From eabb88eb7493a48b65d9bcceadaa9b0bfec9ec03 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 20 Dec 2013 16:22:16 +0100 Subject: Fixed minor warnings. --- src/MobCensus.cpp | 8 +++++--- src/Protocol/Protocol132.cpp | 4 ++-- 2 files changed, 7 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp index 66b5932bc..9c32bf695 100644 --- a/src/MobCensus.cpp +++ b/src/MobCensus.cpp @@ -19,7 +19,6 @@ void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Dis bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) { - bool toReturn = true; const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 // MG TODO : code the correct count @@ -42,9 +41,12 @@ int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily) case cMonster::mfPassive: return 11; case cMonster::mfAmbient: return 16; case cMonster::mfWater: return 5; + default: + { + ASSERT(!"Unhandled mob family"); + return -1; + } } - ASSERT(!"Unhandled mob family"); - return -1; } diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index d8f450588..346607b79 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -188,7 +188,7 @@ void cProtocol132::DataReceived(const char * a_Data, int a_Size) byte Decrypted[512]; while (a_Size > 0) { - int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; + int NumBytes = (a_Size > (int)sizeof(Decrypted)) ? (int)sizeof(Decrypted) : a_Size; m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); super::DataReceived((const char *)Decrypted, NumBytes); a_Size -= NumBytes; @@ -705,7 +705,7 @@ void cProtocol132::Flush(void) byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) while (a_Size > 0) { - int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; + int NumBytes = (a_Size > (int)sizeof(Encrypted)) ? (int)sizeof(Encrypted) : a_Size; m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); super::SendData((const char *)Encrypted, NumBytes); a_Size -= NumBytes; -- cgit v1.2.3 From d6de11da07af96c9989d9a80a4ee69dad7e9380e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 20 Dec 2013 16:39:20 +0100 Subject: Sorted a few constructors to remove warnings. --- src/Entities/Entity.cpp | 10 ++++----- src/Entities/Entity.h | 2 +- src/Entities/Player.cpp | 43 ++++++++++++++++++++------------------- src/Entities/Player.h | 9 +++++--- src/Entities/ProjectileEntity.cpp | 4 ++-- src/Mobs/Monster.cpp | 14 ++++++------- src/Mobs/Monster.h | 2 +- src/Mobs/Wolf.cpp | 4 ++-- src/Mobs/Zombie.cpp | 9 +++++--- src/Mobs/Zombie.h | 9 ++++---- 10 files changed, 57 insertions(+), 49 deletions(-) (limited to 'src') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 32ee7f2bd..37fdc38ee 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -33,23 +33,19 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Attachee(NULL) , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS)) , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES)) - , m_HeadYaw( 0.0 ) - , m_Rot(0.0, 0.0, 0.0) - , m_Pos(a_X, a_Y, a_Z) - , m_Mass (0.001) //Default 1g , m_bDirtyHead(true) , m_bDirtyOrientation(true) , m_bDirtyPosition(true) , m_bDirtySpeed(true) , m_bOnGround( false ) , m_Gravity( -9.81f ) - , m_IsInitialized(false) , m_LastPosX( 0.0 ) , m_LastPosY( 0.0 ) , m_LastPosZ( 0.0 ) , m_TimeLastTeleportPacket(0) , m_TimeLastMoveReltPacket(0) , m_TimeLastSpeedPacket(0) + , m_IsInitialized(false) , m_EntityType(a_EntityType) , m_World(NULL) , m_TicksSinceLastBurnDamage(0) @@ -57,6 +53,10 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_TicksSinceLastFireDamage(0) , m_TicksSinceLastVoidDamage(0) , m_TicksLeftBurning(0) + , m_HeadYaw( 0.0 ) + , m_Rot(0.0, 0.0, 0.0) + , m_Pos(a_X, a_Y, a_Z) + , m_Mass (0.001) //Default 1g , m_WaterSpeed(0, 0, 0) , m_Width(a_Width) , m_Height(a_Height) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 7107a4a13..9cb36eb14 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -387,7 +387,7 @@ protected: double m_LastPosX, m_LastPosY, m_LastPosZ; // This variables keep track of the last time a packet was sent - Int64 m_TimeLastTeleportPacket,m_TimeLastMoveReltPacket,m_TimeLastSpeedPacket; // In ticks + Int64 m_TimeLastTeleportPacket, m_TimeLastMoveReltPacket, m_TimeLastSpeedPacket; // In ticks bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() ) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ca0d625e2..8f30cd4cc 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -36,43 +36,44 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8) - , m_GameMode(eGameMode_NotSet) - , m_IP("") - , m_LastBlockActionTime( 0 ) - , m_LastBlockActionCnt( 0 ) , m_AirLevel( MAX_AIR_LEVEL ) - , m_AirTickTimer( DROWNING_TICKS ) - , m_bVisible( true ) - , m_LastGroundHeight( 0 ) - , m_bTouchGround( false ) - , m_Stance( 0.0 ) - , m_Inventory(*this) - , m_CurrentWindow(NULL) - , m_InventoryWindow(NULL) - , m_TimeLastPickupCheck( 0.f ) - , m_Color('-') - , m_ClientHandle( a_Client ) + , m_AirTickTimer(DROWNING_TICKS) + , m_bVisible(true) , m_FoodLevel(MAX_FOOD_LEVEL) , m_FoodSaturationLevel(5) , m_FoodTickTimer(0) , m_FoodExhaustionLevel(0) , m_FoodPoisonedTicksRemaining(0) + , m_LastJumpHeight(0) + , m_LastGroundHeight(0) + , m_bTouchGround(false) + , m_Stance(0.0) + , m_Inventory(*this) + , m_CurrentWindow(NULL) + , m_InventoryWindow(NULL) + , m_TimeLastPickupCheck(0.f) + , m_Color('-') + , m_LastBlockActionTime(0) + , m_LastBlockActionCnt(0) + , m_GameMode(eGameMode_NotSet) + , m_IP("") + , m_ClientHandle(a_Client) , m_NormalMaxSpeed(0.1) , m_SprintingMaxSpeed(0.13) , m_IsCrouched(false) , m_IsSprinting(false) + , m_IsFlying(false) , m_IsSwimming(false) , m_IsSubmerged(false) - , m_IsFlying(false) - , m_CanFly(false) , m_IsFishing(false) - , m_FloaterID(-1) + , m_CanFly(false) , m_EatingFinishTick(-1) - , m_IsChargingBow(false) - , m_BowCharge(0) - , m_CurrentXp(0) , m_LifetimeTotalXp(0) + , m_CurrentXp(0) , m_bDirtyExperience(false) + , m_IsChargingBow(false) + , m_BowCharge(0) + , m_FloaterID(-1) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 74da857e8..c0ad9eeac 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -407,9 +407,6 @@ protected: float m_TimeLastPickupCheck; - void ResolvePermissions(); - - void ResolveGroups(); char m_Color; float m_LastBlockActionTime; @@ -417,6 +414,7 @@ protected: eGameMode m_GameMode; std::string m_IP; + /// The item being dragged by the cursor while in a UI window cItem m_DraggingItem; long long m_LastPlayerListTime; @@ -456,6 +454,11 @@ protected: int m_FloaterID; + + + void ResolvePermissions(void); + void ResolveGroups(void); + virtual void Destroyed(void); /// Filters out damage for creative mode diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 1d49c2445..e6355c788 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -396,9 +396,9 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a m_DamageCoeff(2), m_IsCritical(false), m_Timer(0), + m_HitGroundTimer(0), m_bIsCollected(false), - m_HitBlockPos(Vector3i(0, 0, 0)), - m_HitGroundTimer(0) + m_HitBlockPos(Vector3i(0, 0, 0)) { SetSpeed(a_Speed); SetMass(0.1); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 606e93408..e5d21b2f2 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -68,9 +68,12 @@ static const struct cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) + , m_EMState(IDLE) + , m_EMPersonality(AGGRESSIVE) + , m_SightDistance(25) , m_Target(NULL) , m_AttackRate(3) - , idle_interval(0) + , m_IdleInterval(0) , m_bMovingToDestination(false) , m_DestinationTime( 0 ) , m_DestroyTimer( 0 ) @@ -78,10 +81,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_MobType(a_MobType) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) - , m_EMState(IDLE) - , m_SightDistance(25) , m_SeePlayerInterval (0) - , m_EMPersonality(AGGRESSIVE) , m_AttackDamage(1.0f) , m_AttackRange(2.0f) , m_AttackInterval(0) @@ -435,13 +435,13 @@ void cMonster::EventLosePlayer(void) // What to do if in Idle State void cMonster::InStateIdle(float a_Dt) { - idle_interval += a_Dt; - if (idle_interval > 1) + m_IdleInterval += a_Dt; + if (m_IdleInterval > 1) { // at this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); - idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds + m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds