function HandleKillCommand( Split, Player ) if (Split[2] == nil) then Player:TakeDamage(dtInVoid, nil, 1000, 1000, 0) return true end local HasKilled = false; local KillPlayer = function(OtherPlayer) if (OtherPlayer:GetName() == Split[2]) then if (OtherPlayer:GetGameMode() == 1) then HasKilled = creative end if (OtherPlayer:GetGameMode() == 0) then OtherPlayer:TakeDamage(dtInVoid, nil, 1000, 1000, 0) HasKilled = true end end end cRoot:Get():FindAndDoWithPlayer(Split[2], KillPlayer); if (HasKilled == creative) then SendMessageFailure( Player, "Player " .. Split[2] .. " is in creative mode" ) return true end if (HasKilled) then SendMessageSuccess( Player, "Player " .. Split[2] .. " is killed" ) return true else SendMessageFailure( Player, "Player not found" ) return true end end