-- plugin.lua -- Implements the main entrypoint for the plugin, as well as all the handling needed -- ChatLog plugin logs all chat messages into the server log function Initialize(Plugin) Plugin:SetName("ChatLog") Plugin:SetVersion(3) cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat) LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) return true end function OnChat(Player, Message) -- Lets get loggin' LOGINFO("[" .. Player:GetName() .. "]: " .. StripColorCodes(Message)); return false end