-- Use prefixes or not. -- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored. g_UsePrefixes = true function SendMessage(a_Player, a_Message) if (g_UsePrefixes) then a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message) else a_Player:SendMessage(cChatColor.Yellow .. a_Message) end end function SendMessageSuccess(a_Player, a_Message) if (g_UsePrefixes) then a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message) else a_Player:SendMessage(cChatColor.Green .. a_Message) end end function SendMessageFailure(a_Player, a_Message) if (g_UsePrefixes) then a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message) else a_Player:SendMessage(cChatColor.Red .. a_Message) end end