return { HOOK_PLAYER_BROKEN_BLOCK = { CalledWhen = "After a player has broken a block. Notification only.", DefaultFnName = "OnPlayerBrokenBlock", -- also used as pagename Desc = [[ This function is called after a {{cPlayer|player}} breaks a block. The block is already removed from the {{cWorld|world}} and {{cPickup|pickups}} have been spawned. To get the world in which the block has been dug, use the {{cPlayer}}:GetWorld() function.
See also the {{OnPlayerBreakingBlock|HOOK_PLAYER_BREAKING_BLOCK}} hook for a similar hook called before the block is broken. To intercept the creation of pickups, see the {{OnBlockToPickups|HOOK_BLOCK_TO_PICKUPS}} hook. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who broke the block" }, { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, }, Returns = [[ If the function returns false or no value, the next plugin's callback is called. If the function returns true, no other callback is called for this event. ]], }, -- HOOK_PLAYER_BROKEN_BLOCK }