Vector3f Dist; Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5); Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 29a705d11..dafb33574 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -161,7 +161,7 @@ protected: cEntity * m_Target; float m_AttackRate; - float idle_interval; + float m_IdleInterval; Vector3f m_Destination; bool m_bMovingToDestination; diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index c86250142..3d4e97c80 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -11,10 +11,10 @@ cWolf::cWolf(void) : super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), - m_IsAngry(false), - m_IsTame(false), m_IsSitting(false), + m_IsTame(false), m_IsBegging(false), + m_IsAngry(false), m_OwnerName(""), m_CollarColor(14) { diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index a485d2b55..29563a755 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -8,10 +8,11 @@ -cZombie::cZombie(bool IsVillagerZombie) : + +cZombie::cZombie(bool a_IsVillagerZombie) : super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), - m_bIsConverting(false), - m_bIsVillagerZombie(IsVillagerZombie) + m_IsConverting(false), + m_IsVillagerZombie(a_IsVillagerZombie) { SetBurnsInDaylight(true); } @@ -45,3 +46,5 @@ void cZombie::MoveToPosition(const Vector3f & a_Position) } + + diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h index 7e14fe42f..1ba368f9c 100644 --- a/src/Mobs/Zombie.h +++ b/src/Mobs/Zombie.h @@ -12,19 +12,20 @@ class cZombie : typedef cAggressiveMonster super; public: - cZombie(bool IsVillagerZombie); + cZombie(bool a_IsVillagerZombie); CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; - bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } - bool IsConverting(void) const {return m_bIsConverting; } + bool IsVillagerZombie(void) const {return m_IsVillagerZombie; } + bool IsConverting (void) const {return m_IsConverting; } private: - bool m_bIsVillagerZombie, m_bIsConverting; + bool m_IsVillagerZombie; + bool m_IsConverting; } ; -- cgit v1.2.3 From fc97cb8c584fffec0621603be8e89282d039c23f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 20 Dec 2013 16:48:45 +0100 Subject: Fixed a typo in cBlockArea merging code. --- src/BlockArea.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index c9443c702..a5309f995 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -131,7 +131,7 @@ static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB case E_BLOCK_STATIONARY_LAVA: { a_DstType = a_SrcType; - a_DstMeta = a_DstMeta; + a_DstMeta = a_SrcMeta; return; } } @@ -820,7 +820,6 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int int sx = (a_RelX1 < a_RelX2) ? 1 : -1; int sy = (a_RelY1 < a_RelY2) ? 1 : -1; int sz = (a_RelZ1 < a_RelZ2) ? 1 : -1; - int err = dx - dz; if (dx >= std::max(dy, dz)) // x dominant { -- cgit v1.2.3 From 8570d08eb4f9f3e1b30fe7758e8b136213e6bf48 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 20 Dec 2013 17:11:51 +0100 Subject: More reordering fixes. --- src/Entities/Entity.cpp | 4 ++-- src/Entities/Floater.cpp | 15 ++++++++++++--- src/Entities/ProjectileEntity.cpp | 4 ++-- 3 files changed, 16 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 37fdc38ee..8fcdcc82f 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -51,13 +51,13 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_TicksSinceLastBurnDamage(0) , m_TicksSinceLastLavaDamage(0) , m_TicksSinceLastFireDamage(0) - , m_TicksSinceLastVoidDamage(0) , m_TicksLeftBurning(0) + , m_TicksSinceLastVoidDamage(0) , m_HeadYaw( 0.0 ) , m_Rot(0.0, 0.0, 0.0) , m_Pos(a_X, a_Y, a_Z) - , m_Mass (0.001) //Default 1g , m_WaterSpeed(0, 0, 0) + , m_Mass (0.001) // Default 1g , m_Width(a_Width) , m_Height(a_Height) { diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 1aa0413d9..bd7c952a8 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -1,14 +1,19 @@ + #include "Globals.h" #include "Floater.h" #include "Player.h" #include "../ClientHandle.h" + + + + cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) : cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98), + m_PickupCountDown(0), m_PlayerID(a_PlayerID), - m_CanPickupItem(false), - m_PickupCountDown(0) + m_CanPickupItem(false) { SetSpeed(a_Speed); } @@ -55,4 +60,8 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) } } BroadcastMovementUpdate(); -} \ No newline at end of file +} + + + + diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index e6355c788..9e5069ba6 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -420,9 +420,9 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : m_DamageCoeff(2), m_IsCritical((a_Force >= 1)), m_Timer(0), + m_HitGroundTimer(0), m_bIsCollected(false), - m_HitBlockPos(0, 0, 0), - m_HitGroundTimer(0) + m_HitBlockPos(0, 0, 0) { } -- cgit v1.2.3 From af98fc61703d719fe4dbff08a3d342c8053c3603 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Fri, 20 Dec 2013 18:34:08 +0100 Subject: Fixed bug where the floater could pop in the water while you could already get a fish. --- src/Entities/Floater.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index bd7c952a8..0eefa9c54 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -36,7 +36,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) HandlePhysics(a_Dt, a_Chunk); if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()))) { - if (m_World->GetTickRandomNumber(100) == 0) + if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0)) { SetPosY(GetPosY() - 1); m_CanPickupItem = true; @@ -45,7 +45,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) } else { - SetSpeedY(1); + SetSpeedY(0.7); } } SetSpeedX(GetSpeedX() * 0.95); -- cgit v1.2.3 From 61120686c6ad9cdd4a017237b90ec4c9f57cf137 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Fri, 20 Dec 2013 18:35:13 +0100 Subject: Fish now actualy jumps to the player instead of a few block bellow them. --- src/Items/ItemFishingRod.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 91c0e9638..d23ad7fee 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -63,7 +63,7 @@ public: Drops.Add(cItem(E_ITEM_RAW_FISH)); Vector3d FloaterPos(Callbacks.GetPos()); Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos); - a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y, FlyDirection.z); + a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.Length() / (FlyDirection.y * 2), FlyDirection.z); // TODO: More types of pickups. } } -- cgit v1.2.3 From f5e6124ee06f2c42f921391c186800adbeb8bc05 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 20 Dec 2013 19:10:07 +0100 Subject: Fixed the rest of constructor reorders. --- src/Chunk.cpp | 41 +++++++++++++------------- src/ChunkSender.cpp | 4 +-- src/ClientHandle.cpp | 41 +++++++++++++------------- src/ClientHandle.h | 9 ------ src/Mobs/Zombie.cpp | 4 +-- src/OSSupport/IsThread.cpp | 4 +-- src/Root.cpp | 72 ++++++++++++++++++++++++---------------------- src/World.cpp | 12 ++++---- src/World.h | 2 +- 9 files changed, 92 insertions(+), 97 deletions(-) (limited to 'src') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 3ae4e36be..3c44b91d0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -63,26 +63,27 @@ cChunk::cChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World, cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP -) - : m_PosX( a_ChunkX ) - , m_PosY( a_ChunkY ) - , m_PosZ( a_ChunkZ ) - , m_BlockTickX( 0 ) - , m_BlockTickY( 0 ) - , m_BlockTickZ( 0 ) - , m_World( a_World ) - , m_ChunkMap(a_ChunkMap) - , m_IsValid(false) - , m_IsLightValid(false) - , m_IsDirty(false) - , m_IsSaving(false) - , m_StayCount(0) - , m_NeighborXM(a_NeighborXM) - , m_NeighborXP(a_NeighborXP) - , m_NeighborZM(a_NeighborZM) - , m_NeighborZP(a_NeighborZP) - , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()) - , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) +) : + m_IsValid(false), + m_IsLightValid(false), + m_IsDirty(false), + m_IsSaving(false), + m_HasLoadFailed(false), + m_StayCount(0), + m_PosX(a_ChunkX), + m_PosY(a_ChunkY), + m_PosZ(a_ChunkZ), + m_World(a_World), + m_ChunkMap(a_ChunkMap), + m_BlockTickX(0), + m_BlockTickY(0), + m_BlockTickZ(0), + m_NeighborXM(a_NeighborXM), + m_NeighborXP(a_NeighborXP), + m_NeighborZM(a_NeighborZM), + m_NeighborZP(a_NeighborZP), + m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()), + m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) { if (a_NeighborXM != NULL) { diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index 7d1ef73a0..fe3ee9b42 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -35,8 +35,8 @@ void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ) cChunkSender::cChunkSender(void) : super("ChunkSender"), m_World(NULL), - m_Notify(NULL), - m_RemoveCount(0) + m_RemoveCount(0), + m_Notify(NULL) { m_Notify.SetChunkSender(this); } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 837f88e61..65b376d38 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -77,27 +77,26 @@ int cClientHandle::s_ClientCount = 0; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cClientHandle: -cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) - : m_ViewDistance(a_ViewDistance) - , m_IPString(a_Socket->GetIPString()) - , m_OutgoingData(64 KiB) - , m_Player(NULL) - , m_HasSentDC(false) - , m_TimeSinceLastPacket(0) - , m_bKeepThreadGoing(true) - , m_Ping(1000) - , m_PingID(1) - , m_TicksSinceDestruction(0) - , m_State(csConnected) - , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login - , m_LastStreamedChunkZ(0x7fffffff) - , m_ShouldCheckDownloaded(false) - , m_UniqueID(0) - , m_BlockDigAnimStage(-1) - , m_HasStartedDigging(false) - , m_CurrentExplosionTick(0) - , m_RunningSumExplosions(0) - , m_HasSentPlayerChunk(false) +cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : + m_ViewDistance(a_ViewDistance), + m_IPString(a_Socket->GetIPString()), + m_OutgoingData(64 KiB), + m_Player(NULL), + m_HasSentDC(false), + m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login + m_LastStreamedChunkZ(0x7fffffff), + m_TimeSinceLastPacket(0), + m_Ping(1000), + m_PingID(1), + m_BlockDigAnimStage(-1), + m_HasStartedDigging(false), + m_TicksSinceDestruction(0), + m_State(csConnected), + m_ShouldCheckDownloaded(false), + m_CurrentExplosionTick(0), + m_RunningSumExplosions(0), + m_UniqueID(0), + m_HasSentPlayerChunk(false) { m_Protocol = new cProtocolRecognizer(this); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index b426153b9..6f82d5d46 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -42,12 +42,6 @@ class cClientHandle : // tolua_export public cSocketThreads::cCallback { // tolua_export public: - enum ENUM_PRIORITY - { - E_PRIORITY_LOW, - E_PRIORITY_NORMAL - }; - static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick #if defined(ANDROID_NDK) @@ -219,7 +213,6 @@ private: AString m_IPString; - int m_ProtocolVersion; AString m_Username; AString m_Password; @@ -291,8 +284,6 @@ private: /// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads cCriticalSection m_CSDestroyingState; - bool m_bKeepThreadGoing; - /// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() bool m_ShouldCheckDownloaded; diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 29563a755..a046fcc92 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -11,8 +11,8 @@ cZombie::cZombie(bool a_IsVillagerZombie) : super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), - m_IsConverting(false), - m_IsVillagerZombie(a_IsVillagerZombie) + m_IsVillagerZombie(a_IsVillagerZombie), + m_IsConverting(false) { SetBurnsInDaylight(true); } diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp index 7eb114a82..36205bcf1 100644 --- a/src/OSSupport/IsThread.cpp +++ b/src/OSSupport/IsThread.cpp @@ -51,8 +51,8 @@ static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) // cIsThread: cIsThread::cIsThread(const AString & iThreadName) : - m_ThreadName(iThreadName), m_ShouldTerminate(false), + m_ThreadName(iThreadName), m_Handle(NULL_HANDLE) { } @@ -144,7 +144,7 @@ bool cIsThread::Wait(void) return (res == WAIT_OBJECT_0); #else // _WIN32 int res = pthread_join(m_Handle, NULL); - m_Handle = NULL; + m_Handle = NULL_HANDLE; #ifdef LOGD // ProtoProxy doesn't have LOGD LOGD("Thread %s finished", m_ThreadName.c_str()); diff --git a/src/Root.cpp b/src/Root.cpp