// Processor.cpp // Implements the cProcessor class representing the overall processor engine that manages threads, calls callbacks etc. #include "Globals.h" #include "Processor.h" #include "Callback.h" #include "../source/WorldStorage/FastNBT.h" #include "zlib.h" #include "Utils.h" const int CHUNK_INFLATE_MAX = 1 MiB; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cProcessor::cThread: cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor) : super("cProcessor::cThread"), m_Callback(a_Callback), m_ParentProcessor(a_ParentProcessor) { super::Start(); } void cProcessor::cThread::Execute(void) { LOG("Started a new thread: %d", cIsThread::GetCurrentID()); m_ParentProcessor.m_ThreadsHaveStarted.Set(); for (;;) { AString FileName = m_ParentProcessor.GetOneFileName(); if (FileName.empty()) { // All done, terminate the thread break; } ProcessFile(FileName); } // for-ever LOG("Thread %d terminated", cIsThread::GetCurrentID()); } void cProcessor::cThread::ProcessFile(const AString & a_FileName) { LOG("Processing file \"%s\"", a_FileName.c_str()); size_t idx = a_FileName.rfind("r."); if (idx == AString::npos) { LOG("Cannot parse filename \"%s\", skipping file.", a_FileName.c_str()); return; } int RegionX = 0, RegionZ = 0; if (sscanf_s(a_FileName.c_str() + idx, "r.%d.%d.mca", &RegionX, &RegionZ) != 2) { LOG("Cannot parse filename \"%s\" into coords, skipping file.", a_FileName.c_str()); return; } cFile f; if (!f.Open(a_FileName, cFile::fmRead)) { LOG("Cannot open file \"%s\", skipping file.", a_FileName.c_str()); return; } AString FileContents; f.ReadRestOfFile(FileContents); if (FileContents.size() < sizeof(8 KiB)) { LOG("Cannot read header in file \"%s\", skipping file.", a_FileName.c_str()); return; } ProcessFileData(FileContents.data(), FileContents.size(), RegionX * 32, RegionZ * 32); } void cProcessor::cThread::ProcessFileData(const char * a_FileData, size_t a_Size, int a_ChunkBaseX, int a_ChunkBaseZ) { int Header[2048]; int * HeaderPtr = (int *)a_FileData; for (int i = 0; i < ARRAYCOUNT(Header); i++) { Header[i] = ntohl(HeaderPtr[i]); } for (int i = 0; i < 1024; i++) { unsigned Location = Header[i]; unsigned Timestamp = Header[i + 1024]; if ( ((Location == 0) && (Timestamp == 0)) || // Official docs' "not present" (Location >> 8 < 2) || // Logical - no chunk can start inside the header ((Location & 0xff) == 0) || // Logical - no chunk can be zero bytes ((Location >> 8) * 4096 > a_Size) // Logical - no chunk can start at beyond the file end ) { // Chunk not present in the file continue; } int ChunkX = a_ChunkBaseX + (i % 32); int ChunkZ = a_ChunkBaseZ + (i / 32); if (m_Callback.OnNewChunk(ChunkX, ChunkZ)) { continue; } ProcessChunk(a_FileData, ChunkX, ChunkZ, Location >> 8, Location & 0xff, Timestamp); } // for i - chunk index } void cProcessor::cThread::ProcessChunk(const char * a_FileData, int a_ChunkX, int a_ChunkZ, unsigned a_SectorStart, unsigned a_SectorSize, unsigned a_TimeStamp) { if (m_Callback.OnHeader(a_SectorStart * 4096, a_SectorSize, a_TimeStamp)) { return; } const char * ChunkStart = a_FileData + a_SectorStart * 4096; int ByteSize = ntohl(*(int *)ChunkStart); char CompressionMethod = ChunkStart[4]; if (m_Callback.OnCompressedDataSizePos(ByteSize, a_SectorStart * 4096 + 5, CompressionMethod)) { return; } ProcessCompressedChunkData(a_ChunkX, a_ChunkZ, ChunkStart + 5, ByteSize); } void cProcessor::cThread::ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, const char * a_CompressedData, int a_CompressedSize) { char Decompressed[CHUNK_INFLATE_MAX]; z_stream strm; strm.zalloc = (alloc_func)NULL; strm.zfree = (free_func)NULL; strm.opaque = NULL; inflateInit(&strm); strm.next_out = (Bytef *)Decompressed; strm.avail_out = sizeof(Decompressed); strm.next_in = (Bytef *)a_CompressedData; strm.avail_in = a_CompressedSize; int res = inflate(&strm, Z_FINISH); inflateEnd(&strm); if (res != Z_STREAM_END) { LOG("Decompression failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ); return; } if (m_Callback.OnDecompressedData(Decompressed, strm.total_out)) { return; } // Parse the NBT data: cParsedNBT NBT(Decompressed, strm.total_out); if (!NBT.IsValid()) { LOG("NBT Parsing failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ); return; } ProcessParsedChunkData(a_ChunkX, a_ChunkZ, NBT); } void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT) { int LevelTag = a_NBT.FindChildByName(0, "Level"); if (LevelTag < 