Apr 2014 13:16:48 +0100 Subject: Entities handle chunks properly again * Entities properly handle chunks * Changed EntityStatus enums to be less shouty --- src/ClientHandle.cpp | 2 +- src/Entities/Entity.cpp | 115 ++++++++++++++++---------------------- src/Entities/Entity.h | 51 ++++++++++++----- src/Entities/Pickup.cpp | 63 ++++++++++----------- src/Entities/Pickup.h | 3 - src/Entities/Player.cpp | 2 +- src/Entities/ProjectileEntity.cpp | 2 +- src/Mobs/Sheep.cpp | 2 +- src/Mobs/Villager.cpp | 2 +- src/Mobs/Wolf.cpp | 4 +- 10 files changed, 123 insertions(+), 123 deletions(-) (limited to 'src') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5876e55c7..06091cae4 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2101,7 +2101,7 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo } // Update the statistics: - m_NumExplosionsThisTick += 1; + m_NumExplosionsThisTick++; m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8ef45f1a5..aa07527d0 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -330,7 +330,7 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) AddSpeed(a_TDI.Knockback * 2); } - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT); + m_World->BroadcastEntityStatus(*this, esGenericHurt); if (m_Health <= 0) { @@ -479,7 +479,7 @@ void cEntity::KilledBy(cEntity * a_Killer) GetDrops(Drops, a_Killer); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD); + m_World->BroadcastEntityStatus(*this, esGenericDead); } @@ -519,37 +519,36 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) } else { - if (a_Chunk.IsValid()) + if (!a_Chunk.IsValid()) { - cChunk * NextChunk = a_Chunk.GetNeighborChunk(POSX_TOINT, POSZ_TOINT); + return; + } - if ((NextChunk == NULL) || !NextChunk->IsValid()) - { - return; - } + // Position changed -> super::Tick() called + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT) - TickBurning(*NextChunk); + TickBurning(*NextChunk); - if (GetPosY() < VOID_BOUNDARY) - { - TickInVoid(*NextChunk); - } - else - { - m_TicksSinceLastVoidDamage = 0; - } - - if (IsMob() || IsPlayer()) - { - // Set swimming state - SetSwimState(*NextChunk); + if (GetPosY() < VOID_BOUNDARY) + { + TickInVoid(*NextChunk); + } + else + { + m_TicksSinceLastVoidDamage = 0; + } - // Handle drowning - HandleAir(); - } + if (IsMob() || IsPlayer()) + { + // Set swimming state + SetSwimState(*NextChunk); - HandlePhysics(a_Dt, *NextChunk); + // Handle drowning + HandleAir(); } + + // None of the above functions change position, we remain in the chunk of NextChunk + HandlePhysics(a_Dt, *NextChunk); } } @@ -559,34 +558,30 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { + int BlockX = POSX_TOINT; + int BlockY = POSY_TOINT; + int BlockZ = POSZ_TOINT; + + // Position changed -> super::HandlePhysics() called + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ) + // TODO Add collision detection with entities. a_Dt /= 1000; // Convert from msec to sec - Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ()); - Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ()); - int BlockX = (int) floor(NextPos.x); - int BlockY = (int) floor(NextPos.y); - int BlockZ = (int) floor(NextPos.z); + Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ()); + Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ()); if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { - // Outside of the world - - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) - { - SetSpeed(NextSpeed); - NextPos += (NextSpeed * a_Dt); - SetPosition(NextPos); - } - + // Outside of the world + AddSpeedY(m_Gravity * a_Dt); + AddPosition(GetSpeed() * a_Dt); return; } - int RelBlockX = BlockX - (a_Chunk.GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (a_Chunk.GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = a_Chunk.GetBlock( RelBlockX, BlockY, RelBlockZ ); - BLOCKTYPE BlockBelow = (BlockY > 0) ? a_Chunk.GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; + int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); + int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); + BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { if (m_bOnGround) // check if it's still on the ground @@ -616,7 +611,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) bool IsNoAirSurrounding = true; for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { - if (!a_Chunk.UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) + if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) { // The pickup is too close to an unloaded chunk, bail out of any physics handling return; @@ -764,20 +759,8 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } } - BlockX = (int) floor(NextPos.x); - BlockZ = (int) floor(NextPos.z); - - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) - { - if (NextPos.x != GetPosX()) SetPosX(NextPos.x); - if (NextPos.y != GetPosY()) SetPosY(NextPos.y); - if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z); - if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x); - if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y); - if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z); - } + SetPosition(NextPos); + SetSpeed(NextSpeed); } @@ -981,13 +964,13 @@ void cEntity::HandleAir(void) } else { - m_AirTickTimer -= 1; + m_AirTickTimer--; } } else { // Reduce air supply - m_AirLevel -= 1; + m_AirLevel--; } } else @@ -1099,15 +1082,15 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) { - //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks - if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2)) + // Send velocity packet every two ticks if: speed is not negligible or speed was set (as indicated by the DirtySpeed flag) + if (((m_Speed.SqrLength() > 0.0004f) || m_bDirtySpeed) && ((m_World->GetWorldAge() - m_TimeLastSpeedPacket) >= 2)) { m_World->BroadcastEntityVelocity(*this,a_Exclude); m_bDirtySpeed = false; m_TimeLastSpeedPacket = m_World->GetWorldAge(); } - //Have to process position related packets this every two ticks + // Have to process position related packets this every two ticks if (m_World->GetWorldAge() % 2 == 0) { int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0)); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 6e3f8292b..c2137039a 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -32,6 +32,8 @@ #define POSZ_TOINT (int)floor(GetPosZ()) #define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) +#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; } + @@ -88,23 +90,42 @@ public: } ; // tolua_end - - enum + + enum eEntityStatus { - ENTITY_STATUS_HURT = 2, - ENTITY_STATUS_DEAD = 3, - ENTITY_STATUS_WOLF_TAMING = 6, - ENTITY_STATUS_WOLF_TAMED = 7, - ENTITY_STATUS_WOLF_SHAKING = 8, - ENTITY_STATUS_EATING_ACCEPTED = 9, - ENTITY_STATUS_SHEEP_EATING = 10, - ENTITY_STATUS_GOLEM_ROSING = 11, - ENTITY_STATUS_VILLAGER_HEARTS = 12, - ENTITY_STATUS_VILLAGER_ANGRY = 13, - ENTITY_STATUS_VILLAGER_HAPPY = 14, - ENTITY_STATUS_WITCH_MAGICKING = 15, + // TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain + + // Entity becomes coloured red + esGenericHurt = 2, + // Entity plays death animation (entity falls to ground) + esGenericDead = 3, + // Iron Golem plays attack animation (arms lift and fall) + esIronGolemAttacking = 4, + // Wolf taming particles spawn (smoke) + esWolfTaming = 6, + // Wolf tamed particles spawn (hearts) + esWolfTamed = 7, + // Wolf plays water removal animation (shaking and water particles) + esWolfDryingWater = 8, + // Informs client that eating was accepted + esPlayerEatingAccepted = 9, + // Sheep plays eating animation (head lowers to ground) + esSheepEating = 10, + // Iron Golem holds gift to villager children + esIronGolemGivingPlant = 11, + // Villager spawns heart particles + esVillagerBreeding = 12, + // Villager spawns thunderclound particles + esVillagerAngry = 13, + // Villager spawns green crosses + esVillagerHappy = 14, + // Witch spawns magic particle (TODO: investigation into what this is) + esWitchMagicking = 15, + // It seems 16 (zombie conversion) is now done with metadata - ENTITY_STATUS_FIREWORK_EXPLODE= 17, + + // Informs client to explode a firework based on its metadata + esFireworkExploding = 17, } ; enum diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 7fc89b62b..497b41683 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -98,45 +98,44 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) if (!m_bCollected) { - int BlockY = (int) floor(GetPosY()); + int BlockY = POSY_TOINT; + int BlockX = POSX_TOINT; + int BlockZ = POSZ_TOINT; + if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world { - int BlockX = (int) floor(GetPosX()); - int BlockZ = (int) floor(GetPosZ()); // Position might have changed due to physics. So we have to make sure we have the correct chunk. - cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - if (CurrentChunk != NULL) // Make sure the chunk is loaded - { - int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width); + GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ) + + int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width); + int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width); - // If the pickup is on the bottommost block position, make it think the void is made of air: (#131) - BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; - BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ); - - if ( - IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) || - IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE) - ) + // If the pickup is on the bottommost block position, make it think the void is made of air: (#131) + BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; + BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ); + + if ( + IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) || + IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE) + ) + { + m_bCollected = true; + m_Timer = 0; // We have to reset the timer. + m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. + if (m_Timer > 500.f) { - m_bCollected = true; - m_Timer = 0; // We have to reset the timer. - m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. - if (m_Timer > 500.f) - { - Destroy(true); - return; - } + Destroy(true); + return; } + } - if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me + if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me + { + cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); + m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries + if (PickupCombiningCallback.FoundMatchingPickup()) { - cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); - m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries - if (PickupCombiningCallback.FoundMatchingPickup()) - { - m_World->BroadcastEntityMetadata(*this); - } + m_World->BroadcastEntityMetadata(*this); } } } @@ -156,7 +155,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) return; } - if (GetPosY() < -8) // Out of this world and no more visible! + if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible! { Destroy(true); return; diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index 74b917bce..2dcbecaaf 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -49,9 +49,6 @@ public: bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: - Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) - - Vector3d m_WaterSpeed; /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7f2e5b4c2..2b9533623 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -590,7 +590,7 @@ void cPlayer::FinishEating(void) m_EatingFinishTick = -1; // Send the packets: - m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED); + m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted); m_World->BroadcastEntityAnimation(*this, 0); m_World->BroadcastEntityMetadata(*this); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index e86bb48bd..96db17ffd 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -791,7 +791,7 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_FIREWORK_EXPLODE); + m_World->BroadcastEntityStatus(*this, esFireworkExploding); Destroy(); } diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index c64360153..d599a4cef 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -101,7 +101,7 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk) { if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_SHEEP_EATING); + m_World->BroadcastEntityStatus(*this, esSheepEating); m_TimeToStopEating = 40; } } diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index bbd8d6aaa..d049acc1e 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -30,7 +30,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) { if (m_World->GetTickRandomNumber(5) == 3) { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY); + m_World->BroadcastEntityStatus(*this, esVillagerAngry); } } } diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 0d3619166..f02b8a4fc 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -75,12 +75,12 @@ void cWolf::OnRightClicked(cPlayer & a_Player) SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName()); - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); + m_World->BroadcastEntityStatus(*this, esWolfTamed); m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); } else { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING); + m_World->BroadcastEntityStatus(*this, esWolfTaming); m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); } } -- cgit v1.2.3 From b506a7407661c0527255466cf8b315824b0003c0 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 13:04:56 +0200 Subject: Added Yggdrasil Authentication System Code by Howaner. Fixes/Changes by me. --- src/Authenticator.cpp | 267 --------------------------------- src/Authenticator.h | 93 ------------ src/ClientHandle.cpp | 7 +- src/ClientHandle.h | 6 +- src/Protocol/Authenticator.cpp | 325 +++++++++++++++++++++++++++++++++++++++++ src/Protocol/Authenticator.h | 93 ++++++++++++ src/Root.cpp | 4 +- src/Root.h | 4 +- src/Server.cpp | 4 +- src/Server.h | 2 +- 10 files changed, 435 insertions(+), 370 deletions(-) delete mode 100644 src/Authenticator.cpp delete mode 100644 src/Authenticator.h create mode 100644 src/Protocol/Authenticator.cpp create mode 100644 src/Protocol/Authenticator.h (limited to 'src') diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp deleted file mode 100644 index bd6db1c11..000000000 --- a/src/Authenticator.cpp +++ /dev/null @@ -1,267 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Authenticator.h" -#include "OSSupport/BlockingTCPLink.h" -#include "Root.h" -#include "Server.h" - -#include "inifile/iniFile.h" - -#include - - - - - -#define DEFAULT_AUTH_SERVER "session.minecraft.net" -#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%" -#define MAX_REDIRECTS 10 - - - - - -cAuthenticator::cAuthenticator(void) : - super("cAuthenticator"), - m_Server(DEFAULT_AUTH_SERVER), - m_Address(DEFAULT_AUTH_ADDRESS), - m_ShouldAuthenticate(true) -{ -} - - - - - -cAuthenticator::~cAuthenticator() -{ - Stop(); -} - - - - - -void cAuthenticator::ReadINI(cIniFile & IniFile) -{ - m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); - m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); - m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); -} - - - - - -void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash) -{ - if (!m_ShouldAuthenticate) - { - cRoot::Get()->AuthenticateUser(a_ClientID); - return; - } - - cCSLock Lock(m_CS); - m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash)); - m_QueueNonempty.Set(); -} - - - - - -void cAuthenticator::Start(cIniFile & IniFile) -{ - ReadINI(IniFile); - m_ShouldTerminate = false; - super::Start(); -} - - - - - -void cAuthenticator::Stop(void) -{ - m_ShouldTerminate = true; - m_QueueNonempty.Set(); - Wait(); -} - - - - - -void cAuthenticator::Execute(void) -{ - for (;;) - { - cCSLock Lock(m_CS); - while (!m_ShouldTerminate && (m_Queue.size() == 0)) - { - cCSUnlock Unlock(Lock); - m_QueueNonempty.Wait(); - } - if (m_ShouldTerminate) - { - return; - } - ASSERT(!m_Queue.empty()); - - int ClientID = m_Queue.front().m_ClientID; - AString UserName = m_Queue.front().m_Name; - AString ActualAddress = m_Address; - ReplaceString(ActualAddress, "%USERNAME%", UserName); - ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID); - m_Queue.pop_front(); - Lock.Unlock(); - - if (!AuthFromAddress(m_Server, ActualAddress, UserName)) - { - cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!"); - } - else - { - cRoot::Get()->AuthenticateUser(ClientID); - } - } // for (-ever) -} - - - - - -bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */) -{ - // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) - - cBlockingTCPLink Link; - if (!Link.Connect(a_Server.c_str(), 80)) - { - LOGWARNING("%s: cannot connect to auth server \"%s\", kicking user \"%s\"", - __FUNCTION__, a_Server.c_str(), a_UserName.c_str() - ); - return false; - } - - Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str()); - Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str()); - Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str()); - //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str()); - Link.SendMessage( AString( "Accept: */*\r\n" ).c_str()); - Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we donīt have to mess with the Content-Length :) - Link.SendMessage( AString( "\r\n" ).c_str()); - AString DataRecvd; - Link.ReceiveData(DataRecvd); - Link.CloseSocket(); - - std::stringstream ss(DataRecvd); - - // Parse the data received: - std::string temp; - ss >> temp; - bool bRedirect = false; - bool bOK = false; - if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0)) - { - int code; - ss >> code; - if (code == 302) - { - // redirect blabla - LOGD("%s: Need to redirect, current level %d!", __FUNCTION__, a_Level); - if (a_Level > MAX_REDIRECTS) - { - LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str()); - return false; - } - bRedirect = true; - } - else if (code == 200) - { - LOGD("cAuthenticator: Received status 200 OK! :D"); - bOK = true; - } - } - else - { - LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - if( bRedirect ) - { - AString Location; - // Search for "Location:" - bool bFoundLocation = false; - while( !bFoundLocation && ss.good() ) - { - char c = 0; - while( c != '\n' ) - { - ss.get( c ); - } - AString Name; - ss >> Name; - if (Name.compare("Location:") == 0) - { - bFoundLocation = true; - ss >> Location; - } - } - if (!bFoundLocation) - { - LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - Location = Location.substr(strlen("http://"), std::string::npos); // Strip http:// - std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address - Location = Location.substr( Server.length(), std::string::npos); - return AuthFromAddress(Server, Location, a_UserName, a_Level + 1); - } - - if (!bOK) - { - LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - // Header says OK, so receive the rest. - // Go past header, double \n means end of headers - char c = 0; - while (ss.good()) - { - while (c != '\n') - { - ss.get(c); - } - ss.get(c); - if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' ) - break; - } - if (!ss.good()) - { - LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - std::string Result; - ss >> Result; - LOGD("cAuthenticator: Authentication result was %s", Result.c_str()); - - if (Result.compare("YES") == 0) //Works well - { - LOGINFO("Authentication result \"YES\", player authentication success!"); - return true; - } - - - LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str()); - return false; -} - - - - diff --git a/src/Authenticator.h b/src/Authenticator.h deleted file mode 100644 index 02cd6f4c5..000000000 --- a/src/Authenticator.h +++ /dev/null @@ -1,93 +0,0 @@ - -// cAuthenticator.h - -// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server -// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins) -// For more info, see http://wiki.vg/Session#Server_operation -// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one. - - - - - -#pragma once -#ifndef CAUTHENTICATOR_H_INCLUDED -#define CAUTHENTICATOR_H_INCLUDED - -#include "OSSupport/IsThread.h" - - - - - -// fwd: "cRoot.h" -class cRoot; - - - - - -class cAuthenticator : - public cIsThread -{ - typedef cIsThread super; - -public: - cAuthenticator(void); - ~cAuthenticator(); - - /// (Re-)read server and address from INI: - void ReadINI(cIniFile & IniFile); - - /// Queues a request for authenticating a user. If the auth fails, the user is kicked - void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); - - /// Starts the authenticator thread. The thread may be started and stopped repeatedly - void Start(cIniFile & IniFile); - - /// Stops the authenticator thread. The thread may be started and stopped repeatedly - void Stop(void); - -private: - - class cUser - { - public: - int m_ClientID; - AString m_Name; - AString m_ServerID; - - cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) : - m_ClientID(a_ClientID), - m_Name(a_Name), - m_ServerID(a_ServerID) - { - } - } ; - - typedef std::deque cUserList; - - cCriticalSection m_CS; - cUserList m_Queue; - cEvent m_QueueNonempty; - - AString m_Server; - AString m_Address; - bool m_ShouldAuthenticate; - - // cIsThread override: - virtual void Execute(void) override; - - // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) - bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1); -}; - - - - - -#endif // CAUTHENTICATOR_H_INCLUDED - - - - diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5876e55c7..615039949 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -24,7 +24,7 @@ #include "Root.h" -#include "Authenticator.h" +#include "Protocol/Authenticator.h" #include "MersenneTwister.h" #include "Protocol/ProtocolRecognizer.h" @@ -188,7 +188,7 @@ void cClientHandle::Kick(const AString & a_Reason) -void cClientHandle::Authenticate(void) +void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) { if (m_State != csAuthenticating) { @@ -197,6 +197,9 @@ void cClientHandle::Authenticate(void) ASSERT( m_Player == NULL ); + m_Username = a_Name; + m_UUID = a_UUID; + // Spawn player (only serversided, so data is loaded) m_Player = new cPlayer(this, GetUsername()); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0c367ec7d..0f07c980b 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -62,8 +62,11 @@ public: cPlayer* GetPlayer() { return m_Player; } // tolua_export + const AString & GetUUID(void) const { return m_UUID; } // tolua_export + void setUUID(const AString & a_UUID) { m_UUID = a_UUID; } + void Kick(const AString & a_Reason); // tolua_export - void Authenticate(void); // Called by cAuthenticator when the user passes authentication + void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication void StreamChunks(void); @@ -326,6 +329,7 @@ private: static int s_ClientCount; int m_UniqueID; + AString m_UUID; /** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */ bool m_HasSentPlayerChunk; diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp new file mode 100644 index 000000000..ba435e9ce --- /dev/null +++ b/src/Protocol/Authenticator.cpp @@ -0,0 +1,325 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Authenticator.h" +#include "OSSupport/BlockingTCPLink.h" +#include "Root.h" +#include "Server.h" + +#include "inifile/iniFile.h" +#include "json/json.h" + +#include "polarssl/config.h" +#include "polarssl/net.h" +#include "polarssl/ssl.h" +#include "polarssl/entropy.h" +#include "polarssl/ctr_drbg.h" +#include "polarssl/error.h" +#include "polarssl/certs.h" + +#include +#include + + + + + +#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com" +#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%" +#define MAX_REDIRECTS 10 + + + + + +cAuthenticator::cAuthenticator(void) : +super("cAuthenticator"), +m_Server(DEFAULT_AUTH_SERVER), +m_Address(DEFAULT_AUTH_ADDRESS), +m_ShouldAuthenticate(true) +{ +} + + + + + +cAuthenticator::~cAuthenticator() +{ + Stop(); +} + + + + + +void cAuthenticator::ReadINI(cIniFile & IniFile) +{ + m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); + m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); + m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); +} + + + + + +void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash) +{ + if (!m_ShouldAuthenticate) + { + cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, Printf("%d", a_ClientID)); + return; + } + + cCSLock LOCK(m_CS); + m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash)); + m_QueueNonempty.Set(); +} + + + + + +void cAuthenticator::Start(cIniFile & IniFile) +{ + ReadINI(IniFile); + m_ShouldTerminate = false; + super::Start(); +} + + + + + +void cAuthenticator::Stop(void) +{ + m_ShouldTerminate = true; + m_QueueNonempty.Set(); + Wait(); +} + + + + + +void cAuthenticator::Execute(void) +{ + for (;;) + { + cCSLock Lock(m_CS); + while (!m_ShouldTerminate && (m_Queue.size() == 0)) + { + cCSUnlock Unlock(Lock); + m_QueueNonempty.Wait(); + } + if (m_ShouldTerminate) + { + return; + } + ASSERT(!m_Queue.empty()); + + int ClientID = m_Queue.front().m_ClientID; + AString UserName = m_Queue.front().m_Name; + AString ServerID = m_Queue.front().m_ServerID; + m_Queue.pop_front(); + Lock.Unlock(); + + AString NewUserName = UserName; + AString UUID; + if (AuthWithYggdrasil(NewUserName, ServerID, UUID)) + { + LOGINFO("User %s authenticated with UUID '%s'", NewUserName.c_str(), UUID.c_str()); + cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID); + } + else + { + cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!"); + } + } // for (-ever) +} + + + + + +bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) +{ + AString REQUEST; + int ret, len, server_fd = -1; + unsigned char buf[1024]; + const char *pers = "cAuthenticator"; + + entropy_context entropy; + ctr_drbg_context ctr_drbg; + ssl_context ssl; + x509_crt cacert; + + /* Initialize the RNG and the session data */ + memset(&ssl, 0, sizeof(ssl_context)); + x509_crt_init(&cacert); + + entropy_init(&entropy); + if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0) + { + LOGERROR("cAuthenticator: ctr_drbg_init returned %d", ret); + return false; + } + + /* Initialize certificates */ + +#if defined(POLARSSL_CERTS_C) + ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list)); +#else + ret = 1; + LOGWARNING("cAuthenticator: POLARSSL_CERTS_C is not defined."); +#endif + + if (ret < 0) + { + LOGERROR("cAuthenticator: x509_crt_parse returned -0x%x", -ret); + return false; + } + + /* Connect */ + if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0) + { + LOGERROR("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); + return false; + } + + /* Setup */ + if ((ret = ssl_init(&ssl)) != 0) + { + LOGERROR("cAuthenticator: ssl_init returned %d", ret); + return false; + } + ssl_set_endpoint(&ssl, SSL_IS_CLIENT); + ssl_set_authmode(&ssl, SSL_VERIFY_OPTIONAL); + ssl_set_ca_chain(&ssl, &cacert, NULL, "PolarSSL Server 1"); + ssl_set_rng(&ssl, ctr_drbg_random, &ctr_drbg); + ssl_set_bio(&ssl, net_recv, &server_fd, net_send, &server_fd); + + /* Handshake */ + while ((ret = ssl_handshake(&ssl)) != 0) + { + if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) + { + LOGERROR("cAuthenticator: ssl_handshake returned -0x%x", -ret); + return false; + } + } + + /* Write the GET request */ + AString ActualAddress = m_Address; + ReplaceString(ActualAddress, "%USERNAME%", a_UserName); + ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); + + REQUEST += "GET " + ActualAddress + " HTTP/1.1\r\n"; + REQUEST += "Host: " + m_Server + "\r\n"; + REQUEST += "User-Agent: MCServer\r\n"; + REQUEST += "Connection: close\r\n"; + REQUEST += "\r\n"; + + len = sprintf_s((char *)buf, sizeof(buf), REQUEST.c_str()); + + while ((ret = ssl_write(&ssl, buf, len)) <= 0) + { + if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) + { + LOGERROR("cAuthenticator: ssl_write returned %d", ret); + return false; + } + } + + /* Read the HTTP response */ + std::string Builder; + for (;;) + { + len = sizeof(buf)-1; + memset(buf, 0, sizeof(buf)); + ret = ssl_read(&ssl, buf, len); + if (ret > 0) + { + buf[ret] = '\0'; + } + + if (ret == POLARSSL_ERR_NET_WANT_READ || ret == POLARSSL_ERR_NET_WANT_WRITE) + continue; + if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY) + break; + if (ret < 0) + { + LOGERROR("cAuthenticator: ssl_read returned %d", ret); + break; + } + if (ret == 0) + { + LOGERROR("cAuthenticator: EOF"); + break; + } + + std::string str; + str.append(reinterpret_cast(buf)); + Builder += str; + } + + ssl_close_notify(&ssl); + x509_crt_free(&cacert); + net_close(server_fd); + ssl_free(&ssl); + entropy_free(&entropy); + memset(&ssl, 0, sizeof(ssl)); + + std::string prefix("HTTP/1.1 200 OK"); + if (Builder.compare(0, prefix.size(), prefix)) + return false; + + std::stringstream ResponseBuilder; + bool NewLine = false; + bool IsNewLine = false; + for (std::string::const_iterator i = Builder.begin(); i <= Builder.end(); ++i) + { + if (NewLine) + { + ResponseBuilder << *i; + } + else if (!NewLine && *i == '\n') + { + if (IsNewLine) + { + NewLine = true; + } + else + { + IsNewLine = true; + } + } + else if (*i != '\r') + { + IsNewLine = false; + } + } + + AString RESPONSE = ResponseBuilder.str(); + + if (RESPONSE.empty()) + return false; + + Json::Value root; + Json::Reader reader; + if (!reader.parse(RESPONSE, root, false)) + { + LOGWARNING("cAuthenticator: Cannot parse Received Data to json!"); + return false; + } + + a_UserName = root.get("name", "Unknown").asString(); + a_UUID = root.get("id", "").asString(); + return true; +} + + + + + diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h new file mode 100644 index 000000000..211f51394 --- /dev/null +++ b/src/Protocol/Authenticator.h @@ -0,0 +1,93 @@ + +// cAuthenticator.h + +// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server +// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins) +// For more info, see http://wiki.vg/Session#Server_operation +// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one. + + + + + +#pragma once +#ifndef CAUTHENTICATOR_H_INCLUDED +#define CAUTHENTICATOR_H_INCLUDED + +#include "../OSSupport/IsThread.h" + + + + + +// fwd: "cRoot.h" +class cRoot; + + + + + +class cAuthenticator : + public cIsThread +{ + typedef cIsThread super; + +public: + cAuthenticator(void); + ~cAuthenticator(); + + /** (Re-)read server and address from INI: */ + void ReadINI(cIniFile & IniFile); + + /** Queues a request for authenticating a user. If the auth fails, the user will be kicked */ + void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); + + /** Starts the authenticator thread. The thread may be started and stopped repeatedly */ + void Start(cIniFile & IniFile); + + /** Stops the authenticator thread. The thread may be started and stopped repeatedly */ + void Stop(void); + +private: + + class cUser + { + public: + int m_ClientID; + AString m_Name; + AString m_ServerID; + + cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) : + m_ClientID(a_ClientID), + m_Name(a_Name), + m_ServerID(a_ServerID) + { + } + }; + + typedef std::deque cUserList; + + cCriticalSection m_CS; + cUserList m_Queue; + cEvent m_QueueNonempty; + + AString m_Server; + AString m_Address; + bool m_ShouldAuthenticate; + + /** cIsThread override: */ + virtual void Execute(void) override; + + /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */ + bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID); +}; + + + + + +#endif // CAUTHENTICATOR_H_INCLUDED + + + + diff --git a/src/Root.cpp b/src/Root.cpp index ba4398b35..5d32bdd87 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -499,9 +499,9 @@ void cRoot::KickUser(int a_ClientID, const AString & a_Reason) -void cRoot::AuthenticateUser(int a_ClientID) +void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID) { - m_Server->AuthenticateUser(a_ClientID); + m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID); } diff --git a/src/Root.h b/src/Root.h index 4bbd7586f..d2a4d1eed 100644 --- a/src/Root.h +++ b/src/Root.h @@ -1,7 +1,7 @@ #pragma once -#include "Authenticator.h" +#include "Protocol/Authenticator.h" #include "HTTPServer/HTTPServer.h" #include "Defines.h" @@ -89,7 +89,7 @@ public: void KickUser(int a_ClientID, const AString & a_Reason); /// Called by cAuthenticator to auth the specified user - void AuthenticateUser(int a_ClientID); + void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); /// Executes commands queued in the command queue void TickCommands(void); diff --git a/src/Server.cpp b/src/Server.cpp index d1e53bfff..e0feaf0d8 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -615,14 +615,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason) -void cServer::AuthenticateUser(int a_ClientID) +void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID) { cCSLock Lock(m_CSClients); for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { if ((*itr)->GetUniqueID() == a_ClientID) { - (*itr)->Authenticate(); + (*itr)->Authenticate(a_Name, a_UUID); return; } } // for itr - m_Clients[] diff --git a/src/Server.h b/src/Server.h index b5280c59d..b5c384a44 100644 --- a/src/Server.h +++ b/src/Server.h @@ -83,7 +83,7 @@ public: // tolua_export void Shutdown(void); void KickUser(int a_ClientID, const AString & a_Reason); - void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user + void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator to auth the specified user const AString & GetServerID(void) const { return m_ServerID; } // tolua_export -- cgit v1.2.3 From 3733ee2c0ee84c054bb98d714dad49d0384208a0 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 15:32:15 +0200 Subject: Code Update --- src/Protocol/Authenticator.