From ad6494fb36b1bb19f39796ad9d5ce4544a21f361 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 14 Jul 2014 21:56:40 +0100 Subject: Maybe improved arrow sinking --- src/Entities/ArrowEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index d5e41bd46..a3a1667e4 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -79,8 +79,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa } Vector3d Hit = a_HitPos; - Vector3d SinkMovement = (GetSpeed() / 800); - Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside) + Vector3d SinkMovement = (GetSpeed() / 1000); + Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside) super::OnHitSolidBlock(Hit, a_HitFace); Vector3i BlockHit = Hit.Floor(); -- cgit v1.2.3