0) { LOG("Bad logical structure of the NBT, skipping chunk [%d, %d].", a_ChunkX, a_ChunkZ); return; } int XPosTag = a_NBT.FindChildByName(LevelTag, "xPos"); int ZPosTag = a_NBT.FindChildByName(LevelTag, "zPos"); if ((XPosTag < 0) || (ZPosTag < 0)) { LOG("Pos tags missing in NTB, skipping chunk [%d, %d].", a_ChunkX, a_ChunkZ); return; } if (m_Callback.OnRealCoords(a_NBT.GetInt(XPosTag), a_NBT.GetInt(ZPosTag))) { return; } int LastUpdateTag = a_NBT.FindChildByName(LevelTag, "LastUpdate"); if (LastUpdateTag > 0) { if (m_Callback.OnLastUpdate(a_NBT.GetLong(LastUpdateTag))) { return; } } int TerrainPopulatedTag = a_NBT.FindChildByName(LevelTag, "TerrainPopulated"); bool TerrainPopulated = (TerrainPopulatedTag < 0) ? false : (a_NBT.GetByte(TerrainPopulatedTag) != 0); if (m_Callback.OnTerrainPopulated(TerrainPopulated)) { return; } int BiomesTag = a_NBT.FindChildByName(LevelTag, "Biomes"); if (BiomesTag > 0) { if (m_Callback.OnBiomes((const unsigned char *)(a_NBT.GetData(BiomesTag)))) { return; } } int HeightMapTag = a_NBT.FindChildByName(LevelTag, "HeightMap"); if (HeightMapTag > 0) { if (m_Callback.OnHeightMap((const int *)(a_NBT.GetData(HeightMapTag)))) { return; } } if (ProcessChunkSections(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) { return; } // TODO: entities, tile-entities etc. } bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag) { int Sections = a_NBT.FindChildByName(a_LevelTag, "Sections"); if (Sections < 0) { return false; } bool SectionProcessed[16]; memset(SectionProcessed, 0, sizeof(SectionProcessed)); for (int Tag = a_NBT.GetFirstChild(Sections); Tag > 0; Tag = a_NBT.GetNextSibling(Tag)) { int YTag = a_NBT.FindChildByName(Tag, "Y"); int BlocksTag = a_NBT.FindChildByName(Tag, "Blocks"); int AddTag = a_NBT.FindChildByName(Tag, "Add"); int DataTag = a_NBT.FindChildByName(Tag, "Data"); int BlockLightTag = a_NBT.FindChildByName(Tag, "BlockLightTag"); int SkyLightTag = a_NBT.FindChildByName(Tag, "SkyLight"); if ((YTag < 0) || (BlocksTag < 0) || (DataTag < 0)) { continue; } unsigned char SectionY = a_NBT.GetByte(YTag); if (SectionY >= 16) { LOG("WARNING: Section Y >= 16 (%d), high world, wtf? Skipping section!", SectionY); continue; } if (m_Callback.OnSection( SectionY, (const BLOCKTYPE *) (a_NBT.GetData(BlocksTag)), (AddTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(AddTag)) : NULL, (const NIBBLETYPE *)(a_NBT.GetData(DataTag)), (BlockLightTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(BlockLightTag)) : NULL, (BlockLightTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(BlockLightTag)) : NULL )) { return true; } SectionProcessed[SectionY] = true; } // for Tag - Sections[] // Call the callback for empty sections: for (unsigned char y = 0; y < 16; y++) { if (!SectionProcessed[y]) { m_Callback.OnEmptySection(y); } } return false; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cProcessor: cProcessor::cProcessor(void) : m_IsShuttingDown(false) { } cProcessor::~cProcessor() { } void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory) { PopulateFileQueue(a_WorldFolder); // Start as many threads as there are cores, plus one: // (One more thread can be in the file-read IO block while all other threads crunch the numbers) int NumThreads = GetNumCores() + 1; for (int i = 0; i < NumThreads; i++) { cCallback * Callback = a_CallbackFactory.GetNewCallback(); m_Threads.push_back(new cThread(*Callback, *this)); } // Wait for the first thread to start processing: m_ThreadsHaveStarted.Wait(); // Wait for all threads to finish // simply by calling each thread's destructor sequentially for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr) { delete *itr; } // for itr - m_Threads[] } void cProcessor::PopulateFileQueue(const AString & a_WorldFolder) { LOG("Processing world in \"%s\"...", a_WorldFolder.c_str()); AString Path = a_WorldFolder; if (!Path.empty() && (Path[Path.length() - 1] != cFile::PathSeparator)) { Path.push_back(cFile::PathSeparator); } AStringList AllFiles = GetDirectoryContents(Path.c_str()); for (AStringList::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr) { if (itr->rfind(".mca") != itr->length() - 4) { // Not a .mca file continue; } m_FileQueue.push_back(Path + *itr); } // for itr - AllFiles[] } AString cProcessor::GetOneFileName(void) { cCSLock Lock(m_CS); if (m_FileQueue.empty()) { return ""; } AString res = m_FileQueue.back(); m_FileQueue.pop_back(); return res; }