function HandleBackCommand( Split, Player ) if BackCoords[Player:GetName()] == nil then SendMessageFailure(Player, "No known last position") return true else Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z) SendMessageSuccess(Player, "Teleported back to your last known position") end return true end