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index ba435e9ce..24695b726 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -26,7 +26,6 @@ #define DEFAULT_AUTH_SERVER "sessionserver.mojang.com" #define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%" -#define MAX_REDIRECTS 10 @@ -146,8 +145,9 @@ void cAuthenticator::Execute(void) bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) { AString REQUEST; - int ret, len, server_fd = -1; - unsigned char buf[1024]; + int ret, server_fd = -1; + size_t len = -1; + unsigned char * buf; const char *pers = "cAuthenticator"; entropy_context entropy; @@ -221,7 +221,8 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S REQUEST += "Connection: close\r\n"; REQUEST += "\r\n"; - len = sprintf_s((char *)buf, sizeof(buf), REQUEST.c_str()); + len = REQUEST.size(); + buf = (unsigned char *)REQUEST.c_str(); while ((ret = ssl_write(&ssl, buf, len)) <= 0) { -- cgit v1.2.3 From d258be678a7ea2d027434c2acc51243dd2253beb Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 16:15:57 +0200 Subject: Fixed Error? --- src/Protocol/Authenticator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 24695b726..a79f0b7e0 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -147,7 +147,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S AString REQUEST; int ret, server_fd = -1; size_t len = -1; - unsigned char * buf; + unsigned char buf[1024]; const char *pers = "cAuthenticator"; entropy_context entropy; @@ -222,7 +222,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S REQUEST += "\r\n"; len = REQUEST.size(); - buf = (unsigned char *)REQUEST.c_str(); + strcpy((char *)buf, REQUEST.c_str()); while ((ret = ssl_write(&ssl, buf, len)) <= 0) { -- cgit v1.2.3 From 2618569e0100fdfdbf07f98da8f3e0f83e82b822 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 17:09:18 +0200 Subject: Fixed mistake --- src/Protocol/Authenticator.cpp | 2 +- src/Protocol/Protocol17x.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index a79f0b7e0..8943b3c21 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -146,7 +146,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S { AString REQUEST; int ret, server_fd = -1; - size_t len = -1; + size_t len = 0; unsigned char buf[1024]; const char *pers = "cAuthenticator"; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a4319df37..6c1af61fa 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1559,7 +1559,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe // Send login success: { cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID + Pkt.WriteString(m_Client->GetUUID()); Pkt.WriteString(m_Client->GetUsername()); } -- cgit v1.2.3 From 0f55dcf036381f951fb22219158182729453f841 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 18:52:21 +0200 Subject: Initial 1.7.6 protocol support. Doesn't work yet because of missing UUIDs. --- src/Protocol/Protocol17x.cpp | 36 ++++++++++++++++++++++++++++++++++++ src/Protocol/Protocol17x.h | 17 +++++++++++++++++ src/Protocol/ProtocolRecognizer.cpp | 13 +++++++++++++ src/Protocol/ProtocolRecognizer.h | 5 +++-- 4 files changed, 69 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a4319df37..57cc9118f 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2755,3 +2755,39 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol176: + +cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : + super(a_Client, a_ServerAddress, a_ServerPort, a_State) +{ +} + + + + + +void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) +{ + // Called to spawn another player for the client + cPacketizer Pkt(*this, 0x0c); // Spawn Player packet + Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteString(Printf("00000000-0000-3000-8000-aaaa%08x", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteVarInt(0); // We have no data to send here + Pkt.WriteFPInt(a_Player.GetPosX()); + Pkt.WriteFPInt(a_Player.GetPosY()); + Pkt.WriteFPInt(a_Player.GetPosZ()); + Pkt.WriteByteAngle(a_Player.GetYaw()); + Pkt.WriteByteAngle(a_Player.GetPitch()); + short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; + Pkt.WriteShort(ItemType); + Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteFloat((float)a_Player.GetHealth()); + Pkt.WriteByte(0x7f); // Metadata: end +} + + + + diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 91186b270..7d0196a21 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -306,3 +306,20 @@ protected: + +/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */ +class cProtocol176 : + public cProtocol172 +{ + typedef cProtocol172 super; + +public: + cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + // cProtocol172 overrides: + virtual void SendPlayerSpawn(const cPlayer & a_Player) override; +} ; + + + + diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 3f7d7b254..6a1f2fbbd 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -59,6 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) case PROTO_VERSION_1_6_3: return "1.6.3"; case PROTO_VERSION_1_6_4: return "1.6.4"; case PROTO_VERSION_1_7_2: return "1.7.2"; + case PROTO_VERSION_1_7_6: return "1.7.6"; } ASSERT(!"Unknown protocol version"); return Printf("Unknown protocol (%d)", a_ProtocolVersion); @@ -965,6 +966,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState); return true; } + case PROTO_VERSION_1_7_6: + { + AString ServerAddress; + short ServerPort; + UInt32 NextState; + m_Buffer.ReadVarUTF8String(ServerAddress); + m_Buffer.ReadBEShort(ServerPort); + m_Buffer.ReadVarInt(NextState); + m_Buffer.CommitRead(); + m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState); + return true; + } } LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)", m_Client->GetIPString().c_str(), ProtocolVersion diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 072d7c2d2..e53fc9514 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -18,8 +18,8 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4" -#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4" +#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9" +#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5" @@ -50,6 +50,7 @@ public: // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols PROTO_VERSION_1_7_2 = 4, + PROTO_VERSION_1_7_6 = 5, } ; cProtocolRecognizer(cClientHandle * a_Client); -- cgit v1.2.3 From d505ffc704d85cc1b31ae87647ba979fda84f46f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 20:21:00 +0200 Subject: A client UUID is generated when the server is in offline mode. 1.7.9 client works with these changes in offline mode. --- src/ClientHandle.cpp | 24 ++++++++++++++++++++++++ src/ClientHandle.h | 7 ++++++- src/Protocol/Protocol17x.cpp | 14 ++++++++++---- 3 files changed, 40 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 615039949..7e8c11d67 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,6 +31,8 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" +#include "md5/md5.h" + /** Maximum number of explosions to send this tick, server will start dropping if exceeded */ @@ -175,6 +177,28 @@ void cClientHandle::Destroy(void) +void cClientHandle::GenerateOfflineUUID(void) +{ + // Proper format for a version 3 UUID is: + // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B + + // Generate an md5 checksum, and use it as base for the ID: + MD5 Checksum(m_Username); + m_UUID = Checksum.hexdigest(); + m_UUID[12] = '3'; // Version 3 UUID + m_UUID[16] = '8'; // Variant 1 UUID + + // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions: + m_UUID.insert(8, "-"); + m_UUID.insert(13, "-"); + m_UUID.insert(18, "-"); + m_UUID.insert(23, "-"); +} + + + + + void cClientHandle::Kick(const AString & a_Reason) { if (m_State >= csAuthenticating) // Don't log pings diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0f07c980b..90b971e16 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -63,7 +63,12 @@ public: cPlayer* GetPlayer() { return m_Player; } // tolua_export const AString & GetUUID(void) const { return m_UUID; } // tolua_export - void setUUID(const AString & a_UUID) { m_UUID = a_UUID; } + void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + + /** Generates an UUID based on the player name provided. + This is used for the offline (non-auth) mode, when there's no UUID source. + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ + void GenerateOfflineUUID(void); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 278b29485..b44c9f919 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -88,8 +88,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd // Create the comm log file, if so requested: if (g_ShouldLogCommIn || g_ShouldLogCommOut) { + static int sCounter = 0; cFile::CreateFolder("CommLogs"); - AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str()); + AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str()); m_CommLogFile.Open(FileName, cFile::fmWrite); } } @@ -796,7 +797,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); - Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetClientHandle()->GetUUID()); Pkt.WriteString(a_Player.GetName()); Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); @@ -1556,6 +1557,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe StartEncryption(DecryptedKey); + /* // Send login success: { cPacketizer Pkt(*this, 0x02); // Login success packet @@ -1565,6 +1567,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe m_State = 3; // State = Game m_Client->HandleLogin(4, m_Client->GetUsername()); + */ } @@ -1596,10 +1599,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) return; } + // Generate an offline UUID for the player: + m_Client->GenerateOfflineUUID(); + // Send login success: { cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID + Pkt.WriteString(m_Client->GetUUID()); Pkt.WriteString(Username); } @@ -2773,7 +2779,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); - Pkt.WriteString(Printf("00000000-0000-3000-8000-aaaa%08x", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetClientHandle()->GetUUID()); Pkt.WriteString(a_Player.GetName()); Pkt.WriteVarInt(0); // We have no data to send here Pkt.WriteFPInt(a_Player.GetPosX()); -- cgit v1.2.3 From d12d7b671523f79f760403f3f4c0ef4efb497c79 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 22:52:59 +0200 Subject: Implemented the 1.7.6 protocol and authenticator. Server works both in online and offline modes with 1.7.9. --- src/ClientHandle.cpp | 30 ++++++-- src/ClientHandle.h | 8 +- src/Protocol/Authenticator.cpp | 147 ++++++++++++++++-------------------- src/Protocol/Protocol.h | 1 + src/Protocol/Protocol125.cpp | 42 +++++++++++ src/Protocol/Protocol125.h | 20 +---- src/Protocol/Protocol17x.cpp | 62 +++++++++------ src/Protocol/Protocol17x.h | 5 +- src/Protocol/ProtocolRecognizer.cpp | 10 +++ src/Protocol/ProtocolRecognizer.h | 1 + 10 files changed, 198 insertions(+), 128 deletions(-) (limited to 'src') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 7e8c11d67..79738ff0b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -178,21 +178,32 @@ void cClientHandle::Destroy(void) void cClientHandle::GenerateOfflineUUID(void) +{ + m_UUID = GenerateOfflineUUID(m_Username); +} + + + + + +AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) { // Proper format for a version 3 UUID is: // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B // Generate an md5 checksum, and use it as base for the ID: - MD5 Checksum(m_Username); - m_UUID = Checksum.hexdigest(); - m_UUID[12] = '3'; // Version 3 UUID - m_UUID[16] = '8'; // Variant 1 UUID + MD5 Checksum(a_Username); + AString UUID = Checksum.hexdigest(); + UUID[12] = '3'; // Version 3 UUID + UUID[16] = '8'; // Variant 1 UUID // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions: - m_UUID.insert(8, "-"); - m_UUID.insert(13, "-"); - m_UUID.insert(18, "-"); - m_UUID.insert(23, "-"); + UUID.insert(8, "-"); + UUID.insert(13, "-"); + UUID.insert(18, "-"); + UUID.insert(23, "-"); + + return UUID; } @@ -223,6 +234,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) m_Username = a_Name; m_UUID = a_UUID; + + // Send login success (if the protocol supports it): + m_Protocol->SendLoginSuccess(); // Spawn player (only serversided, so data is loaded) m_Player = new cPlayer(this, GetUsername()); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 90b971e16..12e0256de 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -65,10 +65,16 @@ public: const AString & GetUUID(void) const { return m_UUID; } // tolua_export void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. + This is used for the offline (non-auth) mode, when there's no UUID source. + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. + Internally calls the GenerateOfflineUUID static function. */ + void GenerateOfflineUUID(void); + /** Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ - void GenerateOfflineUUID(void); + static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 8943b3c21..a30131b36 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -2,9 +2,10 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Authenticator.h" -#include "OSSupport/BlockingTCPLink.h" -#include "Root.h" -#include "Server.h" +#include "../OSSupport/BlockingTCPLink.h" +#include "../Root.h" +#include "../Server.h" +#include "../ClientHandle.h" #include "inifile/iniFile.h" #include "json/json.h" @@ -32,10 +33,10 @@ cAuthenticator::cAuthenticator(void) : -super("cAuthenticator"), -m_Server(DEFAULT_AUTH_SERVER), -m_Address(DEFAULT_AUTH_ADDRESS), -m_ShouldAuthenticate(true) + super("cAuthenticator"), + m_Server(DEFAULT_AUTH_SERVER), + m_Address(DEFAULT_AUTH_ADDRESS), + m_ShouldAuthenticate(true) { } @@ -67,7 +68,7 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co { if (!m_ShouldAuthenticate) { - cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, Printf("%d", a_ClientID)); + cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName)); return; } @@ -144,9 +145,9 @@ void cAuthenticator::Execute(void) bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) { - AString REQUEST; + LOGD("Trying to auth user %s", a_UserName.c_str()); + int ret, server_fd = -1; - size_t len = 0; unsigned char buf[1024]; const char *pers = "cAuthenticator"; @@ -162,36 +163,31 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S entropy_init(&entropy); if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0) { - LOGERROR("cAuthenticator: ctr_drbg_init returned %d", ret); + LOGWARNING("cAuthenticator: ctr_drbg_init returned %d", ret); return false; } /* Initialize certificates */ - -#if defined(POLARSSL_CERTS_C) + // TODO: Grab the sessionserver's root CA and any intermediates and hard-code them here, instead of test_ca_list ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list)); -#else - ret = 1; - LOGWARNING("cAuthenticator: POLARSSL_CERTS_C is not defined."); -#endif if (ret < 0) { - LOGERROR("cAuthenticator: x509_crt_parse returned -0x%x", -ret); + LOGWARNING("cAuthenticator: x509_crt_parse returned -0x%x", -ret); return false; } /* Connect */ if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0) { - LOGERROR("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); + LOGWARNING("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); return false; } /* Setup */ if ((ret = ssl_init(&ssl)) != 0) { - LOGERROR("cAuthenticator: ssl_init returned %d", ret); + LOGWARNING("cAuthenticator: ssl_init returned %d", ret); return false; } ssl_set_endpoint(&ssl, SSL_IS_CLIENT); @@ -203,9 +199,9 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S /* Handshake */ while ((ret = ssl_handshake(&ssl)) != 0) { - if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) + if ((ret != POLARSSL_ERR_NET_WANT_READ) && (ret != POLARSSL_ERR_NET_WANT_WRITE)) { - LOGERROR("cAuthenticator: ssl_handshake returned -0x%x", -ret); + LOGWARNING("cAuthenticator: ssl_handshake returned -0x%x", -ret); return false; } } @@ -215,54 +211,47 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S ReplaceString(ActualAddress, "%USERNAME%", a_UserName); ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); - REQUEST += "GET " + ActualAddress + " HTTP/1.1\r\n"; - REQUEST += "Host: " + m_Server + "\r\n"; - REQUEST += "User-Agent: MCServer\r\n"; - REQUEST += "Connection: close\r\n"; - REQUEST += "\r\n"; - - len = REQUEST.size(); - strcpy((char *)buf, REQUEST.c_str()); + AString Request; + Request += "GET " + ActualAddress + " HTTP/1.1\r\n"; + Request += "Host: " + m_Server + "\r\n"; + Request += "User-Agent: MCServer\r\n"; + Request += "Connection: close\r\n"; + Request += "\r\n"; - while ((ret = ssl_write(&ssl, buf, len)) <= 0) + ret = ssl_write(&ssl, (const unsigned char *)Request.c_str(), Request.size()); + if (ret <= 0) { - if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) - { - LOGERROR("cAuthenticator: ssl_write returned %d", ret); - return false; - } + LOGWARNING("cAuthenticator: ssl_write returned %d", ret); + return false; } /* Read the HTTP response */ - std::string Builder; + std::string Response; for (;;) { - len = sizeof(buf)-1; memset(buf, 0, sizeof(buf)); - ret = ssl_read(&ssl, buf, len); - if (ret > 0) - { - buf[ret] = '\0'; - } + ret = ssl_read(&ssl, buf, sizeof(buf)); - if (ret == POLARSSL_ERR_NET_WANT_READ || ret == POLARSSL_ERR_NET_WANT_WRITE) + if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE)) + { continue; + } if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY) + { break; + } if (ret < 0) { - LOGERROR("cAuthenticator: ssl_read returned %d", ret); + LOGWARNING("cAuthenticator: ssl_read returned %d", ret); break; } if (ret == 0) { - LOGERROR("cAuthenticator: EOF"); + LOGWARNING("cAuthenticator: EOF"); break; } - std::string str; - str.append(reinterpret_cast(buf)); - Builder += str; + Response.append((const char *)buf, ret); } ssl_close_notify(&ssl); @@ -272,51 +261,49 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S entropy_free(&entropy); memset(&ssl, 0, sizeof(ssl)); - std::string prefix("HTTP/1.1 200 OK"); - if (Builder.compare(0, prefix.size(), prefix)) + // Check the HTTP status line: + AString prefix("HTTP/1.1 200 OK"); + AString HexDump; + if (Response.compare(0, prefix.size(), prefix)) + { + LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str()); + LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); return false; + } - std::stringstream ResponseBuilder; - bool NewLine = false; - bool IsNewLine = false; - for (std::string::const_iterator i = Builder.begin(); i <= Builder.end(); ++i) + // Erase the HTTP headers from the response: + size_t idxHeadersEnd = Response.find("\r\n\r\n"); + if (idxHeadersEnd == AString::npos) { - if (NewLine) - { - ResponseBuilder << *i; - } - else if (!NewLine && *i == '\n') - { - if (IsNewLine) - { - NewLine = true; - } - else - { - IsNewLine = true; - } - } - else if (*i != '\r') - { - IsNewLine = false; - } + LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str()); + LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); + return false; } + Response.erase(0, idxHeadersEnd + 4); - AString RESPONSE = ResponseBuilder.str(); - - if (RESPONSE.empty()) + // Parse the Json response: + if (Response.empty()) + { return false; - + } Json::Value root; Json::Reader reader; - if (!reader.parse(RESPONSE, root, false)) + if (!reader.parse(Response, root, false)) { LOGWARNING("cAuthenticator: Cannot parse Received Data to json!"); return false; } - a_UserName = root.get("name", "Unknown").asString(); a_UUID = root.get("id", "").asString(); + + // If the UUID doesn't contain the hashes, insert them at the proper places: + if (a_UUID.size() == 32) + { + a_UUID.insert(8, "-"); + a_UUID.insert(13, "-"); + a_UUID.insert(18, "-"); + a_UUID.insert(23, "-"); + } return true; } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 939170f0e..2fbeef0fa 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -83,6 +83,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendLoginSuccess (void) = 0; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index bf946ef19..af1b1c604 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -594,6 +594,15 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol125::SendLoginSuccess(void) +{ + // Not supported in this protocol version +} + + + + + void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) { cCSLock Lock(m_CSPacket); @@ -642,6 +651,17 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor +void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale) +{ + // This protocol doesn't support such message + UNUSED(a_ID); + UNUSED(a_Scale); +} + + + + + void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) { cCSLock Lock(m_CSPacket); @@ -683,6 +703,16 @@ void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_Sr +void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) +{ + // Not implemented in this protocol version + UNUSED(a_Painting); +} + + + + + void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { cCSLock Lock(m_CSPacket); @@ -842,6 +872,18 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb) +void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + // This protocol version doesn't support such message + UNUSED(a_Name); + UNUSED(a_DisplayName); + UNUSED(a_Mode); +} + + + + + void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { // Not needed in this protocol version diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 08d3ebbe9..16f31bd0e 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -56,19 +56,12 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override - { - // This protocol doesn't support such message - UNUSED(a_ID); - UNUSED(a_Scale); - } + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override - { - UNUSED(a_Painting); - }; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; @@ -82,12 +75,7 @@ public: virtual void SendRespawn (void) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override - { - UNUSED(a_Name); - UNUSED(a_DisplayName); - UNUSED(a_Mode); - } // This protocol doesn't support such message + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index b44c9f919..c8105c03a 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -574,6 +574,21 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol172::SendLoginSuccess(void) +{ + ASSERT(m_State == 2); // State: login? + + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(m_Client->GetUUID()); + Pkt.WriteString(m_Client->GetUsername()); + + m_State = 3; // State = Game +} + + + + + void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) { cPacketizer Pkt(*this, 0x10); // Spawn Painting packet @@ -1556,18 +1571,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe } StartEncryption(DecryptedKey); - - /* - // Send login success: - { - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(m_Client->GetUUID()); - Pkt.WriteString(m_Client->GetUsername()); - } - - m_State = 3; // State = Game m_Client->HandleLogin(4, m_Client->GetUsername()); - */ } @@ -1599,17 +1603,6 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) return; } - // Generate an offline UUID for the player: - m_Client->GenerateOfflineUUID(); - - // Send login success: - { - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(m_Client->GetUUID()); - Pkt.WriteString(Username); - } - - m_State = 3; // State = Game m_Client->HandleLogin(4, Username); } @@ -2797,3 +2790,28 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) + +void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +{ + // Send the response: + AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{"; + AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", + cRoot::Get()->GetServer()->GetMaxPlayers(), + cRoot::Get()->GetServer()->GetNumPlayers() + ); + AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},", + cRoot::Get()->GetServer()->GetDescription().c_str() + ); + AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"", + cRoot::Get()->GetServer()->GetFaviconData().c_str() + ); + Response.append("}"); + + cPacketizer Pkt(*this, 0x00); // Response packet + Pkt.WriteString(Response); +} + + + + + diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 7d0196a21..5cafc4722 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -87,6 +87,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; @@ -252,7 +253,7 @@ protected: // Packet handlers while in the Status state (m_State == 1): void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer); - void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Login state (m_State == 2): void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); @@ -318,6 +319,8 @@ public: // cProtocol172 overrides: virtual void SendPlayerSpawn(const cPlayer & a_Player) override; + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + } ; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 6a1f2fbbd..8a97b9713 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -397,6 +397,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W +void cProtocolRecognizer::SendLoginSuccess(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendLoginSuccess(); +} + + + + + void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) { ASSERT(m_Protocol != NULL); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index e53fc9514..408109ef4 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -91,6 +91,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; -- cgit v1.2.3 From 146824cb68193fd20a1f1dd441f8ceb7803e363a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 13 Apr 2014 17:26:15 +0200 Subject: NetherFortPrefabs: Fixed a connector in MidStaircase. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 29b35a5a4..164bd9557 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -3367,7 +3367,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ - "1: -1, 1, 6: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 6: 4\n" /* Type 1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ -- cgit v1.2.3 From b5ea5fbf905c0917594188635b11d577d4e27f5c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 13 Apr 2014 17:27:36 +0200 Subject: Added support for per-piece per-placement weights in cPieceGenerator. Ref.: #753. --- src/Generating/PieceGenerator.cpp | 56 ++++++++++++++++++++------------------- src/Generating/PieceGenerator.h | 20 +++++++++++++- 2 files changed, 48 insertions(+), 28 deletions(-) (limited to 'src') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 8999a5ff7..8e9a48be6 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -392,14 +392,17 @@ bool cPieceGenerator::TryPlacePieceAtConnector( Connections.reserve(AvailablePieces.size()); Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); - - /* - // DEBUG: - printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str()); - //*/ - + int WeightTotal = 0; for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) { + // Get the relative chance of this piece being generated in this path: + int Weight = m_PiecePool.GetPieceWeight(a_ParentPiece, a_Connector, **itrP); + if (Weight <= 0) + { + continue; + } + + // Try fitting each of the piece's connector: cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC) { @@ -419,7 +422,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Doesn't fit in this rotation continue; } - Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations)); + // Fits, add it to list of possibile connections: + Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations, Weight)); + WeightTotal += Weight; } // for itrC - Connectors[] } // for itrP - AvailablePieces[] if (Connections.empty()) @@ -427,21 +432,23 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // No available connections, bail out return false; } + ASSERT(WeightTotal > 0); - // Choose a random connection from the list: - int rnd = m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7; - cConnection & Conn = Connections[rnd % Connections.size()]; + // Choose a random connection from the list, based on the weights: + int rnd = (m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7) % WeightTotal; + size_t ChosenIndex = 0; + for (cConnections::const_iterator itr = Connections.begin(), end = Connections.end(); itr != end; ++itr, ++ChosenIndex) + { + rnd -= itr->m_Weight; + if (rnd <= 0) + { + // This is the piece to choose + break; + } + } + cConnection & Conn = Connections[ChosenIndex]; // Place the piece: - /* - // DEBUG - printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n", - Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z, - BlockFaceToString(Conn.m_Connector.m_Direction).c_str(), - Conn.m_NumCCWRotations - ); - //*/ - Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations); ConnPos -= NewPos; cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations); @@ -449,12 +456,6 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Add the new piece's connectors to the list of free connectors: cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors(); - - /* - // DEBUG: - printf("Adding %u connectors to the pool\n", Connectors.size() - 1); - //*/ - for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr) { if (itr->m_Pos.Equals(Conn.m_Connector.m_Pos)) @@ -524,10 +525,11 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cConnection: -cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) : +cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) : m_Piece(&a_Piece), m_Connector(a_Connector), - m_NumCCWRotations(a_NumCCWRotations) + m_NumCCWRotations(a_NumCCWRotations), + m_Weight(a_Weight) { } diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index bef9d3463..f4433b947 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -85,6 +85,13 @@ typedef std::vector cPieces; +// fwd: +class cPlacedPiece; + + + + + /** This class is an interface that provides pieces for the generator. It can keep track of what pieces were placed and adjust the returned piece vectors. */ class cPiecePool @@ -101,6 +108,16 @@ public: Multiple starting points are supported, one of the returned piece will be chosen. */ virtual cPieces GetStartingPieces(void) = 0; + /** Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector. + This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used. + The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen. + */ + virtual int GetPieceWeight( + const cPlacedPiece & a_PlacedPiece, + const cPiece::cConnector & a_ExistingConnector, + const cPiece & a_NewPiece + ) { return 1; } + /** Called after a piece is placed, to notify the pool that it has been used. The pool may adjust the pieces it will return the next time. */ virtual void PiecePlaced(const cPiece & a_Piece) = 0; @@ -157,8 +174,9 @@ protected: cPiece * m_Piece; // The piece being connected cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords) int m_NumCCWRotations; // Number of rotations necessary to match the two connectors + int m_Weight; // Relative chance that this connection will be chosen - cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations); + cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight); }; typedef std::vector cConnections; -- cgit v1.2.3 From 82b3d543e7bcdbffb34f9fb555c2acb6fb9b10d9 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 15 Apr 2014 13:15:56 +0100 Subject: Rewrote redstone powering to use power levels --- src/Simulator/IncrementalRedstoneSimulator.cpp | 298 +++++++++++-------------- src/Simulator/IncrementalRedstoneSimulator.h | 31 +-- src/Vector3.h | 5 + src/World.cpp | 2 +- src/WorldStorage/FireworksSerializer.cpp | 2 +- src/WorldStorage/FireworksSerializer.h | 2 +- 6 files changed, 157 insertions(+), 183 deletions(-) (limited to 'src') diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 50cac8d7e..e0640a409 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -69,18 +69,19 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, // Checking only when a block is changed, as opposed to every tick, also improves performance PoweredBlocksList * PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end(); ++itr) + for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end();) { if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { + ++itr; continue; } if (!IsPotentialSource(Block)) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - PoweredBlocks->erase(itr); - break; + itr = PoweredBlocks->erase(itr); + continue; } else if ( // Changeable sources @@ -93,9 +94,10 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - PoweredBlocks->erase(itr); - break; + itr = PoweredBlocks->erase(itr); + continue; } + ++itr; } LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); @@ -532,128 +534,95 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block }; // Check to see if directly beside a power source - if (IsWirePowered(a_BlockX, a_BlockY, a_BlockZ)) + unsigned char MyPower; + if (!IsWirePowered(a_BlockX, a_BlockY, a_BlockZ, MyPower)) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power + m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); + return; } - else + + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); // Maximum power + + if (MyPower < 2) { - NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE MetaToSet = MyMeta; - int TimesMetaSmaller = 0, TimesFoundAWire = 0; + return; + } + + MyPower--; - for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power + for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power + { + if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... { - if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... + if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)... { - if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)... - { - continue; // We don't receive power from that wire - } + continue; // We don't receive power from that wire } - else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us + } + else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us + { + if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) { - if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y + 1, a_BlockZ + gCrossCoords[i].z))) - { - continue; - } + continue; } - - BLOCKTYPE SurroundType; - NIBBLETYPE SurroundMeta; - m_World.GetBlockTypeMeta(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, SurroundType, SurroundMeta); - - if (SurroundType == E_BLOCK_REDSTONE_WIRE) - { - TimesFoundAWire++; - - if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking - { - // Does surrounding wire have a higher power level than the highest so far (MetaToSet)? - // >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list - if (SurroundMeta >= MetaToSet) - { - MetaToSet = SurroundMeta - 1; // To improve performance - } - } - - if (SurroundMeta < MyMeta) // Go through all surroundings to see if self power is larger than everyone else's - { - TimesMetaSmaller++; - } - } } - if ((TimesMetaSmaller == TimesFoundAWire) && (MyMeta != 0)) - { - // All surrounding metas were smaller - self must have been a wire that was - // transferring power to other wires around. - // However, self not directly powered anymore, so source must have been removed, - // therefore, self must be set to meta zero - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock - return; // No need to process block power sets because self not powered - } - else if (MyMeta != MetaToSet) + if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_WIRE) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet); + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); } } - if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire + for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them { - for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them + if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) { - if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) - { - SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - } + SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); } + } - // Wire still powered, power blocks beneath - SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); + // Wire still powered, power blocks beneath + SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE, MyPower); - switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) + switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) + { + case REDSTONE_NONE: { - case REDSTONE_NONE: - { - SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_X_POS: - { - SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_X_NEG: - { - SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_Z_POS: - { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_Z_NEG: - { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE); - break; - } + SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_X_POS: + { + SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_X_NEG: + { + SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_Z_POS: + { + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_Z_NEG: + { + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower); + break; } } } @@ -1323,28 +1292,23 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, -bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel) { - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) + a_PowerLevel = 0; + + for (auto itr = m_PoweredBlocks->cbegin(); itr != m_PoweredBlocks->cend(); ++itr) // Check powered list { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - - if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE) - { - return true; - } + a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) + for (auto itr = m_LinkedPoweredBlocks->cbegin(); itr != m_LinkedPoweredBlocks->cend(); ++itr) // Check linked powered list { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - - if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE) - { - return true; - } + a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } - return false; // Source was in front of the piston's front face + + return (a_PowerLevel != 0); // Source was in front of the piston's front face } @@ -1374,7 +1338,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_Block -void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType) +void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType, unsigned char a_PowerLevel) { switch (a_Direction) { @@ -1382,11 +1346,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); - SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1394,11 +1358,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); - SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1406,11 +1370,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1418,11 +1382,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1430,11 +1394,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); - SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1442,11 +1406,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); - SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1487,7 +1451,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc -void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock) +void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel) { BLOCKTYPE Block = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (Block == E_BLOCK_AIR) @@ -1497,7 +1461,6 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, } PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( @@ -1510,9 +1473,23 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, } } + PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list + { + if ( + itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) && + itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) + ) + { + // Powered wires try to power their source - don't let them! + return; + } + } + sPoweredBlocks RC; RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_PowerLevel = a_PowerLevel; Powered->push_back(RC); } @@ -1524,7 +1501,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, - BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock + BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock, unsigned char a_PowerLevel ) { BLOCKTYPE DestBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ); @@ -1539,7 +1516,6 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( } LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); - for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( @@ -1557,6 +1533,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ); RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_PowerLevel = a_PowerLevel; Linked->push_back(RC); } @@ -1621,7 +1598,7 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) - // * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed + // * 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; RC.a_ElapsedTicks = 0; @@ -1697,12 +1674,3 @@ bool cIncrementalRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta) - -bool cIncrementalRedstoneSimulator::IsButtonOn(NIBBLETYPE a_BlockMeta) -{ - return IsLeverOn(a_BlockMeta); -} - - - - diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index f93f86898..21bf11887 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -40,27 +40,29 @@ private: { Vector3i a_BlockPos; // Position of powered block Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos + unsigned char a_PowerLevel; }; struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side) { Vector3i a_BlockPos; - Vector3i a_MiddlePos; + Vector3i a_MiddlePos; // Position of block that is betwixt a source and the destination Vector3i a_SourcePos; + unsigned char a_PowerLevel; }; - struct sSimulatedPlayerToggleableList + struct sSimulatedPlayerToggleableList // Define structure of the list containing simulate-on-update blocks (such as trapdoors that respond once to a block update, and can be toggled by a player) { Vector3i a_BlockPos; - bool WasLastStatePowered; + bool WasLastStatePowered; // Was the last state powered or not? Determines whether a source update has happened and if I should resimulate }; - struct sRepeatersDelayList + struct sRepeatersDelayList // Define structure of list containing repeaters' delay states { Vector3i a_BlockPos; - unsigned char a_DelayTicks; - unsigned char a_ElapsedTicks; - bool ShouldPowerOn; + unsigned char a_DelayTicks; // For how many ticks should the repeater delay + unsigned char a_ElapsedTicks; // How much of the previous has been elapsed? + bool ShouldPowerOn; // What happens when the delay time is fulfilled? }; public: @@ -132,13 +134,13 @@ private: /* ====== Helper functions ====== */ /** Marks a block as powered */ - void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock); + void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); /** Marks a block as being powered through another block */ - void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock); + void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = 15); /** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */ void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered); /** Marks the second block in a direction as linked powered */ - void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock); + void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); /** Marks all blocks immediately surrounding a coordinate as powered */ void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock); /** Queues a repeater to be powered or unpowered */ @@ -159,15 +161,14 @@ private: /** Returns if a piston is powered */ bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); /** Returns if a wire is powered - The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire - */ - bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ); + The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */ + bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel); /** Returns if lever metadata marks it as emitting power */ - bool IsLeverOn(NIBBLETYPE a_BlockMeta); + inline bool IsLeverOn(NIBBLETYPE a_BlockMeta); /** Returns if button metadata marks it as emitting power */ - bool IsButtonOn(NIBBLETYPE a_BlockMeta); + inline bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); } /* ============================== */ /* ====== Misc Functions ====== */ diff --git a/src/Vector3.h b/src/Vector3.h index a00e14508..2c79f9ff1 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -108,6 +108,11 @@ public: return x == a_Rhs.x && y == a_Rhs.y && z == a_Rhs.z; } + inline bool operator == (const Vector3 & a_Rhs) const + { + return Equals(a_Rhs); + } + inline bool operator < (const Vector3 & a_Rhs) { // return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ? diff --git a/src/World.cpp b/src/World.cpp index 1ba849806..c23e255f8 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -574,7 +574,7 @@ void cWorld::Start(void) m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true); m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true); - int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slNone); + int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slAll); m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false); m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true); m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index 744fc731f..e0cd69634 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -231,7 +231,7 @@ void cFireworkItem::FadeColoursFromString(const AString & a_String, cFireworkIte -int cFireworkItem::GetVanillaColourCodeFromDye(short a_DyeMeta) +int cFireworkItem::GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta) { /* Colours are supposed to be calculated via: R << 16 + G << 8 + B diff --git a/src/WorldStorage/FireworksSerializer.h b/src/WorldStorage/FireworksSerializer.h index cbc544a14..59f1b09b0 100644 --- a/src/WorldStorage/FireworksSerializer.h +++ b/src/WorldStorage/FireworksSerializer.h @@ -81,7 +81,7 @@ public: static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem); /** Returns a colour code for fireworks used by the network code */ - static int GetVanillaColourCodeFromDye(short a_DyeMeta); + static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta); bool m_HasFlicker; bool m_HasTrail; -- cgit v1.2.3 From 99e4225269776d4e79b7d0d14dc8bbe11a2ad32d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 15 Apr 2014 23:40:06 +0200 Subject: Attempted fix for the client crash with the new protocols. --- src/ClientHandle.cpp | 15 +++++++++------ src/Protocol/Protocol17x.cpp | 7 +++++++ 2 files changed, 16 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 79738ff0b..9ab32d6ec 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1718,13 +1718,16 @@ void cClientHandle::Tick(float a_Dt) } // Send a ping packet: - cTimer t1; - if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) + if (m_State == csPlaying) { - m_PingID++; - m_PingStartTime = t1.GetNowTime(); - m_Protocol->SendKeepAlive(m_PingID); - m_LastPingTime = m_PingStartTime; + cTimer t1; + if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) + { + m_PingID++; + m_PingStartTime = t1.GetNowTime(); + m_Protocol->SendKeepAlive(m_PingID); + m_LastPingTime = m_PingStartTime; + } } // Handle block break animation: diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index c8105c03a..aae87f994 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -538,6 +538,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt void cProtocol172::SendKeepAlive(int a_PingID) { + // Drop the packet if the protocol is not in the Game state yet (caused a client crash): + if (m_State != 3) + { + LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); + return; + } + cPacketizer Pkt(*this, 0x00); // Keep Alive packet Pkt.WriteInt(a_PingID); } -- cgit v1.2.3 From 09866bb382cde2fda6fb3ebcf0c71d49ae6e3429 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 16 Apr 2014 18:10:48 +0200 Subject: Added asserts for proper game state. This is to help hunt #889. --- src/Protocol/Protocol17x.cpp | 136 +++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 131 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index aae87f994..403046760 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -125,6 +125,8 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size) void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); @@ -137,6 +139,8 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x24); // Block Action packet Pkt.WriteInt(a_BlockX); Pkt.WriteShort(a_BlockY); @@ -152,6 +156,8 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x25); // Block Break Animation packet Pkt.WriteVarInt(a_EntityID); Pkt.WriteInt(a_BlockX); @@ -166,6 +172,8 @@ void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x23); // Block Change packet Pkt.WriteInt(a_BlockX); Pkt.WriteByte(a_BlockY); @@ -180,6 +188,8 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x22); // Multi Block Change packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); @@ -199,6 +209,8 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV void cProtocol172::SendChat(const AString & a_Message) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x02); // Chat Message packet Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); } @@ -209,6 +221,8 @@ void cProtocol172::SendChat(const AString & a_Message) void cProtocol172::SendChat(const cCompositeChat & a_Message) { + ASSERT(m_State == 3); // In game mode? + // Compose the complete Json string to send: Json::Value msg; msg["text"] = ""; // The client crashes without this @@ -281,6 +295,8 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message) void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { + ASSERT(m_State == 3); // In game mode? + // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); @@ -297,6 +313,8 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0d); // Collect Item packet Pkt.WriteInt(a_Pickup.GetUniqueID()); Pkt.WriteInt(a_Player.GetUniqueID()); @@ -308,6 +326,8 @@ void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteByte(1); Pkt.WriteInt(a_Entity.GetUniqueID()); @@ -344,6 +364,8 @@ void cProtocol172::SendDisconnect(const AString & a_Reason) void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet Pkt.WriteInt(a_BlockX); Pkt.WriteInt(a_BlockY); @@ -356,6 +378,8 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1D); // Entity Effect packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_EffectID); @@ -369,6 +393,8 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteShort(a_SlotNum); @@ -381,6 +407,8 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); @@ -392,6 +420,8 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) void cProtocol172::SendEntityLook(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); @@ -404,6 +434,8 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); @@ -416,6 +448,8 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) void cProtocol172::SendEntityProperties(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x20); // Entity Properties packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteEntityProperties(a_Entity); @@ -427,6 +461,8 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity) void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); @@ -440,6 +476,8 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); @@ -455,6 +493,8 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1a); // Entity Status packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteChar(a_Status); @@ -466,6 +506,8 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteInt(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick @@ -480,6 +522,8 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x27); // Explosion