function HandleGiveCommand(Split, Player) -- Make sure there are a correct number of arguments. if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then SendMessage( Player, "Usage: /give [amount] [meta]" ) return true end -- Get the item from the arguments and check it's valid. local Item = cItem() if #Split == 5 then local FoundItem = StringToItem( Split[3] .. ":" .. Split[5], Item ) else local FoundItem = StringToItem( Split[3], Item ) end if not IsValidItem( Item.m_ItemType ) then -- StringToItem does not check if item is valid FoundItem = false end if not FoundItem then SendMessageFailure( Player, "Invalid item id or name!" ) return true end -- Work out how many items the user wants. local ItemAmount = 1 if #Split > 3 then ItemAmount = tonumber( Split[4] ) if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then SendMessageFailure( Player, "Invalid amount!" ) return true end end Item.m_ItemCount = ItemAmount -- Get the playername from the split. local playerName = Split[2] local function giveItems( newPlayer ) local ItemsGiven = newPlayer:GetInventory():AddItem( Item ) if ItemsGiven == ItemAmount then SendMessageSuccess( newPlayer, "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." ) if not newPlayer == Player then SendMessageSuccess( Player, "Items given!" ) end LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ) else SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven ) LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven ) end return true end -- Finally give the items to the player. itemStatus = cRoot:Get():FindAndDoWithPlayer( playerName, giveItems ) -- Check to make sure that giving items was successful. if not itemStatus then SendMessageFailure( Player, "There was no player that matched your query." ) end return true end