function OnPlayerJoined(Player) ShowMOTDTo( Player ) local Server = cRoot:Get():GetServer() Server:SendMessage(cChatColor.Yellow .. "[JOIN] " .. cChatColor.White .. Player:GetName() .. " has joined the game" ) return false end function OnDisconnect(Player, Reason) local Server = cRoot:Get():GetServer() Server:SendMessage(cChatColor.Yellow .. "[LEAVE] " .. cChatColor.White .. Player:GetName() .. " has left the game" ) end