packet Pkt.WriteFloat((float)a_BlockX); Pkt.WriteFloat((float)a_BlockY); @@ -503,6 +547,8 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc void cProtocol172::SendGameMode(eGameMode a_GameMode) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteByte(3); // Reason: Change game mode Pkt.WriteFloat((float)a_GameMode); @@ -514,6 +560,8 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode) void cProtocol172::SendHealth(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x06); // Update Health packet Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth()); Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel()); @@ -526,6 +574,8 @@ void cProtocol172::SendHealth(void) void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2f); // Set Slot packet Pkt.WriteChar(a_WindowID); Pkt.WriteShort(a_SlotNum); @@ -598,6 +648,8 @@ void cProtocol172::SendLoginSuccess(void) void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); @@ -613,6 +665,8 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); Pkt.WriteShort (3 + a_Length); @@ -633,6 +687,8 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); Pkt.WriteShort (1 + (3 * a_Decorators.size())); @@ -653,6 +709,8 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); Pkt.WriteShort (2); @@ -668,6 +726,8 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale) void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { + ASSERT(m_State == 3); // In game mode? + { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt(a_Pickup.GetUniqueID()); @@ -694,6 +754,8 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) void cProtocol172::SendPlayerAbilities(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; if (m_Client->GetPlayer()->IsGameModeCreative()) @@ -720,6 +782,8 @@ void cProtocol172::SendPlayerAbilities(void) void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0b); // Animation packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteChar(a_Animation); @@ -731,6 +795,8 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2A); Pkt.WriteString(a_ParticleName); Pkt.WriteFloat(a_SrcX); @@ -749,6 +815,8 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetName()); Pkt.WriteBool(a_IsOnline); @@ -761,6 +829,8 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) void cProtocol172::SendPlayerMaxSpeed(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x20); // Entity Properties Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID()); Pkt.WriteInt(1); // Count @@ -787,6 +857,8 @@ void cProtocol172::SendPlayerMaxSpeed(void) void cProtocol172::SendPlayerMoveLook(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX()); @@ -816,6 +888,8 @@ void cProtocol172::SendPlayerPosition(void) void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) { + ASSERT(m_State == 3); // In game mode? + // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); @@ -839,6 +913,8 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); Pkt.WriteShort((short)a_Message.size()); @@ -851,7 +927,9 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { - cPacketizer Pkt(*this, 0x1E); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1e); Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_EffectID); } @@ -875,7 +953,9 @@ void cProtocol172::SendRespawn(void) void cProtocol172::SendExperience (void) { - cPacketizer Pkt(*this, 0x1F); //Experience Packet + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1f); // Experience Packet Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage()); Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel()); Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp()); @@ -887,6 +967,8 @@ void cProtocol172::SendExperience (void) void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x11); Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); Pkt.WriteInt((int) a_ExpOrb.GetPosX()); @@ -901,7 +983,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { - cPacketizer Pkt(*this, 0x3B); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); Pkt.WriteString(a_DisplayName); Pkt.WriteByte(a_Mode); @@ -913,7 +997,9 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { - cPacketizer Pkt(*this, 0x3C); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); Pkt.WriteByte(a_Mode); @@ -930,7 +1016,9 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { - cPacketizer Pkt(*this, 0x3D); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3d); Pkt.WriteByte((int) a_Display); Pkt.WriteString(a_Objective); } @@ -941,6 +1029,8 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); Pkt.WriteInt(a_SrcX); @@ -956,6 +1046,8 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); Pkt.WriteInt(a_SrcX); @@ -971,6 +1063,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); Pkt.WriteByte(70); // Falling block @@ -991,6 +1085,8 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) void cProtocol172::SendSpawnMob(const cMonster & a_Mob) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt(a_Mob.GetUniqueID()); Pkt.WriteByte((Byte)a_Mob.GetMobType()); @@ -1013,6 +1109,8 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_ObjectType); @@ -1036,6 +1134,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); Pkt.WriteByte(a_VehicleType); @@ -1059,6 +1159,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet Pkt.WriteVarInt(a_Results.size()); @@ -1074,6 +1176,8 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x18); Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); @@ -1089,6 +1193,8 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet Pkt.WriteVarInt(0); // EntityID = 0, always Pkt.WriteByte(1); // Type = Thunderbolt @@ -1103,6 +1209,8 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x03); Pkt.WriteInt64(a_WorldAge); Pkt.WriteInt64(a_TimeOfDay); @@ -1114,6 +1222,8 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); @@ -1128,6 +1238,8 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x35); // Update tile entity packet Pkt.WriteInt(a_BlockEntity.GetPosX()); Pkt.WriteShort(a_BlockEntity.GetPosY()); @@ -1153,6 +1265,8 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x33); Pkt.WriteInt(a_BlockX); Pkt.WriteShort((short)a_BlockY); @@ -1170,6 +1284,8 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0a); Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteInt(a_BlockX); @@ -1183,6 +1299,8 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { + ASSERT(m_State == 3); // In game mode? + { cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain @@ -1198,6 +1316,8 @@ void cProtocol172::SendWeather(eWeather a_Weather) void cProtocol172::SendWholeInventory(const cWindow & a_Window) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x30); // Window Items packet Pkt.WriteChar(a_Window.GetWindowID()); Pkt.WriteShort(a_Window.GetNumSlots()); @@ -1215,6 +1335,8 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window) void cProtocol172::SendWindowClose(const cWindow & a_Window) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2e); Pkt.WriteChar(a_Window.GetWindowID()); } @@ -1225,6 +1347,8 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window) void cProtocol172::SendWindowOpen(const cWindow & a_Window) { + ASSERT(m_State == 3); // In game mode? + if (a_Window.GetWindowType() < 0) { // Do not send this packet for player inventory windows @@ -1249,6 +1373,8 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window) void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x31); // Window Property packet Pkt.WriteChar(a_Window.GetWindowID()); Pkt.WriteShort(a_Property); -- cgit v1.2.3 From 7bcc920662ba9785b68788f61f614088e87f24e8 Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Thu, 17 Apr 2014 09:35:26 +0400 Subject: Mobs rotation --- src/Defines.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/Defines.h b/src/Defines.h index 1a8b3fa4a..9fa3b3a8e 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -493,15 +493,17 @@ inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch) { - if (fabs(a_X) < std::numeric_limits::epsilon()) + double r = sqrt((a_X * a_X) + (a_Z * a_Z)); + if (r < std::numeric_limits::epsilon()) { - a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; + a_Pan = 0; } else { - a_Pan = 0; + a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; } - a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI; + + a_Pitch = atan2(a_Y, r) * 180 / PI; } -- cgit v1.2.3 From 2151ee997c0cca214a722249e7f0df132e194955 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 17 Apr 2014 12:11:31 +0100 Subject: Implemented weighted pressure plates --- src/BlockID.h | 4 + src/Simulator/IncrementalRedstoneSimulator.cpp | 190 +++++++++++++++++++++---- src/Simulator/IncrementalRedstoneSimulator.h | 10 +- 3 files changed, 175 insertions(+), 29 deletions(-) (limited to 'src') diff --git a/src/BlockID.h b/src/BlockID.h index 2fec512e2..a227245aa 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -503,6 +503,10 @@ enum E_META_PLANKS_CONIFER = 1, E_META_PLANKS_BIRCH = 2, E_META_PLANKS_JUNGLE = 3, + + // E_BLOCK_(XXX_WEIGHTED)_PRESSURE_PLATE metas: + E_META_PRESSURE_PLATE_RAISED = 0, + E_META_PRESSURE_PLATE_DEPRESSED = 1, // E_BLOCK_QUARTZ_BLOCK metas: E_META_QUARTZ_NORMAL = 0, diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index e0640a409..1bedf7e5e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -537,13 +537,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block unsigned char MyPower; if (!IsWirePowered(a_BlockX, a_BlockY, a_BlockZ, MyPower)) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); return; } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); // Maximum power + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); - if (MyPower < 2) + if (MyPower < 1) { return; } @@ -1015,16 +1016,146 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc break; } case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + { + class cPressurePlateCallback : + public cEntityCallback + { + public: + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_NumberOfEntities(0), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + Vector3f EntityPos = a_Entity->GetPosition(); + Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + double Distance = (EntityPos - BlockPos).Length(); + + if (Distance <= 0.7) + { + m_NumberOfEntities++; + } + return false; + } + + bool GetPowerLevel(unsigned char & a_PowerLevel) const + { + a_PowerLevel = std::min(m_NumberOfEntities, MAX_POWER_LEVEL); + return (a_PowerLevel > 0); + } + + protected: + int m_NumberOfEntities; + + int m_X; + int m_Y; + int m_Z; + }; + + cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); + m_World.ForEachEntity(PressurePlateCallback); + + unsigned char Power; + NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (PressurePlateCallback.GetPowerLevel(Power)) + { + if (Meta == E_META_PRESSURE_PLATE_RAISED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); + SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); + } + else + { + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + } + + break; + } case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + {class cPressurePlateCallback : + public cEntityCallback + { + public: + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_NumberOfEntities(0), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + Vector3f EntityPos = a_Entity->GetPosition(); + Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + double Distance = (EntityPos - BlockPos).Length(); + + if (Distance <= 0.7) + { + m_NumberOfEntities++; + } + return false; + } + + bool GetPowerLevel(unsigned char & a_PowerLevel) const + { + a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL); + return (a_PowerLevel > 0); + } + + protected: + int m_NumberOfEntities; + + int m_X; + int m_Y; + int m_Z; + }; + + cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); + m_World.ForEachEntity(PressurePlateCallback); + + unsigned char Power; + NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (PressurePlateCallback.GetPowerLevel(Power)) + { + if (Meta == E_META_PRESSURE_PLATE_RAISED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); + SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); + } + else + { + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + } + + break; + } case E_BLOCK_WOODEN_PRESSURE_PLATE: { class cPressurePlateCallback : public cEntityCallback { public: - cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - m_Entity(NULL), - m_World(a_World), + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_FoundEntity(false), m_X(a_BlockX), m_Y(a_BlockY), m_Z(a_BlockZ) @@ -1039,7 +1170,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc if (Distance <= 0.7) { - m_Entity = a_Entity; + m_FoundEntity = true; return true; // Break out, we only need to know for plates that at least one entity is on top } return false; @@ -1047,45 +1178,46 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc bool FoundEntity(void) const { - return m_Entity != NULL; + return m_FoundEntity; } protected: - cEntity * m_Entity; - cWorld * m_World; + bool m_FoundEntity; int m_X; int m_Y; int m_Z; } ; - cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World); + cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); m_World.ForEachEntity(PressurePlateCallback); NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (PressurePlateCallback.FoundEntity()) { - if (Meta == 0x0) + if (Meta == E_META_PRESSURE_PLATE_RAISED) { m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType); } else { - if (Meta == 0x1) + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); } break; } default: + { LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str()); break; + } } } @@ -1426,7 +1558,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int -void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock) +void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel) { static const struct { @@ -1443,7 +1575,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions { - SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock); + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock, a_PowerLevel); } } @@ -1460,21 +1592,25 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, return; } - PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + auto Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (auto itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) ) { - // Check for duplicates + // Check for duplicates, update power level if everything else the same but either way, don't add a new listing + if (itr->a_PowerLevel != a_PowerLevel) + { + itr->a_PowerLevel = a_PowerLevel; + } return; } } - PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list + auto OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (auto itr = OtherPowered->cbegin(); itr != OtherPowered->cend(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) && @@ -1515,8 +1651,8 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( return; } - LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); - for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list + auto Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); + for (auto itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && @@ -1524,7 +1660,11 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) ) { - // Check for duplicates + // Check for duplicates, update power level if everything else the same but either way, don't add a new listing + if (itr->a_PowerLevel != a_PowerLevel) + { + itr->a_PowerLevel = a_PowerLevel; + } return; } } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 21bf11887..f52c50f9c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -36,6 +36,8 @@ public: private: + #define MAX_POWER_LEVEL 15 + struct sPoweredBlocks // Define structure of the directly powered blocks list { Vector3i a_BlockPos; // Position of powered block @@ -134,15 +136,15 @@ private: /* ====== Helper functions ====== */ /** Marks a block as powered */ - void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); + void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks a block as being powered through another block */ - void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = 15); + void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */ void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered); /** Marks the second block in a direction as linked powered */ - void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); + void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks all blocks immediately surrounding a coordinate as powered */ - void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock); + void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Queues a repeater to be powered or unpowered */ void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); -- cgit v1.2.3 From 18c3b18a3fa1c2cfc14a321884744e5985383991 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 17 Apr 2014 13:02:20 +0100 Subject: Compile fix? --- src/Simulator/IncrementalRedstoneSimulator.