From c33c8882b3a3f63f5fcf89f0cb63269c6f4bd228 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Dec 2013 20:50:07 +0100 Subject: Fixed player spawning packet. The player was spawned 1.62 blocks below their pos. This fixes #323. --- src/Protocol/Protocol17x.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index edf7d2529..5f939be1e 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -562,7 +562,7 @@ void cProtocol172::SendPlayerMoveLook(void) { cPacketizer Pkt(*this, 0x08); // Player Position And Look packet Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX()); - Pkt.WriteDouble(m_Client->GetPlayer()->GetPosY()); + Pkt.WriteDouble(m_Client->GetPlayer()->GetStance()); // Protocol docs say this is PosY, but #323 says this is eye-pos Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ()); Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw()); Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch()); -- cgit v1.2.3