index fb1e96426..fffd8fb47 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -39,19 +39,20 @@ cRoot* cRoot::s_Root = NULL; -cRoot::cRoot() - : m_Server( NULL ) - , m_MonsterConfig( NULL ) - , m_GroupManager( NULL ) - , m_CraftingRecipes(NULL) - , m_FurnaceRecipe( NULL ) - , m_WebAdmin( NULL ) - , m_PluginManager( NULL ) - , m_Log( NULL ) - , m_bStop( false ) - , m_bRestart( false ) - , m_InputThread( NULL ) - , m_pDefaultWorld( NULL ) +cRoot::cRoot(void) : + m_PrimaryServerVersion(cProtocolRecognizer::PROTO_VERSION_LATEST), + m_pDefaultWorld(NULL), + m_InputThread(NULL), + m_Server(NULL), + m_MonsterConfig(NULL), + m_GroupManager(NULL), + m_CraftingRecipes(NULL), + m_FurnaceRecipe(NULL), + m_WebAdmin(NULL), + m_PluginManager(NULL), + m_Log(NULL), + m_bStop(false), + m_bRestart(false) { s_Root = this; } @@ -552,22 +553,25 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac { class cCallback : public cPlayerListCallback { - unsigned int BestRating; - unsigned int NameLength; - const AString PlayerName; + unsigned m_BestRating; + unsigned m_NameLength; + const AString m_PlayerName; cPlayerListCallback & m_Callback; virtual bool Item (cPlayer * a_pPlayer) { - unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName()); - if (Rating > 0 && Rating >= BestRating) + unsigned int Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName()); + if ((Rating > 0) && (Rating >= m_BestRating)) { - BestMatch = a_pPlayer; - if( Rating > BestRating ) NumMatches = 0; - BestRating = Rating; - ++NumMatches; + m_BestMatch = a_pPlayer; + if (Rating > m_BestRating) + { + m_NumMatches = 0; + } + m_BestRating = Rating; + ++m_NumMatches; } - if (Rating == NameLength) // Perfect match + if (Rating == m_NameLength) // Perfect match { return true; } @@ -575,23 +579,23 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac } public: - cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) - : m_Callback( a_Callback ) - , BestMatch( NULL ) - , BestRating( 0 ) - , NumMatches( 0 ) - , NameLength( a_PlayerName.length() ) - , PlayerName( a_PlayerName ) + cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) : + m_Callback(a_Callback), + m_BestRating(0), + m_NameLength(a_PlayerName.length()), + m_PlayerName(a_PlayerName), + m_BestMatch(NULL), + m_NumMatches(0) {} - cPlayer * BestMatch; - unsigned int NumMatches; + cPlayer * m_BestMatch; + unsigned m_NumMatches; } Callback (a_PlayerName, a_Callback); ForEachPlayer( Callback ); - if (Callback.NumMatches == 1) + if (Callback.m_NumMatches == 1) { - return a_Callback.Item (Callback.BestMatch); + return a_Callback.Item(Callback.m_BestMatch); } return false; } diff --git a/src/World.cpp b/src/World.cpp index f81456334..976af671d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -229,16 +229,16 @@ cWorld::cWorld(const AString & a_WorldName) : m_WorldName(a_WorldName), m_IniFileName(m_WorldName + "/world.ini"), m_StorageSchema("Default"), + m_IsSpawnExplicitlySet(false), m_WorldAgeSecs(0), m_TimeOfDaySecs(0), m_WorldAge(0), m_TimeOfDay(0), m_LastTimeUpdate(0), + m_SkyDarkness(0), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) - m_TickThread(*this), - m_SkyDarkness(0), - m_bSpawnExplicitlySet(false) + m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -329,7 +329,7 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) void cWorld::InitializeSpawn(void) { - if (!m_bSpawnExplicitlySet) // Check if spawn position was already explicitly set or not + if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not { GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration @@ -487,7 +487,7 @@ void cWorld::Start(void) // Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found int KeyNum = IniFile.FindKey("SpawnPosition"); - m_bSpawnExplicitlySet = + m_IsSpawnExplicitlySet = ( (KeyNum >= 0) && ( @@ -497,7 +497,7 @@ void cWorld::Start(void) ) ); - if (m_bSpawnExplicitlySet) + if (m_IsSpawnExplicitlySet) { LOGD("Spawnpoint explicitly set!"); m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX); diff --git a/src/World.h b/src/World.h index 2d9e8b551..1effc5d5d 100644 --- a/src/World.h +++ b/src/World.h @@ -647,7 +647,7 @@ private: /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe) MTRand m_TickRand; - bool m_bSpawnExplicitlySet; + bool m_IsSpawnExplicitlySet; double m_SpawnX; double m_SpawnY; double m_SpawnZ; -- cgit v1.2.3 From 6afe6b792825bf7c930ef6c3c8f436bc6ecacf9a Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Fri, 20 Dec 2013 19:49:30 +0100 Subject: Increased the range an Floater can shoot to. --- src/Items/ItemFishingRod.