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index f52c50f9c..a42cce79a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -168,9 +168,9 @@ private: /** Returns if lever metadata marks it as emitting power */ - inline bool IsLeverOn(NIBBLETYPE a_BlockMeta); + bool IsLeverOn(NIBBLETYPE a_BlockMeta); /** Returns if button metadata marks it as emitting power */ - inline bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); } + bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); } /* ============================== */ /* ====== Misc Functions ====== */ -- cgit v1.2.3 From be091800f8a39024935b9692a7dae5964979d997 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Apr 2014 17:31:29 +0200 Subject: Prefabs can have per-piece per-placement weights. Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents. --- src/Generating/NetherFortGen.cpp | 9 + src/Generating/NetherFortGen.h | 1 + src/Generating/Prefab.cpp | 74 +++- src/Generating/Prefab.h | 68 ++- src/Generating/Prefabs/NetherFortPrefabs.cpp | 632 +++++++++++++++++++++++++-- 5 files changed, 752 insertions(+), 32 deletions(-) (limited to 'src') diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index b6ec46986..7dc702e3a 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -258,6 +258,15 @@ cPieces cNetherFortGen::GetStartingPieces(void) +int cNetherFortGen::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) +{ + return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); +} + + + + + void cNetherFortGen::PiecePlaced(const cPiece & a_Piece) { UNUSED(a_Piece); diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h index 10ba01396..b82b6adf3 100644 --- a/src/Generating/NetherFortGen.h +++ b/src/Generating/NetherFortGen.h @@ -77,6 +77,7 @@ protected: // cPiecePool overrides: virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override; virtual cPieces GetStartingPieces(void) override; + virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override; virtual void PiecePlaced(const cPiece & a_Piece) override; virtual void Reset(void) override; } ; diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 131b6acb2..b1964e2a0 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -105,13 +105,17 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1), m_AllowedRotations(a_Def.m_AllowedRotations), - m_MergeStrategy(a_Def.m_MergeStrategy) + m_MergeStrategy(a_Def.m_MergeStrategy), + m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor), + m_DefaultWeight(a_Def.m_DefaultWeight), + m_AddWeightIfSame(a_Def.m_AddWeightIfSame) { m_BlockArea[0].Create(m_Size); CharMap cm; ParseCharMap(cm, a_Def.m_CharMap); ParseBlockImage(cm, a_Def.m_Image); ParseConnectors(a_Def.m_Connectors); + ParseDepthWeight(a_Def.m_DepthWeight); // 1 CCW rotation: if ((m_AllowedRotations & 0x01) != 0) @@ -170,6 +174,26 @@ bool cPrefab::HasConnectorType(int a_ConnectorType) const +int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const +{ + // Use the default or per-depth weight: + cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1); + int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second; + + // If the piece is the same as the parent, apply the m_AddWeightIfSame modifier: + const cPiece * ParentPiece = &a_PlacedPiece.GetPiece(); + const cPiece * ThisPiece = this; + if (ThisPiece == ParentPiece) + { + res += m_AddWeightIfSame; + } + return res; +} + + + + + void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { ASSERT(a_CharMapDef != NULL); @@ -277,6 +301,54 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) +void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) +{ + // The member needn't be defined at all, if so, skip: + if (a_DepthWeightDef == NULL) + { + return; + } + + // Split into individual records: "Record | Record | Record" + AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|"); + + // Add each record's contents: + for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr) + { + // Split into components: "Depth : Weight" + AStringVector Components = StringSplitAndTrim(*itr, ":"); + if (Components.size() != 2) + { + LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str()); + continue; + } + + // Parse depth: + int Depth = atoi(Components[0].c_str()); + if ((Depth == 0) && (Components[0] != "0")) + { + LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str()); + continue; + } + + // Parse weight: + int Weight = atoi(Components[1].c_str()); + if ((Weight == 0) && (Components[1] != "0")) + { + LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str()); + continue; + } + + // Save to map: + ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate + m_DepthWeight[Depth] = Weight; + } // for itr - Defs[] +} + + + + + cPiece::cConnectors cPrefab::GetConnectors(void) const { return m_Connectors; diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 04c4f09da..dbf882e21 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -37,11 +37,47 @@ public: int m_SizeX; int m_SizeY; int m_SizeZ; + + /** The mapping between characters in m_Image and the blocktype / blockmeta. + Format: "Char: BlockType: BlockMeta \n Char: BlockType : BlockMeta \n ..." */ const char * m_CharMap; + + /** The actual image to be used for the prefab. Organized YZX (Y changes the least often). + Each character represents a single block, the type is mapped through m_CharMap. */ const char * m_Image; + + /** List of connectors. + Format: "Type: X, Y, Z : Direction \n Type : X, Y, Z : Direction \n ...". + Type is an arbitrary number, Direction is the BlockFace constant value (0 .. 5). */ const char * m_Connectors; + + /** Bitmask specifying the allowed rotations. + N rotations CCW are allowed if bit N is set. */ int m_AllowedRotations; + + /** The merge strategy to use while drawing the prefab. */ cBlockArea::eMergeStrategy m_MergeStrategy; + + /** If set to true, the prefab will extend its lowermost blocks until a solid block is found, + thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as + nether fortresses not to float. */ + bool m_ShouldExtendFloor; + + /** Chance of this piece being used, if no other modifier is active. */ + int m_DefaultWeight; + + /** Chances of this piece being used, per depth of the generated piece tree. + The starting piece has a depth of 0, the pieces connected to it are depth 1, etc. + The specified depth stands for the depth of the new piece (not the existing already-placed piece), + so valid depths start at 1. + Format: "Depth : Weight | Depth : Weight | Depth : Weight ..." + Depths that are not specified will use the m_DefaultWeight value. */ + const char * m_DepthWeight; + + /** The weight to add to this piece's base per-depth chance if the previous piece is the same. + Can be positive or negative. + This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */ + int m_AddWeightIfSame; }; cPrefab(const sDef & a_Def); @@ -51,6 +87,10 @@ public: /** Returns true if the prefab has any connector of the specified type. */ bool HasConnectorType(int a_ConnectorType) const; + + /** Returns the weight (chance) of this prefab generating as the next piece after the specified placed piece. + PiecePool implementations can use this for their GetPieceWeight() implementations. */ + int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const; protected: /** Packs complete definition of a single block, for per-letter assignment. */ @@ -60,9 +100,12 @@ protected: NIBBLETYPE m_BlockMeta; }; - /** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */ + /** Maps letters in the sDef::m_Image onto a sBlockTypeDef block type definition. */ typedef sBlockTypeDef CharMap[256]; + /** Maps generator tree depth to weight. */ + typedef std::map cDepthWeight; + /** The cBlockArea that contains the block definitions for the prefab. The index identifies the number of CCW rotations applied (0 = no rotation, 1 = 1 CCW rotation, ...). */ @@ -82,6 +125,26 @@ protected: /** The merge strategy to use when drawing the prefab into a block area */ cBlockArea::eMergeStrategy m_MergeStrategy; + + /** If set to true, the prefab will extend its lowermost blocks until a solid block is found, + thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as + nether fortresses not to float. */ + bool m_ShouldExtendFloor; + + /** Chance of this piece being used, if no other modifier is active. */ + int m_DefaultWeight; + + /** Chances of this piece being used, per depth of the generated piece tree. + The starting piece has a depth of 0, the pieces connected to it are depth 1, etc. + The specified depth stands for the depth of the new piece (not the existing already-placed piece), + so valid depths start at 1. + Depths that are not specified will use the m_DefaultWeight value. */ + cDepthWeight m_DepthWeight; + + /** The weight to add to this piece's base per-depth chance if the previous piece is the same. + Can be positive or negative. + This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */ + int m_AddWeightIfSame; // cPiece overrides: @@ -98,6 +161,9 @@ protected: /** Parses the connectors definition text into m_Connectors member. */ void ParseConnectors(const char * a_ConnectorsDef); + + /** Parses the per-depth weight into m_DepthWeight member. */ + void ParseDepthWeight(const char * a_DepthWeightDef); }; diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 164bd9557..7a46df5d8 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -133,10 +133,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 2, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 20, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BalconyCorridor @@ -274,10 +286,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 2, 4: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 20, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BalconyTee2 @@ -378,10 +402,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 0, 1, 3: 4\n" /* Type 0, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BlazePlatform @@ -510,10 +546,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 0, 5, 3: 4\n" /* Type 0, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BlazePlatformOverhang @@ -694,10 +742,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 5, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BridgeCircleCrossing @@ -879,10 +939,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "1:1000", + + // AddWeightIfSame: + 0, }, // BridgeCrossing @@ -957,10 +1029,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 0, 5, 2: 4\n" /* Type 0, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "1:0", + + // AddWeightIfSame: + 0, }, // BridgeCrumble1 @@ -1041,10 +1125,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 5, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "1:0", + + // AddWeightIfSame: + 0, }, // BridgeCrumble2 @@ -1204,14 +1300,262 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 2, 4, 15: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "", + + // AddWeightIfSame: + 1000, }, // BridgeDoubleCrumble + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeFunnelDown: + // The data has been exported from the gallery Nether, area index 0, ID 2, created by Aloe_vera + { + // Size: + 15, 12, 12, // SizeX = 15, SizeY = 12, SizeZ = 12 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 6\n" /* netherbrickstairs */ + "c:114: 4\n" /* netherbrickstairs */ + "d:114: 5\n" /* netherbrickstairs */ + "e: 44:14\n" /* step */ + "f:114: 7\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmaaammmmmm" + /* 10 */ "mmmmmmaaammmmmm" + /* 11 */ "mmmmmmaaammmmmm" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmbbbmmmmmm" + /* 9 */ "mmmmmmaaammmmmm" + /* 10 */ "mmmmmmaaammmmmm" + /* 11 */ "mmmmmmaaammmmmm" + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmcbbbdmmmmm" + /* 8 */ "mmmmmcaaadmmmmm" + /* 9 */ "mmmmmcaaadmmmmm" + /* 10 */ "mmmmmcaaadmmmmm" + /* 11 */ "mmmmmcaaadmmmmm" + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmaaaaammmmm" + /* 8 */ "mmmmmaaaaammmmm" + /* 9 */ "mmmmmaaaaammmmm" + /* 10 */ "mmmmmaaaaammmmm" + /* 11 */ "mmmmmaaaaammmmm" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmcbbbbbdmmmm" + /* 7 */ "mmmmaaaaaaammmm" + /* 8 */ "mmmma.....ammmm" + /* 9 */ "mmmmaa...aammmm" + /* 10 */ "mmmmma...ammmmm" + /* 11 */ "mmmmma...ammmmm" + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aadmmmmmmmmmcaa" + /* 2 */ "aadmmmmmmmmmcaa" + /* 3 */ "aadmmmmmmmmmcaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmcbbbbbbbdmmm" + /* 6 */ "mmmaaaaaaaaaamm" + /* 7 */ "mmma.......ammm" + /* 8 */ "mmmaa.....aammm" + /* 9 */ "mmmmam...mammmm" + /* 10 */ "mmmmmm...mmmmmm" + /* 11 */ "mmmmmm...mmmmmm" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aaademmmmmecaaa" + /* 2 */ "aaademmmmmecaaa" + /* 3 */ "aaademmmmmecaaa" + /* 4 */ "mmaaabbbbbaaaam" + /* 5 */ "mmaaaaaaaaaaaam" + /* 6 */ "mma.........amm" + /* 7 */ "mmaa.......aamm" + /* 8 */ "mmmam.....mammm" + /* 9 */ "mmmmmm...mmmmmm" + /* 10 */ "mmmmmm...mmmmmm" + /* 11 */ "mmmmmm...mmmmmm" + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "bbbbbbbbbbbbbbb" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "faaaaaaaaaaaaaa" + /* 5 */ "ma...........am" + /* 6 */ "maa.........aam" + /* 7 */ "mmam.......mamm" + /* 8 */ "mmmmm.....mmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "a.............a" + /* 5 */ "aa...........aa" + /* 6 */ "mam.........mam" + /* 7 */ "mmmm.......mmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "a.............a" + /* 5 */ "am............a" + /* 6 */ "mmm.........mmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 10 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "m.............m" + /* 5 */ "mm............m" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 11 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "m.............m" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm", + + // Connectors: + "0: 7, 4, 11: 3\n" /* Type 0, direction Z+ */ + "0: 0, 9, 2: 4\n" /* Type 0, direction X- */ + "0: 14, 9, 2: 5\n" /* Type 0, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 5, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // BridgeFunnelDown + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BridgeLevelCrossing: // The data has been exported from the gallery Nether, area index 45, ID 304, created by Aloe_vera @@ -1514,10 +1858,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "", // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BridgeLevelCrossing @@ -1617,10 +1973,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 500, + + // DepthWeight: + "", + + // AddWeightIfSame: + 1000, }, // BridgeSegment @@ -1761,10 +2129,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "1:500", + + // AddWeightIfSame: + 0, }, // BridgeTee @@ -1844,10 +2224,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 200, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Corridor11 @@ -1927,10 +2319,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 200, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Corridor13 @@ -2048,10 +2452,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CorridorCorner5 @@ -2170,10 +2586,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CorridorCornerChest5 @@ -2304,10 +2732,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CorridorStairs @@ -2367,11 +2807,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "aaaaaaaaaaaaaa" + /* 0 */ "aabaaaaaaaabaa" /* 1 */ ".............." /* 2 */ ".............." /* 3 */ ".............." - /* 4 */ "aaaaaaaaaaaaaa" + /* 4 */ "aabaaaaaaaabaa" // Level 5 /* z\x* 1111 */ @@ -2387,10 +2827,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // DarkCorridor @@ -2625,10 +3077,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // LavaStaircase @@ -2938,10 +3402,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 9, 7: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // LavaStaircaseBig @@ -3200,10 +3676,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "", // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // LavaStairsBridge @@ -3370,10 +3858,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 1, 6: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // MidStaircase @@ -3497,10 +3997,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // StairsToOpen1 @@ -3624,10 +4136,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // StairsToOpen2 @@ -3722,10 +4246,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Tee2x4 @@ -3832,10 +4368,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Tee4x4 @@ -3921,10 +4469,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 3, 1, 6: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + -99, }, // Turret }; // g_NetherFortPrefabs @@ -4108,10 +4668,22 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CentralRoom }; -- cgit v1.2.3 From afb20132fe966efa1b90ee9497b6881a5b8df25c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Apr 2014 17:50:52 +0200 Subject: Added Prefab initializers to SELFTEST code. --- src/Generating/Prefab.