function HandleMOTDCommand( Split, Player ) ShowMOTDTo( Player ) return true end function LoadMotd() local File = io.open("motd.txt", "r") -- Check if the file 'motd.txt' exists, else create it. if not File then CreateFile = io.open("motd.txt", "w") CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands") CreateFile:close() else File:close() end for line in io.lines("motd.txt") do local TempMessage = line -- Do a for loop that goes to each char in the line. for I=1, string.len(TempMessage) do -- If the char is a '@' then check if the next char represents a color. if string.sub(TempMessage, I, I) == "@" then local Char = string.sub(TempMessage, I + 1, I + 1) local Color = ReturnColorFromChar(TempMessage, Char) -- If the next char represented a color then put the color in the string. if (Color ~= nil) then TempMessage = string.gsub(TempMessage, "@" .. Char, Color) end end end -- Add the message to the list of messages. Messages[#Messages + 1] = TempMessage end end function ShowMOTDTo( Player ) for I=1, #Messages do Player:SendMessage(Messages[I]) end end function ReturnColorFromChar( Split, char ) -- Check if the char represents a color. Else return nil. if char == "0" then return cChatColor.Black elseif char == "1" then return cChatColor.Navy elseif char == "2" then return cChatColor.Green elseif char == "3" then return cChatColor.Blue elseif char == "4" then return cChatColor.Red elseif char == "5" then return cChatColor.Purple elseif char == "6" then return cChatColor.Gold elseif char == "7" then return cChatColor.LightGray elseif char == "8" then return cChatColor.Gray elseif char == "9" then return cChatColor.DarkPurple elseif char == "a" then return cChatColor.LightGreen elseif char == "b" then return cChatColor.LightBlue elseif char == "c" then return cChatColor.Rose elseif char == "d" then return cChatColor.LightPurple elseif char == "e" then return cChatColor.Yellow elseif char == "f" then return cChatColor.White elseif char == "k" then return cChatColor.Random elseif char == "l" then return cChatColor.Bold elseif char == "m" then return cChatColor.Strikethrough elseif char == "n" then return cChatColor.Underlined elseif char == "o" then return cChatColor.Italic elseif char == "r" then return cChatColor.Plain end end