function OnKilling(Victim, Killer) if Victim:IsPlayer() then SetBackCoordinates( Victim ) Server = cRoot:Get():GetServer() if Killer == nil then if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " tried to swim in lava (and failed)" ) CheckHardcore(Victim) return false end if Victim:IsOnFire() then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was burnt to a cinder" ) CheckHardcore(Victim) return false end else if Killer:IsPlayer() then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was terminated by " .. Killer:GetName() ) CheckHardcore(Victim) return false elseif Killer:IsMob() then if Killer:IsA("cZombie") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was eaten by a zombie") elseif Killer:IsA("cSkeleton") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was shot by a skeleton" ) elseif Killer:IsA("cCreeper") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was blown up by a creeper") elseif Killer:IsA("cSpider") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was ripped apart by a giant spider") elseif Killer:IsA("cCaveSpider") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was poisoned by a giant cave spider") elseif Killer:IsA("cBlaze") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was flamed by a blaze") elseif Killer:IsA("cEnderman") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an enderman") elseif Killer:IsA("cSilverfish") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " encountered an unexpectedly fatal silverfish attack") elseif Killer:IsA("cSlime") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was absorbed and digested by a slime") elseif Killer:IsA("cWitch") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was enchanted (to death) by a witch") elseif Killer:IsA("cZombiepigman") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was slain by a zombie pigman") elseif Killer:IsA("cMagmacube") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was incinerated by a magmacube") elseif Killer:IsA("cWolf") then Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was savaged by a wolf") end CheckHardcore(Victim) return false end end Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " died of mysterious circumstances") CheckHardcore(Victim) end end function CheckHardcore(Victim) if HardCore == "true" then if Victim:IsPlayer() == true then local KilledPlayer = tolua.cast(Victim, "cPlayer") BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.") end end end