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index b1964e2a0..69bea69e8 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -91,7 +91,19 @@ static const cPrefab::sDef g_TestPrefabDef = 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: - cBlockArea::msImprint + cBlockArea::msImprint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "", + + // AddWeightIfSame: + 1000, }; static cPrefab g_TestPrefab(g_TestPrefabDef); -- cgit v1.2.3 From bdea8706d8050ba3ea00b580bba795bc468cfdbd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 17 Apr 2014 18:50:25 +0100 Subject: Added new AI rules + Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT --- src/Entities/Entity.cpp | 2 +- src/Entities/Entity.h | 3 ++- src/Entities/Minecart.cpp | 38 +++++++++++++++++++------------------- src/Entities/Player.cpp | 32 ++++++++++++++------------------ src/Mobs/Monster.cpp | 38 ++++++++++++++++++++++++++------------ src/Mobs/Monster.h | 4 ++-- 6 files changed, 64 insertions(+), 53 deletions(-) (limited to 'src') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8ef45f1a5..7d9039479 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -806,7 +806,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; - int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY()))); + int MinY = std::max(0, std::min(cChunkDef::Height - 1, POSY_TOINT)); int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height))); bool HasWater = false; bool HasLava = false; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 6e3f8292b..8fa5a2e42 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -118,7 +118,8 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have DROWNING_TICKS = 20, ///< Number of ticks per heart of damage - VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage + VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage + FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 7f38aa35a..6db13231d 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -132,7 +132,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } - int PosY = (int)floor(GetPosY()); + int PosY = POSY_TOINT; if ((PosY <= 0) || (PosY >= cChunkDef::Height)) { // Outside the world, just process normal falling physics @@ -141,8 +141,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } - int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); if (Chunk == NULL) { @@ -195,7 +195,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) super::HandlePhysics(a_Dt, *Chunk); } - if (m_bIsOnDetectorRail && !Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())).Equals(m_DetectorRailPosition)) + if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition)) { m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07); m_bIsOnDetectorRail = false; @@ -203,7 +203,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) else if (WasDetectorRail) { m_bIsOnDetectorRail = true; - m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); + m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT); } // Broadcast positioning changes to client @@ -719,11 +719,11 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) { if (GetSpeedZ() > 0) { - BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { // We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P - cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1); + cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -736,10 +736,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) } else if (GetSpeedZ() < 0) { - BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { - cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1); + cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -756,10 +756,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) { if (GetSpeedX() > 0) { - BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); + BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { - cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1); + cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -772,10 +772,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) } else if (GetSpeedX() < 0) { - BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { - cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1); + cBoundingBox bbBlock(Vector3d(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -793,10 +793,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) case E_META_RAIL_CURVED_ZP_XM: case E_META_RAIL_CURVED_ZP_XP: { - BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); - BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); - BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); - BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); + BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT); + BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT); + BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1); + BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1); if ( (!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) || (!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) || @@ -805,7 +805,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) ) { SetSpeed(0, 0, 0); - SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5); + SetPosition(POSX_TOINT + 0.5, GetPosY(), POSZ_TOINT + 0.5); return true; } break; @@ -822,7 +822,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) { cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID())); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk((int)floor(GetPosX()), (int)floor(GetPosZ()), ChunkX, ChunkZ); + cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ); m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback); if (!MinecartCollisionCallback.FoundIntersection()) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7f2e5b4c2..7cea46e03 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -437,7 +437,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) cWorld * World = GetWorld(); if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) { - BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); + BLOCKTYPE BlockType = World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT); if (BlockType != E_BLOCK_AIR) { m_bTouchGround = true; @@ -466,7 +466,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) TakeDamage(dtFalling, NULL, Damage, Damage, 0); // Fall particles - GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */); + GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); } m_LastGroundHeight = (float)GetPosY(); @@ -1519,22 +1519,16 @@ void cPlayer::LoadPermissionsFromDisk() cIniFile IniFile; if (IniFile.ReadFile("users.ini")) { - std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); - if (!Groups.empty()) + AString Groups = IniFile.GetValueSet(m_PlayerName, "Groups", "Default"); + AStringVector Split = StringSplitAndTrim(Groups, ","); + + for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) { - AStringVector Split = StringSplitAndTrim(Groups, ","); - for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) + if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) { - if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) - { - LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str()); - } - AddToGroup(*itr); + LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str()); } - } - else - { - AddToGroup("Default"); + AddToGroup(*itr); } AString Color = IniFile.GetValue(m_PlayerName, "Color", "-"); @@ -1546,8 +1540,10 @@ void cPlayer::LoadPermissionsFromDisk() else { cGroupManager::GenerateDefaultUsersIni(IniFile); + IniFile.AddValue("Groups", m_PlayerName, "Default"); AddToGroup("Default"); } + IniFile.WriteFile("users.ini"); ResolvePermissions(); } @@ -1899,9 +1895,9 @@ void cPlayer::ApplyFoodExhaustionFromMovement() void cPlayer::Detach() { super::Detach(); - int PosX = (int)floor(GetPosX()); - int PosY = (int)floor(GetPosY()); - int PosZ = (int)floor(GetPosZ()); + int PosX = POSX_TOINT; + int PosY = POSY_TOINT; + int PosZ = POSZ_TOINT; // Search for a position within an area to teleport player after detachment // Position must be solid land, and occupied by a nonsolid block diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 171097aba..d63758b3d 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client) void cMonster::TickPathFinding() { - const int PosX = (int)floor(GetPosX()); - const int PosY = (int)floor(GetPosY()); - const int PosZ = (int)floor(GetPosZ()); + const int PosX = POSX_TOINT; + const int PosY = POSY_TOINT; + const int PosZ = POSZ_TOINT; m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z); @@ -148,13 +148,27 @@ void cMonster::TickPathFinding() BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ); BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ); BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ); - BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ); - - if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) + int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ); + BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ); + + if ( + (!cBlockInfo::IsSolid(BlockAtY)) && + (!cBlockInfo::IsSolid(BlockAtYP)) && + (!IsBlockLava(BlockAtLowestY)) && + (BlockAtLowestY != E_BLOCK_CACTUS) && + (PosY - LowestY < FALL_DAMAGE_HEIGHT) + ) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ)); } - else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) + else if ( + (cBlockInfo::IsSolid(BlockAtY)) && + (BlockAtY != E_BLOCK_CACTUS) && + (!cBlockInfo::IsSolid(BlockAtYP)) && + (!cBlockInfo::IsSolid(BlockAtYPP)) && + (BlockAtY != E_BLOCK_FENCE) && + (BlockAtY != E_BLOCK_FENCE_GATE) + ) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ)); } @@ -402,7 +416,7 @@ void cMonster::HandleFalling() GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); } - m_LastGroundHeight = (int)floor(GetPosY()); + m_LastGroundHeight = POSY_TOINT; } } @@ -411,7 +425,7 @@ void cMonster::HandleFalling() int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) { - int PosY = (int)floor(GetPosY()); + int PosY = POSY_TOINT; if (PosY < 0) PosY = 0; @@ -969,15 +983,15 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) return; } - int RelY = (int)floor(GetPosY()); + int RelY = POSY_TOINT; if ((RelY < 0) || (RelY >= cChunkDef::Height)) { // Outside the world return; } - int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width; - int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width; + int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width; + int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width; if (!a_Chunk.IsLightValid()) { diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 776426a0d..70b3783fc 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -185,14 +185,14 @@ protected: inline bool IsNextYPosReachable(int a_PosY) { return ( - (a_PosY <= (int)floor(GetPosY())) || + (a_PosY <= POSY_TOINT) || DoesPosYRequireJump(a_PosY) ); } /** Returns if a monster can reach a given height by jumping */ inline bool DoesPosYRequireJump(int a_PosY) { - return ((a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1)); + return ((a_PosY > POSY_TOINT) && (a_PosY == POSY_TOINT + 1)); } /** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */ -- cgit v1.2.3 From 6779010242bbdda5582706f93baaef1f288d5742 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Apr 2014 22:03:13 +0200 Subject: Added area flooring. Fixes #743. --- src/Generating/Prefab.cpp | 43 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 42 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 69bea69e8..7d1762036 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -158,12 +158,53 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const { + // Draw the basic image: Vector3i Placement = a_Placement->GetCoords(); int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); - a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy); + const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()]; + a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); + // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) + int MaxX = Image.GetSizeX(); + int MaxZ = Image.GetSizeZ(); + for (int z = 0; z < MaxZ; z++) + { + int RelZ = Placement.z + z; + if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) + { + // Z coord outside the chunk + continue; + } + for (int x = 0; x < MaxX; x++) + { + int RelX = Placement.x + x; + if ((RelX < 0) || (RelX >= cChunkDef::Width)) + { + // X coord outside the chunk + continue; + } + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); + if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) + { + // Do not expand air nor sponge blocks + continue; + } + for (int y = Placement.y - 1; y >= 0; y--) + { + BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); + if (ExistingBlock != E_BLOCK_AIR) + { + // End the expansion for this column, reached the end + break; + } + a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); + } // for y + } // for x + } // for z } -- cgit v1.2.3 From 193dcca1e3a0de170366693ea25eb5a7d3671b91 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Apr 2014 09:36:11 +0200 Subject: Removed unsupported C++11 features. --- src/Simulator/IncrementalRedstoneSimulator.cpp | 32 +++++++++++++++----------- 1 file changed, 19 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 1bedf7e5e..d37d2eecf 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1428,15 +1428,21 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in { a_PowerLevel = 0; - for (auto itr = m_PoweredBlocks->cbegin(); itr != m_PoweredBlocks->cend(); ++itr) // Check powered list + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + continue; + } a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } - for (auto itr = m_LinkedPoweredBlocks->cbegin(); itr != m_LinkedPoweredBlocks->cend(); ++itr) // Check linked powered list + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + continue; + } a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } @@ -1592,13 +1598,13 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, return; } - auto Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (auto itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) - ) + ) { // Check for duplicates, update power level if everything else the same but either way, don't add a new listing if (itr->a_PowerLevel != a_PowerLevel) @@ -1609,13 +1615,13 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, } } - auto OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (auto itr = OtherPowered->cbegin(); itr != OtherPowered->cend(); ++itr) // Check powered list + PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) && itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) - ) + ) { // Powered wires try to power their source - don't let them! return; @@ -1651,14 +1657,14 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( return; } - auto Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); - for (auto itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list + LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); + for (LinkedBlocksList::iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) && itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) - ) + ) { // Check for duplicates, update power level if everything else the same but either way, don't add a new listing if (itr->a_PowerLevel != a_PowerLevel) -- cgit v1.2.3 From 6d3bde52216020c59c7f1851d090bae1d1954f39 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Apr 2014 14:35:33 +0200 Subject: Added performance test of the nether fort generator. --- src/Generating/NetherFortGen.cpp | 34 ++++++++++++++++++++++++++++++++++ src/Generating/NetherFortGen.h | 1 + 2 files changed, 35 insertions(+) (limited to 'src') diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index 7dc702e3a..d90fdeb0a 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -70,6 +70,40 @@ public: +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Performance test of the NetherFort generator: + +/* +#include "OSSupport/Timer.h" +static class cNetherFortPerfTest +{ +public: + cNetherFortPerfTest(void) + { + cTimer Timer; + long long StartTime = Timer.GetNowTime(); + + const int GridSize = 512; + const int MaxDepth = 12; + const int NumIterations = 100; + for (int i = 0; i < NumIterations; i++) + { + cNetherFortGen FortGen(i, GridSize, MaxDepth); + delete new cNetherFortGen::cNetherFort(FortGen, 0, 0, GridSize, MaxDepth, i); + } + + long long EndTime = Timer.GetNowTime(); + printf("%d forts took %lld msec (%f sec) to generate\n", NumIterations, EndTime - StartTime, ((double)(EndTime - StartTime)) / 1000); + exit(0); + } + +} g_PerfTest; +//*/ + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cNetherFortGen: diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h index b82b6adf3..d51596b9e 100644 --- a/src/Generating/NetherFortGen.h +++ b/src/Generating/NetherFortGen.h @@ -26,6 +26,7 @@ public: virtual ~cNetherFortGen(); protected: + friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp class cNetherFort; // fwd: NetherFortGen.cpp typedef std::list cNetherForts; -- cgit v1.2.3