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index d23ad7fee..8d02b4cb5 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -69,7 +69,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID()); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID()); Floater->Initialize(a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } -- cgit v1.2.3 From 432a28d935c94c5acb7305a59f45cb946c1c10c9 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 20 Dec 2013 21:19:13 +0000 Subject: Fixed repeaters delay, maybe Also added basic daylight sensors, though because GetBlockSkylight always is 15, it doesn't work. --- src/BlockID.cpp | 3 +++ src/Simulator/RedstoneSimulator.cpp | 41 +++++++++++++++++++++++++++++-------- src/Simulator/RedstoneSimulator.h | 9 ++++---- 3 files changed, 41 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/BlockID.cpp b/src/BlockID.cpp index 2ca9dc49a..05d4c6595 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -662,6 +662,7 @@ public: g_BlockTransparent[E_BLOCK_CROPS] = true; g_BlockTransparent[E_BLOCK_DANDELION] = true; g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true; + g_BlockTransparent[E_BLOCK_ENDER_CHEST] = true; g_BlockTransparent[E_BLOCK_FENCE] = true; g_BlockTransparent[E_BLOCK_FENCE_GATE] = true; g_BlockTransparent[E_BLOCK_FIRE] = true; @@ -691,12 +692,14 @@ public: g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true; g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; + g_BlockTransparent[E_BLOCK_STONE_BUTTON] = true; g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; g_BlockTransparent[E_BLOCK_TALL_GRASS] = true; g_BlockTransparent[E_BLOCK_TORCH] = true; g_BlockTransparent[E_BLOCK_VINES] = true; g_BlockTransparent[E_BLOCK_WALLSIGN] = true; g_BlockTransparent[E_BLOCK_WATER] = true; + g_BlockTransparent[E_BLOCK_WOODEN_BUTTON] = true; g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index 92aeda29a..e53c7c172 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -228,12 +228,13 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c int a_Z = BaseZ + dataitr->z; switch (BlockType) { - case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; - case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; - case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; + case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; + case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; + case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break; - case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; + case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break; + case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: @@ -611,7 +612,10 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int { if (itr->ShouldPowerOn) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); + if (!IsOn) + { + m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance + } switch (a_Meta & 0x3) // We only want the direction (bottom) bits { @@ -647,7 +651,10 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int } else { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); + if (IsOn) + { + m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); + } m_RepeatersDelayList.erase(itr); // We can remove off repeaters which don't need further updating return; } @@ -814,6 +821,7 @@ void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BL } break; } + default: LOGD("Unhandled type of rail in %s", __FUNCTION__); } } @@ -887,6 +895,18 @@ void cRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_Block +void cRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + if (m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) > 10) + { + SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR); + } +} + + + + + bool cRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list @@ -1298,7 +1318,7 @@ void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, in } // Already in here (normal to allow repeater to continue on powering and updating blocks in front) - just update info and quit - itr->a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1; + itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description itr->a_ElapsedTicks = 0; itr->ShouldPowerOn = ShouldPowerOn; return; @@ -1308,7 +1328,12 @@ void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, in // Self not in list, add self to list sRepeatersDelayList RC; RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); - RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1; // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) + + // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) + // * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed + RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; + + RC.a_ElapsedTicks = 0; RC.ShouldPowerOn = ShouldPowerOn; m_RepeatersDelayList.push_back(RC); diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index d40d88342..309135497 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -115,6 +115,8 @@ private: void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ); /// Handles noteblocks void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ); + /// Handles noteblocks + void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ); /* ===================== */ /* ====== Helper functions ====== */ @@ -164,13 +166,11 @@ private: case E_BLOCK_STICKY_PISTON: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_DAYLIGHT_SENSOR: { return false; } - default: - { - return true; - } + default: return true; } } @@ -208,6 +208,7 @@ private: { switch (Block) { + case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_STONE_BUTTON: case E_BLOCK_REDSTONE_WIRE: -- cgit v1.2.3 From 8efde94e4e25dadbe8083c755bfbc780f1540b48 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 21 Dec 2013 14:07:32 +0100 Subject: Fixed bug where you could get fish from non-source blocks. --- src/Entities/Floater.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 0eefa9c54..52089b776 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -34,7 +34,7 @@ void cFloater::SpawnOn(cClientHandle & a_Client) void cFloater::Tick(float a_Dt, cChunk & a_Chunk) { HandlePhysics(a_Dt, a_Chunk); - if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()))) + if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) != 0) { if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0)) { -- cgit v1.2.3 From 3c73076be46bad9a908085056fff045b777b75de Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 21 Dec 2013 14:08:58 +0100 Subject: Fixed bug where you could pickup the floater only to get one spawned instantly or the other way around. --- src/Items/ItemFishingRod.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 8d02b4cb5..87021fbd2 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -29,6 +29,11 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { + if (a_Dir != BLOCK_FACE_NONE) + { + return false; + } + if (a_Player->IsFishing()) { class cFloaterCallback : -- cgit v1.2.3 From 128de10a2f7246b059f9ce41539c91dbcd30844a Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 21 Dec 2013 14:11:21 +0100 Subject: You could now only get fish from non-source blocks. Fixed it. --- src/Entities/Floater.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 52089b776..ac7a82f91 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -34,7 +34,7 @@ void cFloater::SpawnOn(cClientHandle & a_Client) void cFloater::Tick(float a_Dt, cChunk & a_Chunk) { HandlePhysics(a_Dt, a_Chunk); - if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) != 0) + if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0) { if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0)) { -- cgit v1.2.3